silenceall wrote...
My list below is based on a solo sorcerer, SoA/ToB only, with fixpack and some convenience tweaks only and no XP/level cap remover.
I know this thread is old, but I find it very informative and I wanted to comment on this list, which I think is a very good base sorcerer list.
Magic Missile
Shield
Pro. Evil
Id
Pro. Petrification
I would find a way to get Blindness and Spook in her in a solo game. You should have plenty of money for ID and those spells can be used to great effect. I realize you don't like save-or-else, but they cost very little at L1.
Mirror Image
Blur
Knock
9 Ag Scorcher (alt: Glitterdust)
11 Melf’s AA
L2 is tough for soloers because soloing means you want resist fear and knock, whereas a party sorcerer has no tough choices.
I would never go without Web. Because of the stacking and combos with AOE spells it is just too strong to ignore.
Ag scorcher doesn't do anything that you can't do with any other damage spells, whereas glitterdust and web fundamentally change your tactical resources. So, for solo I'd go Mirror Image (duh), Web, Knock, Resist Fear and either Melf's Acid Arrow or Glitterdust.
Haste (for me in opening dungeon, summons later)
Melf’s MM
9 Skull Trap
11 Dispel Magic (alt: Remove)
22 Flame Arrow
Yep, good list. I think I'd take spell thrust over flame arrow in SCS and other tactical mods where you actually have to worry about spell protections.
8 Stone Skin
9 II
11 Teleport Field
13 Minor Sequencer (alt: Spirit Armor)
23 Greater Malaison
Again, very good list, especially for solo. Spirit Armor rocks, but I'd just rely on scrollcasting via simulacrum/project image. I can't fault anyone for taking it, though. Ditto Polymorph Self.
Edit: For Solo, Farsight is critical since you don't have other party members to cast it.. Should be in over Minor Sequencer at L13.
10 Sunfire
11 SI
13 Spell Shield
15 Animate Dead (alt: Lower Resistance)
28 Breach (alt: Lower Resistance)
Good list, though I would definitely take Lower Resistance at 15 and do without Animate Dead and rely on Swords and Planetars.
I would never consider doing without Sunfire regardless of party size and composition. Maybe it's tricky to use in a party, but when you have Sunfire you don't
need a party!
12 True Sight
13 Pierce Magic (alt: Death Spell if I am taking Lower Resistance)
15 Contingency
21 PfMW
30 Chain Lightning
Because I always take Lower Resistance at Level 5, I'd take Death Fog instead of Pierce Magic here. Death Fog has a lot more utility than Death Spell imo. It still kills summons, but it also disrupts casters and can damage liches.
14 Mordy
15 PI
17 Sequencer
22 Limited Wish
31 PftElements (alt: Ruby Ray)
Looks perfect.
16 ADHW
17 PW:B (alt: Pierce Shield)
19 Trigger
23 Pierce Shield (alt: Simmy)
Power Word Blind is great and all, but I would take Simulacrum at L17 instead.
18 Chain Contingency
19 Wish
The last 2 picks are out of: Spell Trap, Spellstrike, and Time Stop
For HLAs I usually chose in this order: IA, Dragon’s Breath, Planetar
Looks good. I wouldn't bother with the extra spell picks though. Energy Blades would be my 4th HLA.
Modifié par Jeff W, 06 avril 2011 - 03:07 .