Unfixed Spell Shield is definitely worth having vs. Beholders, but against mages Mislead is even better. Cast it and leave the decoy out of combat and you can't be attacked. True Sight can't get rid of it, etc. Seriously, Mislead is one of the most powerful spells in the game for a Solo player.
I don't like to leave the decoy off screen because it feels like an exploit to me, although it's hard to know where to draw the line. If you have no such qualms, then it is indeed very strong against anything that can't see invis.
re: Shadow Door
Are you playing without robe of vecna? Kinda renders the casting time issue moot. Not to mention ring of air control is instant in a pinch, I think.
So, for a pure power sorcerer maybe I'd go something like this:
L1-Blindness, Magic Missile, Protection from Evil, Spook, Shield
L2-Mirror Image, Web, Knock and 2 of Blur, Melf's and Glitterdust
L3-Skull Trap, Melf's Minute Meteors, Haste, Remove Magic
L4-Stoneskin, Improved Invisibility, Farsight and 1-2 of Greater Malison, Minor Sequencer, Polymorph Self or Teleport Field,
L5-Sunfire, Spell Immunity, Lower Resistance and 1-2 of Animate Dead, Breach or Spell Shield
L6-True Sight, Mislead, Protection from Magical Weapons, 1 of Contingency or Death Fog
L7-Project Image, Mordenkainen's Sword, Spell Sequencer, Limited Wish
L8-Abi-Dalzim's Horrid Wilting, Spell Trigger, Simulacrum
L9-Chain Contingency and 2 of Spellstrike, Timestop, Wish
HLA-Summon Planetar, Improved Alacrity, Dragon's Breath
Notable Omissions/Late Picks:
L2 Resist Fear: Scrolls+Planetar
L3 Spell Thrust: Even in SCS II you can get by without it.
L5 Breach: Wand of Spell Striking
L6 Pierce Magic: Wand of Spell Striking
L6 Contingency: I confess, I feel like I get no mileage out of this spell.
Many powerful omitted spells like limited wish and shapechange can be scrollcast via clones. Rest of the picks come later in the game and are left up to reader's discretion. Most 9th level spells will go to CC, IA and Planetar, so the later picks aren't critical.
Most of my picks would be almost identical for a party game. Knock is really the only obvious drop. True Sight can be taken later or omitted.
Modifié par Jeff W, 08 avril 2011 - 12:03 .