Sandal is Dumat, the Dragon of Silence Trapped in a Dwarven Body
#76
Posté 22 janvier 2011 - 04:35
#77
Posté 22 janvier 2011 - 04:56
Yrkoon wrote...
Arthur Cousland wrote...
I guess Bioware has to base one of the future DA titles during the first blight so we can see how things really went down. Also, since the first blight lasted over 200 years, that's how much time must be covered in the game, not a mere 10 years, and over 200 hours of gameplay.
And there'd be Griffons in such a game too!
I approve.
Just imagine the title of the game: Dragon Age 3: There are griffons in it!
#78
Posté 22 janvier 2011 - 05:44
Nope. Not in DA:O physics. Try it yourself and see. Take one of your characters and equip them with a bow, then send them to the front lines with your melee guys, then kill every enemy that surrounds you. Your archer will not accumulate a single drop of blood on her face or clothing when the battle is done (same with mages who use staves) The gore effect that we see on Sandal can only occur in DA:O when the subject is directly engaged in melee.redBadger14 wrote...
@Yrkoon: You are assuming that someone covered in blood had to have engaged in a melee battle. Let me ask: If someone cut up Darkspawn, spilling blood everywhere, and Sandal was simply caught up in the middle but otherwise uninvolved, don't you think the laws of physics and gravity would result in him being covered in the blood of the slain Darkspawn?
Modifié par Yrkoon, 22 janvier 2011 - 05:48 .
#79
Posté 22 janvier 2011 - 05:52
What happened with Sandal in Fort Drakon is unknown to anyone. It's possible he killed the Darkspawn that surround him. It's possible somebody else protected him. It's possible that he may have been innocently standing around while a soldier eliminated all the Darkspawn and didn't take notice of Sandal.
Point is, the event occurred off-screen, unknown to the Warden/Player. It's not something tangible as gameplay where, yes, the only way blood spatter appears on your character(s) is if he/she engaged in melee combat.
What happened with Sandal was not actual gameplay, thus, any number of things could have happened. And the good thing about it is that BioWare wants us to draw our own conclusions. Whether those conclusions are right or wrong however we cannot know for sure.
#80
Posté 22 janvier 2011 - 06:32
Then you're putting up an irrelevant argument.redBadger14 wrote...
@Yrkoon: I'm not talking actual gameplay.
We were discussing a scene that the player comes across in game.
Using real-world physics to explain an in-game occurance is a flawed argument. Especially when the in-game physics consistantly differ from those of the real world.
But while we're on the subject of Physics, do you have an explanation for why there aren't any HUMAN remains -not a single trace- in that room? Is it your contention that the guards that did engage the darkspawn and slaughtered them all, simply vanished, bodies and everything?
Modifié par Yrkoon, 22 janvier 2011 - 06:48 .
#81
Posté 22 janvier 2011 - 06:47
Gameplay itself can be differentiated from certain things that occur in the game, such as what happens to Sandal. Sure, DAO is a game and obviously realism was not a main factor in the development of it.
We don't see Sandal have any melee combat with the dead Darkspawn that surround him, so who's to say for a fact that Sandal did indeed kill them with melee? Or who's to say Sandal even killed them at all?
This thread is mere speculation, ideas brought up by us to try to explain something we don't fully understand. We don't fully understand what happened to Sandal in Fort Drakon.
Now, obviously we can concur that, gameplay-wise, as in the combat the Player's party participates in, blood spatter is a result of melee attacks and kills. Whatever happened between Sandal and the Darkspawn that lie dead before him did not occur in a gameplay moment. Therefore, the blood could have gotten on him by some other means.
Again, I'm not saying you're wrong. But to adamantly shoot down someone else's speculation (of which all of this should be friendly speculation where no one is right or wrong), is in itself an irrelevant argument. So far, everybody's speculation into Sandal has made sense, with factual information or circumstantial evidence backing it up.
It's the difference between believing, in your opinion, that someone else's speculation is wrong versus saying that, for a fact, that person is wrong. So far, no one here has been wrong. Everything thus far has been valid speculation. Until a BioWare Dev steps in and tells us otherwise!
#82
Posté 22 janvier 2011 - 07:11
You are assuming that what happens to Sandal constitutes a "different in game occurance". On What, exactly are you basing this assumption?redBadger14 wrote...
It's not an irrelevant argument.
Gameplay itself can be differentiated from certain things that occur in the game, such as what happens to Sandal.
No one can. And no one has. We're all, as you say, speculating. What we are engaging in here is something called evidence gathering, and 'deductive reasoning'. Sorta like what police do when they come across a crime scene. In this game, We see 2 things in that room when we enter it, and we DON'T see 2 more.redBadger14 wrote...
Sure, DAO is a game and obviously realism was not a main factor in the development of it.
We don't see Sandal have any melee combat with the dead Darkspawn that surround him, so who's to say for a fact that Sandal did indeed kill them with melee?
2 things we see
1) tons upon tons of darkspawn bodies. We know they've been just recently killed because the blood is still flowing and their bodies have not decomposed.
2) we see Sandal *literally* standing over one of the bodies (an Ogre, in fact) in the center of the carnage. His body and face are covered in blood just like every other post fight instance in this game where a combatant engages in melee and slays his opponent
^additionally, we can ask Sandal: "Sandal! What happened here?". His response is: Enchantment!
Two things we don't see
1) Anyone else,
2) Traces of anyone else
^I seperate these two because they're actually different. We see a Room full of Slain darkspawn and the ones that killed him are no where in sight (well, except for Sandal tee-hee) more over, there isn't ANY trace of Human dead. No bodies. None. It is utterly illogical to assume that common denerim guards can defeat that many darkspawn without suffering a single loss.
Right. It's a little late for YOU to now run back to the "it's just speculation and ideas!" argument, not when less than a page ago, you were here accusing people of not employing LOGIC.redBadger14 wrote...
This thread is mere speculation, ideas brought up by us to try to explain something we don't fully understand.
Modifié par Yrkoon, 22 janvier 2011 - 07:16 .
#83
Posté 22 janvier 2011 - 07:12
#84
Posté 22 janvier 2011 - 07:25
My assumption on Sandal is based on, even though melee combat mainly constitutes to blood spatter on a character, it's not to rule out spatter occurring differently when we don't see what happens. It's an argument between us that we have to agree to disagree on, because in all honesty it can go back and forth until we die of old age. Anyway...
Yes, it does make sense that ordinary soldiers wouldn't be able to easily kill an Ogre, of all Darkspawn.
If you wish to know my opinion, I also believe Sandal killed all those Darkspawn. Though I can't come to terms with myself about how he may have done it. Other than BW adding that scene in for comic relief.
#85
Posté 22 janvier 2011 - 07:35
Ok, lets see. That room with the darkspawn corpses/Sandal is on Level 1 of fort Drakon. So the guards would have had to gather all trace of themselves (including their own dead) and quickly march off:redBadger14 wrote...
And as far as any other soldiers go, they could have left to find other Darkspawn to fight and defend other areas of Fort Drakon. There were also soldiers atop the Fort attempting to fight the Archdemon.
1) to other rooms on the same level (impossible, as your party encounters exactly zero Denerim guards anywhere in that level)
2) the enterance of Fort Drakon ( again unlikely for the same reason as #1, and with an added impossibility of having to convince the ARMY of Darkspawn surrounding the entrance of just letting them go)... because again, there's no trace of guards when you get to said entrance and there's also no dead darkspawn until YOU kill them
3) to upstairs to second floor. While the room with sandal in it does contain the stairs, there no dead Darkspawn, and no traces of any guards once you actually get up to level 2, so either the darkspawn let them pass, or they decided to let the darkspawn live. or both. Or neither. I'm betting on the latter.
4) from Level 1 of Fort Drakon to the roof of Fort Drakon via teleportation (skipping level 2). Of course, arguing that The SAME guards that killed the darkspawn in the room with Sandal are the ones you meet on the roof taking on the arch demon is quite a stretch, given #3 and possibly #2.
But I digress. *I'M" the illogical one for daring to argue that the mysterious and completely inegmatic Sandal, who can effortlessly fold lyrium runes into any blade, could possibly kill a room full of darkspawn Right.
Modifié par Yrkoon, 22 janvier 2011 - 08:23 .
#86
Posté 22 janvier 2011 - 07:39
I kinda figured that Sandal did a massive ENCHANTMENT and blew them up from the inside out...it's all speculation, though...
I've been avoiding reading too much or watching too many trailers so nothing is spoiled for me, but I kinda remember reading in another thread that Sandal's in DA2...am I right on that?
Modifié par Deathwurm, 22 janvier 2011 - 07:39 .
#87
Posté 22 janvier 2011 - 07:43
I also believe Sandal killed all of them. But someone here presented their own opinion of what may have happened, and you shot it down as impossible, when in some ways it could be possible. And there were soldiers still atop Fort Drakon, how they got there, I can't explain. But that's the point I was trying to make. Sandal's Fort Drakon scene is something nobody can fully understand. With my comment very early on about Dumat possessing Sandal's body, I said what I said based on known Codex fact.
But I digress. I've said what I needed to say, and that's that. I will think how I think, just as you will think how you will think. Nothing more to it.
#88
Posté 22 janvier 2011 - 07:44
#89
Posté 22 janvier 2011 - 07:45
Elithranduil wrote...
Dumat or the "Dragon of Silence" was the first among the Old Gods, ancient draconic beings said to be imprisoned underground by the Maker for usurping his worshipers. Dumat was believed the most powerful of the Old Gods and the one who originally taught blood magic to Archon Thalsian, the founder of the Tevinter Imperium.
Sandal is not Bodahn's biological son, but was found in one of Bodahn's many journeys into the Deep Roads and is since cared for by his 'father'. According to Bodahn, Sandal may be lyrium addled due to the exposure to lyrium in the Deep Roads.
But what if Sandal wasn't exposed to lyrium but the fleeting essence of Dumat that got a foothold within him? What if his prison is that of an orphaned Dwarf? Dumat is cursed forever to be trapped by this...
Enchantment
it would explain how almost everything in that building where he was was slaughtered with him covered in blood
#90
Posté 22 janvier 2011 - 07:49
I think that is a little far fetched lol.
Flemeth would make the most sense at being possessed by a Old God spirit as she seemingly never dies and dies and is incredibly powerful. Might be why her agenda was to use Morrigan and possibly harness more power from a God to expand her own. Maybe that is why she turned into a Dragon when you fight her? I bet she is one of the final remaining 2 Old Gods!
But that would kinda go against the theory of four Old God(including DA:O) being completely destroyed since they can't jump to another body when a Grey Warden kills them.
Modifié par deuce985, 22 janvier 2011 - 07:51 .
#91
Posté 22 janvier 2011 - 07:57
Correct. You accused me of not employing sensible logic:redBadger14 wrote...
I never said that Sandal killing a whole lot of Darkspawn was illogical.
^right there. Again, you're a little late to now take the "we're just speculating, just putting forth ideas!" road here, when just a page ago you were accusing people of arguing illogically. Not to mention the fact that contrary to your claim, I was actually using in game evidence for my argument.redBadger14 wrote...
you provided no sensible logic to your explanation of him being wrong.
Modifié par Yrkoon, 22 janvier 2011 - 08:15 .
#92
Posté 22 janvier 2011 - 08:14
Actually, there's some pretty convincing (albeit circumstancial) evidence to suggest that she IS possessed by an old God.deuce985 wrote...
Flemeth would make the most sense at being possessed by a Old God spirit as she seemingly never dies and dies and is incredibly powerful. Might be why her agenda was to use Morrigan and possibly harness more power from a God to expand her own. Maybe that is why she turned into a Dragon when you fight her? I bet she is one of the final remaining 2 Old Gods!
But that would kinda go against the theory of four Old God(including DA:O) being completely destroyed since they can't jump to another body when a Grey Warden kills them.
1) First and formost, Morrigan already disproves the theory that the soul of an old god MUST enter the body of the grey warden that kills it (thus destroying both). If you do Morrigans dark ritual, the Old god's soul completely skips past the grey warden and goes to Morrigan's womb instead. The question then arises. Did morrigan simply create this ritual on her own out of thin air?? or did it already exist and she just learned of it? the latter obviously, and if I had to venture a speculation, I'd say that she learned of this ritual from reading Flemeth's grimoire. But either way, if the ritual exists, then who's to say that it's never been done before with any of the previous arch demons?
2) Also, You point out that Flemeth turns into a dragon when she fights you.
3) and In Witch Hunt, Morrigan flat out says that you and the wardens should be more concerned about Flemeth than anything else. She also confirms the fact that Flemeth is not an abomination, or a spirit, but something else entirely.
Modifié par Yrkoon, 22 janvier 2011 - 08:17 .
#93
Posté 22 janvier 2011 - 08:16
Elithranduil wrote...
Dumat or the "Dragon of Silence" was the first among the Old Gods, ancient draconic beings said to be imprisoned underground by the Maker for usurping his worshipers. Dumat was believed the most powerful of the Old Gods and the one who originally taught blood magic to Archon Thalsian, the founder of the Tevinter Imperium.
Sandal is not Bodahn's biological son, but was found in one of Bodahn's many journeys into the Deep Roads and is since cared for by his 'father'. According to Bodahn, Sandal may be lyrium addled due to the exposure to lyrium in the Deep Roads.
But what if Sandal wasn't exposed to lyrium but the fleeting essence of Dumat that got a foothold within him? What if his prison is that of an orphaned Dwarf? Dumat is cursed forever to be trapped by this...
Enchantment
#94
Posté 22 janvier 2011 - 08:18
#95
Posté 22 janvier 2011 - 08:26
Riordan mentions you need archdemon blood for the ritual. I doubt it was easy to obtain if no archdemons had been slain previously. I doubt the first Grey Wardens even went through the ritual.
I don't believe Sandal is Dumat, but it is an interesting theory.
#96
Posté 22 janvier 2011 - 08:41
Zevais wrote...
just to add a note... if Dumat was the FIRST Archdemon to be killed... how do we know they got it right? History is blurry, and no one had firsthand knowledge on how to kill an archdemon.
Riordan mentions you need archdemon blood for the ritual. I doubt it was easy to obtain if no archdemons had been slain previously. I doubt the first Grey Wardens even went through the ritual.
I don't believe Sandal is Dumat, but it is an interesting theory.
I doubt BW even put any thought into that, though maybe they figured those things out by trial and error. They might've seen the old god being transfered to a new body, and from there the solution could've been theorized and the ritual created.
#97
Posté 24 janvier 2011 - 04:09
#98
Guest_Elithranduil_*
Posté 24 janvier 2011 - 04:36
Guest_Elithranduil_*
redBadger14 wrote...
Gaider said that Bodahn and Sandal would both be in Kirkwall in DA2, likely after the events of Origins.
It's likely they will enjoy traveling with someone again. Thus, making them party merchants again. Although nothing is totally known about what role Bodahn and Sandal will have in DA2, but it doesn't suggest at all, OP, your theory.
That doesnt mean you're wrong. I'm just saying at this point in time, it can't be proven whatsoever. Sandal, obviously, is heavily lyrium infused.
However to suggest the first archdemon Dumat is trapped in Sandal's body is directly conflicting with known facts so far:
Dumat was slain by a Grey Warden. Thus, Dumat was drawn to the tainted blood of the Grey Warden, killing the Warden and slaying Dumat for good. There is no other evidence stating otherwise. And even if Dumat was slain by someone else, Dumat would take possession of the nearest Darkspawn and be reborn as the archdemon. Thus it would be impossible, based on current facts presented by the history of Archdemons and Grey Wardens, that Sandal would be a proper vessel for Dumat.
Now I agree, OP you have a very interesting theory. I believe it could be some crazy plot twist that is yet to be revealed. Maybe there is some other divine or unholy entity fused in Sandal's body. I don't know for sure. I won't rule it out myself because Sandal is too interesting of a character to let this theory die out.
Maybe not Dumat; maybe some other supernatural being is what I think I'll stick by for now.
Eyes open, ears up on this theory!
Thank you for your eloquent response! I have no doubt they will end up as the party merchants. And no doubt speak of their travels with the Grey Warden.
As for Dumat's demise, according to history he was eliminated by a Grey Warden. But the manner of its destruction remains unknown to us. You could assume it was the same procedure as the other blights - but it was an untested process at the time. Perhaps the original Wardens did something different.
You are most likely right however, but what if destroying the Archdemon purifies the Old God and its soul is sucked back into the Deep Roads somewhere and lies dormant for hundreds of years waiting for the right person? And Sandal just happened to be in the right place at the right time? Sort of what Morrigan intended with the dark ritual. An untainted host.
And being the Old God of Silence I doubt he'd have much to say in dwarven form, given it probably only spoke in the draconic tongue. It would also explain why the Darkspawn refused to touch him and were cut down mercilessly by blood magic in Fort Drakon.
At least we can all agree there is more to Sandal than meets the eye. He is no mere enchanter.





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