Steel Majere343 wrote...
haha touche. but still, even if you don't play that way, the emphasis is pretty darn big on that style of play.
they almost spell it out for you. Sword and shield warriors being "defenders" I.E. tanks by another name (the defender role IS tanking) i get what your saying about the individual versions of the game, but i ask you to look at the DA universe as a whole. blood mages are usefull too, but you dont see them cropping up in every DLC created. hell shapeshifters are usefull. and there is 1 of them in all of the universe as it stands.
again just because you choose to play world of warcraft with an all warrior party does not mean it is a proper party.
lol if itd please you i can dig up the interview and post a linky from youtube.
the interview talks about how one of the goals of the game was to create a single player MMO, it then goes on to talk about how since dragon age isn't an MMO it can focus on story and character development and noone has to camp around for items and such. Basically it was supposed to be an MMO with all the strengths and no weaknesses.
when the developers themselves are shouting that the goal of the game is to be like an MMO i find it difficult to see other arguements. they did make the game after all.
they didnt just throw a spirit healer into each and every DLC because they are "usefull". It is equally hard to believe that they just threw in a spirit healer to please people who "play that way".
especially since all these DLC's were planned from the start, before the game was even released to us, so when they were writing these characters they had no idea how people played because the game wasn't even out yet. but they knew how the game was designed.
in awakening for example, what is the purpose of maihri? oh ya...to tank. she could have been anything else. but she is a sword and shield warrior with taunt and the tanking works.
I wish the game WASN'T designed in an MMO fashion. It would have been way better to just take whoever i like along with me without the party having to fit through a cookie cutter (tank, healer, damage,damage or some variation thereof).
on the other hand if bioware ISN'T trying to go for the MMO playstyle then they seriously suck as game designers. If theres no healer expected why would you make a move called taunt that draws every monster around you, its basically saying "PLeASE FOCUS FIRE ON ME!", without a healer focusing all fire on one party member is a horrible idea.
the move should have just drawn the attention of one or two enemies. why give sword and shield warriors "air of insolense"? that just does the same thing except to a greater degree. even more perplexing is why have you programmed them to use taunt whenever surrounded by two or more enemies in the defender role?. if not considering MMO tactics that doesn't even make since to just run in and taunt right away. That warrior will be the first one down.
why arn't pultices more plentifull?
since this isn't an MMO they cant seriously be basing the primary source of healing on an off chance that the player decides to take a stroll into the woods to find the ingredients. if that one measly heal spell was supposed to be how you heal yourself then...well..LOL. even that combined with regeneration will get you killed. (it may last you a while. but rest assured, itll get you killed unless you've got one of the omega CC spells)
lol. Seems we sort of agree, just use different words.
I haven't seen that interview, but completely believe it's true that they wanted this set as an MMO-style RPG. You're right - there are so many tank tactics in there, THAT'S the part they seem to throw at you. Plus, so many people I see on these forums seems to play it that way, so clearly, it's a natural - and probably good - way to play the game.
My only point is that the game IS playable, and even on nightmare difficulty, withOUT playing that way. Honestly, I never play this game that way. I never use any of the tanking tactics, and when I come across a character like Mhairi, for example (who should NEVER HAVE DIED but that's another topic

) who has them set, I turn them off immediately. When I use Wynne, her healing is really secondary to me, as I set many of her tactics to mage/archer destroying spells. I actually use Morrigan much more often, and while I give her the healing tree, again, it's secondary, and mainly designed to be used on a frozen/paralyzed character.
I don't think I've said DA shouldn't be played with Tank/Healer/MMO strategies. If I did, then I mispoke. I only meant to say, it doesn't HAVE to be. And for a 4 person party, I don't like doing it - it takes half the party and makes them useless, and doesn't leave enough people doing damage against large enemy parties, IMO.