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New NWN online game not a rumor anymore!


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#51
SuperFly_2000

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Shia Luck wrote...
, then I can't see how it supports your argument that it is an SP game with MP added on.

That is because I used the wrong word...and I'm glad you're pointing it out now. Of course it was not "added" to the game....but of course the MP was always in mind for the developers and they probably had to go around big obstacles to not accidently drop the MP part.

Still...the SP and its campaign was in the front seat. It was what took most of the time (or at least was expected to rake in the most cash when the game was released).

MP was really small to begin with but gained momentum as module makers bagan popping up their PW's on the internet.

About the pure multiplayer part (PnP thingie)....sure...there was this playsstyle...but it was a considerably smaller than the guys running through the original campaign solo.

Again I will point to the quote that 90% of the people who bought the game didn't touch anything MP. That is not a coinsidence....

#52
Genisys

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B_Harrison wrote...

What'd concern me most is having one, narrow view of what is "correct" roleplay or gameplay forced onto me in an RPG, by developers (or judgemental players) who likely couldn't roleplay their way out of a paper bag.

And that's why I'm not optimistic about this new "Neverwinter" game -- besides the likelihood of it being a rushed release by a developer no gamer on the internet seems to respect -- we won't, apparently, be able to develop and host our own PWs from scratch. Take away single player adventures(?) and what have you got left to be optimistic about? 4th edition D&D?

Maybe I'm wrong and it'll be the hobbyist modder's ultimate versatile RPG platform to end all RPG platforms, but we seem to have more reasons to doubt it than not.


That's a very solid point Ben, let's hope this new Neverwinter isn't like this...

I think the major focus will be group cooperation & storyline surely....

#53
SuperFly_2000

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Just realised I hadn't posted this link yet
http://www.gamasutra...nter_and_a_.php
Its yet another interview yes.

Modifié par SuperFly_2000, 31 août 2010 - 11:22 .


#54
Genisys

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This means something significant to this discussion, thanks for sharing this SuperFly..

Taken from the interview...

The game is..

the Dungeons & Dragons license-based PC co-op RPG Neverwinter.


The head designer clearly states..

It's not going to be an MMO, like WOW..

& That the major focus here is story, not quest...

To me, that was music to my ears...

Group Cooperation / Great Storyline (R.A. Salvatore, that's all you got to say there)

Man My mouth is starting to water here, I can't wait to test this game out, seriously.. :D

I just hope it's NOT a pay to play game, because that would more or less throw it in the trash..
(As many players have stated in the past:  "If I have to pay to play a game, why not just play the best?")

Modifié par Genisys, 31 août 2010 - 04:35 .


#55
Malagant

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One glance at every Cryptic development thus far doesn't bode well for the hope of not having to pay to play. City of Heroes/Villains (before NCSoft's purchase of the intellectual property), Champions Online, and Star Trek Online are all subscription based properties.

#56
SuperFly_2000

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I can't see how subscriptions are a problem. Actually that is probably how ANY company controlled persistent world of any kind can have an ongoing support.
Besides...they didn't say that it is subscription yet.

#57
SuperFly_2000

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Yet another link with some information:
http://www.pcworld.c...aying_game.html

Modifié par SuperFly_2000, 01 septembre 2010 - 11:14 .


#58
Jez_fr

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Thanks for the 2 last links. Interesting reads.



The thing that puzzle me is it really seems to me they are redoing DDOnline (party exploring dungeons basically), with the addition of The Forge tool. A notable addition, but unless it's really cutting edge, I don't see how a DDO remix set in FR instead of Eberron will succeed given DDO was so miserable. Or maybe I'm just wrong about DDO. Has anyone real numbers about DDO?


#59
SuperFly_2000

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The problem with DDO is not that the numbers are not big enough. It is because the game doesn't interest me and people similar to me (from NWN for example). It is very different. More like an arcade game. Guess thats what the kids call roleplay theese days :-o



It is probably doing ok. Nr 1 in numbers is still probably WoW though.

#60
SuperFly_2000

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And a couple more interviews:

http://www.facebook....ug-2010&h=b0f33

http://www.facebook....hy.html&h=b0f33

I'm getting all theese of Facebook. So go look for "Neverwinter" there if you got it...

Modifié par SuperFly_2000, 01 septembre 2010 - 10:12 .


#61
SuperFly_2000

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Maybe I didn't post this one also...

http://www.escapistm...s-Payment-Model

Modifié par SuperFly_2000, 01 septembre 2010 - 11:06 .


#62
SuperFly_2000

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kenween wrote...
im worried NWN3 mmorpg will end just just like WoW, Warhammer Online,  D2 or any one of the many mmorpgs out there. Just run around grind and click to fight.

NWN1 (and 2?) has such a deep elegance, majesty and simplicity in its engine and gfx that I dont think they can carry it over to NWN3. 

What do you think? Possible? Not possible?
How can NWN3 capture the full breadth of personality that NWN1 has?

The good thing is that Cryptic is taking a stance against being an MMORPG type game which I kind of like. Perhaps they are realising that making a similar game is not a good idea.

They have choosen not to follow the NWN number series also which is kind of wise also I think. Maybe in spririt it is some kind of NWN3 though. As I personally don't acknowledge number two in the series I am seeing that they don't follow the series number as a good thing...

Otherwise I think you have about the same fears as everyone else...and you're totally right about that click to fight thing and other childish nature of theese games.

#63
B_Harrison

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Thanks for posting these links, SuperFly.

Dev comments continue to seem rather contradictory. For example:

Emmert still plans for Neverwinter to constantly grow as Cryptic adds to the experience, and may offer a
microtransaction or subscription model to support its expansion. Emmert says Cryptic hasn't announced a final business model for Neverwinter yet, but when asked if he was going to "slap a price on the box and
forget about it" he replied: "No." Emmert indicates his resistance to a subscription model, ...

A subscription fee would completely turn me away from the game, even if other aspects were better than expected.

Modifié par B_Harrison, 08 septembre 2010 - 04:16 .


#64
Genisys

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As far as the MMORPG argument goes, there is WOW, and then every other game that tries to compete with WOW ends up going down in flames in short order too.. I'm glad as well that Neverwinter will not be a MMORPG...

Auto-play / click to kill needs to be taken out of the gaming world entirely, games need more intelligence based decision making style of game-play, that I suppose is what separates some RPGs from others games. Watching a film / cut-scene is indicative to watching a TV show, the point is, it's not a game anymore, it's now become a game of watching movies / cut-scenes. Where is the intelligence in that?

If a game is going to be successful, no matter which type it is, it has to induce player interaction in a way that gets all of the players involved in the game-play, and the best way to do this is to stimulate the player's intelligence by making them think to do, rather than click to do or other automated action based styles of game-play.

Storyline always bodes well with players, for it can give them a reason to do what they do, and it CAN immerse them into the game further, I say can because many stories fail on this part... If I don't have a reason to do what I do, why do it? It's only a matter of time before I say, what is the point in all of this? I'm just walking around doing the same thing, with no clear meaning or end in sight...

Not all games end, literally, some are infinite games, like many games that constantly reload, and these aren't always bad, but they need to be fun through and through to hold the audience's attention to continue to rinse & repeat..

I think many of the players left NWN because they got tired of certain styles of gameplay, however, if other builders catch on to this "Stimulating the player's intelligence by making them think" then we may continue to grow as a community... Click & watch or read = boring, and that's the bottom line..

Just my 2 Cents..  :o

Modifié par Genisys, 08 septembre 2010 - 04:20 .


#65
SuperFly_2000

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I made a forum for ramblings and thoughts about what the next Neverwinter game should be like:

http://neverwinter.forum24.se/

--------------------------------------------------

#66
Christopher Robin R2

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BTW, someone mentioned subscriptions earlier. It may not mean anything, but Champions Online is going F2P soon.

#67
SuperFly_2000

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Mmm..but unfortunately Cryptic games so far are all mainstream games for kids.



Thanks for the info but I'm sticking to NWN for now...

#68
WebShaman

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I'm in the 'oh hells, it is 4e, pass' crowd.

#69
SuperFly_2000

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Why is 4e so bad?



I took a quick glance at the new D&D books. Sure..it looks a bit simplified...but look ok and pretty much the same as we had before in 3.5.



Sure it seems now every other race has to be a drow or vampire and every other class has to be something cool...like deathmage or whatever...but I mean the normal "base" classes and most of the other thing from D&D is all there.



What is lacking really? They just added a bit and simplified some things...which it is not sure Cryptic will follow anyway when making the computer game.



I don't know if you noticed...but even though NWN1 is supposed to be based on the 3.5 rules it does never follow them slaveishly...a computer game never could...



Sure...even if there is a freight for it using 4e rules it does not totally rule out this could be a kick ass game still.

#70
Snottling

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Neverwinter Nights is 3.0 rules. NWN2, on the other hand, is 3.5 rules. I don't care much for 4.0, but that is mainly from a Realms-lore standpoint. However, the new Neverwinter could still be a good game, if Cryptic Studios really have evolved the way they say they have.

#71
SuperFly_2000

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Snottling wrote...
...., the new Neverwinter could still be a good game, if Cryptic Studios really have evolved the way they say they have.

Actually...Cryptic doesn't need to evolve so much as many think. They are already a well known computer games manufacturer with a couple of financially beneficial games released.

The talk about evolving is more like a marketing think. Naturally...a company will always tell you that they are evolving.

But sure...it seems that they have high esteem in themselves and in their own products and probably think they deserve an even bigger audience.



Personally I am hoping that they are actually making this game for a slightly less mainstream market than their other games and what all other computer game manufacturers are trying to do today. The slighly grown up and slightly "oldschool" online gaming and D&D fans....or what we could call it.

Naturally this like grasping for straws....but there is a chance...

Modifié par SuperFly_2000, 05 novembre 2010 - 10:13 .


#72
Snottling

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Coming from PnP, I have always sought D&D computer games for when the PnP group was not assembled. Starting in the late 80's, I've probably played most D&D CRPG's - all the gold box series, the Eye of the Beholder series, Menzoberranzan, Decent to Undermountain, Dark Sun, plus many other RPG's like Lands of Lore and the Ultima series. They were all great games in their own way, although lacking in one aspect - role play with others. Then came BioWare with their beloved Baldur's Gate series and, for me at least, they added a new dimension to the game - multi player. Now I could play with my group again (people moved and so on).

But when Neverwinter Nights was announced, it was like a dream come true. Multi player with a solid toolset to create new adventures for my long scattered PnP group. This meant that we kept on role playing through NWN, which was, and still is, dearly treasured moments. I don't know any game that, to this day, has given me so much joy, sadness, frustration and amazing experiences like NWN has done.
Then there's the Persistent Worlds. My kids always ask me why I never get tired of NWN. How can I get tired of meeting new people, befriending them, sharing tales and adventure, on a daily basis? All this on an eight years old game. And it is free of charge.

So, what am I getting at? It is simple. There will never be a game like Neverwinter Nights. Not to me. Not to any role player. (Unless, of course, BioWare decides to do NWN3.) 
The new Neverwinter game sounds like a kind of D&DO from what I've read. That particular game was, to me, ruined by rushers and power gamers and people with no desire to role play at all. I want to believe that Neverwinter will be a good RP game, but I fear that it will only be another D&DO clone.
I really hope I'm wrong.Posted Image

#73
SuperFly_2000

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Snottling wrote...
The new Neverwinter game sounds like a kind of D&DO from what I've read. That particular game was, to me, ruined by rushers and power gamers and people with no desire to role play at all. I want to believe that Neverwinter will be a good RP game, but I fear that it will only be another D&DO clone.
I really hope I'm wrong.Posted Image

I didn't even get started on DDO because I quick realised that the game design is geared towards action more than roleplay and strategy...and yes...another mainstream fast paced MMO. It is not a wonder you will have thoose kind of players in the game. It is in the game design itself.

#74
WebShaman

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I didn't even get started on DDO because I quick realised that the game design is geared towards action more than roleplay and strategy...and yes...another mainstream fast paced MMO. It is not a wonder you will have thoose kind of players in the game. It is in the game design itself.




THAT is the main problem with the 4e rules. It is geared precisely for the mainstream fast MMO peeps.



Almost everything that allowed one to do RP etc in D&D was hacked out in the 4e rules. If it does not deal with combat, action, etc, then it is gone.

#75
SuperFly_2000

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Webshaman,

Yeah...but what I am saying is...they are doing a computer game...so they will have to do an interpretation of the rules anyway...

Besides, I took a look on the 4e books and it doesn't seem all that much of a change to me...

Modifié par SuperFly_2000, 07 novembre 2010 - 09:46 .