New NWN online game not a rumor anymore!
#101
Posté 21 février 2011 - 03:44
4th edition, huh? Do any of you have a good amount of hours in the PnP game? I've DMed and played in quite a 4e games. It's definitely not my cup of tea, and I've switched over to Pathfinder (modified D&D 3.5, which is becoming very popular in the PnP community).
WebShaman, I have to disagree with you that 4e is a roll-playing game and not a roleplaying game. There is nothing that prevents you as a player from roleplaying in 4e. However, 4e has been created in such a way that, strangely, almost makes players, even veteran players, into limiting their thinking when playing the game and kind of indirectly forces them to roll-play.
For example, characters powers have flavor text on them. So, instead of describing one's action any way you want, the fact that the flavor text exists makes players think that if they want to use that power, they need to describe it in such a way. The existence of so called "powers" is almost the game roleplaying for the player. That's one thing that I really hate about 4e. The rules focus is definitely on combat and powers, and it almost seems like adventures need to be created around those concepts.
SuperFly_2000: 4e in one sense has darted off drastically onto another path. There are changes that make people wonder if this is still D&D. For example, PC's now have what are called "powers", and they have at-will, encounter, and daily powers. The fighter no longer says, "I attack with my broadsword", he now says, "DM, I use my Flash of Cuts power on the orc. If I hit the orc twice he takes 5 ongoing damage. Got that? Ok." Encounter powers are just that, every encounter you can use it once. Daily powers once a day. The Wizards have been totally nerfed. No longer do you choose spells from a huge list. You only get a few limited spell choices depending on the level. Basically, every class and their powers is based on the Vancian system in some sense.
Here's an example of a power stat block:
Flash of Cuts Fighter Attack 27
Your flurry of attacks are so fast it seems like they are just one strike. It is only later on that your opponent realizes you have wounded them in several areas.
Encounter * Martial, Weapon
Standard Action Melee weapon
Target: One or more creatures
Attack: Strength vs. AC, three attacks
Hit: 1[W] + Strength modifier damage. If at least two attacks hits the same target, the target takes 5 ongoing damage (save ends).
Weapon: If you are wielding a light blade, the target receives a penalty to the saving throw equal to your Dexterity modifier.
4e would make a great RPG single-player/online game. As a PnP it's fun for some, but it totally fails for me.
#102
Posté 21 février 2011 - 08:03
I started playing PnP with the old brown books in the Christmas of 1975, jumped into AD&D, frowned at the kits of 2E while embracing Al-Qadim and other settings, relished and embraced 3E and some of the fixes offered in 3.5E, and have quit completely mainly because of 4E.
Now I hold to NWN1, and look to see what happens with DA and other IP rules.
#103
Posté 21 février 2011 - 09:02
DA seems nice but it is not multiplayer and dare I say it....things seem to have been severely simplified from NWN....
#104
Posté 21 février 2011 - 09:11
However, I do hope that the results do not disappoint those that do wait. It is already sad to see what PnP has become; hope that the CRPG experience is far better.
#105
Posté 21 février 2011 - 09:37
The only thing that MMO says is that the game has a lot of players and that they are online. It says nowhere that it has to be childish, dumbed down, follow established frames, mainstream, non D&D like. Yet every MMO out there is like that. Hopefully there is room for a different game and hopefully Cryptic are making it now...(?).Elhanan wrote...
MMO - possibly the most problematic gaming platform
I'll agree with you that for some reason it seems problematic to do this...
As I said....they are making a computer game of it....so lets wait and see. I don't play Pen and Paper myself anymore (haven't for a long time) but I love the D&D in NWN.Elhanan wrote...
- along with a rules set that I have rejected -
I hope you are not refering to DA. You do realise that DA lacks the one and most important ingredient for being anything remotely close to a PNP game...other people!Elhanan wrote...
I simply choose other available options that appear to be more enjoyable, managable, and RP friendly..
It has been a long road of dissapointments. We are not playing a 9 year old game for nothing.Elhanan wrote...
However, I do hope that the results do not disappoint those that do wait.
Modifié par SuperFly_2000, 21 février 2011 - 09:42 .
#106
Posté 23 février 2011 - 05:11
There's one thing PnP will always have that CRPGs won't; having to protect your Mountain Dew and Cheetos from your fellow players (the DM gets a pass because it's simply foolish to not bribe when the opportunity is there for favourable die rolls).Elhanan wrote...
However, I do hope that the results do not disappoint those that do wait. It is already sad to see what PnP has become; hope that the CRPG experience is far better.
#107
Posté 23 février 2011 - 07:09
#108
Guest_Lowlander_*
Posté 08 mars 2011 - 06:13
Guest_Lowlander_*
For as many people as I know that play D&D, none of them had made the transition to 4th Ed after trying it. They have rather moved toward Pathfinder (a campaign considered by many to be an unofficial 3.75 Ed) than bother with a system that, in some eyes, attempts to take the mechanics of MMOs and Trading Card Games and combine them into a PnP ruleset. Sure, MMO mechanics may make sense in an MMO and picking your powers / destinies / whatever may be cheaper than hoarding up hundreds of packs to find the cards you want, but...
Cool. Never heard of this before. Looking at Pathfinder now. I like it. Any CRPGs going to use it?
#109
Posté 10 mars 2011 - 10:14
WebShaman, I have to disagree with you that 4e is a roll-playing game and not a roleplaying game. There is nothing that prevents you as a player from roleplaying in 4e. However, 4e has been created in such a way that, strangely, almost makes players, even veteran players, into limiting their thinking when playing the game and kind of indirectly forces them to roll-play.
ANY game can be played role-play style - just depends on the group. IMHO, that is a given. But that is not the point that I was making about 4E. You go on in the quote above to describe why 4E fails to remain true to it's D&D heritage, and why so many in the PnP scene have fled from it (me included) to Pathfinder (which I find to be the true successor for PnP D&D here).
The main point is, that 4E has moved away from its roots in PnP and towards the online CRPG experience (ala WoW). This left most of the PnPers in the cold. It is for this reason alone that Pathfinder became a valid option IMHO.
As long as D&D continues to move towards WoW, there will never again be a game based on D&D that will be a successor to NWN. The only option here that I can see is to go with Pathfinder. Bioware has already proved that using a different IP can be a commercial success (ala DA).
It should not be all that difficult for a company like Bioware to use the Pathfinder IP and create a commercially successful game that truly exceeds NWN, thus becoming the true successor to it. It is what I am hoping for.





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