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Suggestions for a decent character build


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#1
Guest_Shavon_*

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 My first time playing BG 2, no spoilers, please . . .  because this game has so many options, I am feeling a bit overwhelmed as to what the best class for me would be to start out with.  I am going to be playing a chaotic good character, and typically play a rogue in DA, or the tech/biotic hybrid class in ME1 and 2 (sentinel).  Any suggestions would be greatly appreciated. :)

#2
The Fred

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A good place to look for spoiler-free advice is this guide. It has info on all the classes, explains dual-classing and multi-classing (the confusing bit of BG-style classes) etc.



I would say that the simplest character to play would be a fighter-type (i.e. Fighter, Paladin or Ranger), though I personally don't find these as fun. Some of the most powerful characters are human dual-classed ones, but these are trickier because firstly you need to know roughly what you're doing, and secondly you will be relatively weak right after dualing, so might struggle if you are new. Unlike many later games, BG doesn't molly-coddle you.

#3
Humanoid_Taifun

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BG2 casters are vastly more complicated than those in DAO or ME.
Nevertheless, a pure fighter build like the one generally regarded as optimal for beginners (dwarven fighter/berserker with maxed con/dex/str) will probably be a little too boring for you, as you will only have one ability, which is to be activated at the beginning of every battle.
If you want to continue your rogue-ish exploits, an Fighter/Thief build is probably appropiate, and if you go that way, then a halfling (again with maxed con/dex/str) is likely the best choice.
If you want to be a caster, then a Fighter/Cleric (dwarven) or Fighter/Mage (elf or, for powergaming, gnome) would be my suggestions.
Why is there fighter in all my suggestions? So you'll be able to fall back to some easy skull-bashing when you run out of spells/experience ("why are golems immune to my spells?!") and for extra HP.
And why the shorties? Because halflings, gnomes and dwarves get bonuses on their saving throws. That means they are less likely to suffer the full effect of spells than the bigger guys. Besides that, halflings get bonuses on thief skills, and gnomes can become Fighter/Illusionists, which gives you extra spells.

Edit: For information on the right usage of a spell caster (Fighter/Cleric or Fighter/Mage) you can always come back here and we will tell you all about Stoneskin, Mirror Image, Righteous Magic and Magic Missile.

Modifié par Humanoid_Taifun, 24 août 2010 - 01:59 .


#4
SometimesSpring

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 The Fred mentions a really good point, and that is that the game doesn't offer you any leniency if you run into trouble, not beyond the option to tone down the damage done by enemies. Anyway, since you're new to the AD&D rule system, I'd recommend you play the game on normal difficulty before attempting core rules (which you'd be better off playing BG1 to fully understand).

Spoilers aside, I would definitely say go with a paladin, or if you have ToB installed the barbarian. The paladin gets some minor priest spells which he can cast, whereas the fbarbarian gets damage resistance and a nifty ability: rage. You can read the full description of each class here, though I would warn you not to navigate from that page. That site is rife with spoiler-laden information. Definitely would not suggest a rogue, simply because any of the casting or rogue classes/kits require understanding of the game mechanics before you understand their nuances. Similarly, stay away from the monk which is not as gloriously simple/bland as it seems to be.

One final note I leave you with: the backstab of the DA rogue and the backstab of the BG thief work in different ways.

#5
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Ok! Both very helpful! I'd prefer playing as an elf or half-elf anyway. . . . will try some of this out and ask again if I get stuck, lol.

#6
The Fred

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If you wish to multi-class, you cannot play human (and elf and half-elf have access to the most multi-class combinations, though some can be played as a "short" race).



If you wish to dual-class or play a paladin, however, you must be a human.



Elves are also quite good for thieves, though, since they can start with 19 Dexterity (and they get some nice bonuses I think).

#7
zumbum

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Long time lurker, first time poster.



I've dabbled in Baldur's Gate 2 many times over the years although reently me and some friends have been getting back into it seriously hardcore style.



I fancied something different so went with what appeared to be a strange multi-class I'd never noticed before, the Ranger/Cleric.



After playing it upto 4th level in BG1 my friends and I started up BG2 as we were having trouble networking new players and I decided to roll another Ranger/Cleric. I have to say its hands down now my favourite class ever and the next tabletop game I play I will definitely be trying one out!



As far as I understand it, you get all the bonuses of being an offensively minded tank as you start off with points in dual-wield, you're the only class in the game which can utilise the Druid and Cleric's spellbook (I just discovered Ironskins :D) and you can buff yourself to literally epic proportions. I would SERIOUSLY recommend this multiclass as I have had tonnes of fun with the guy.



It also fits in with some of your requests: Rangers must be one of the good alignments, and we all know the only decent one is chaotic good! You can roll as a Half-Elf and this gives you some minor resistances.



Alternatively if you don't want to be alignment-bound I would recommend an evilly aligned Fighter/Cleric, and these guys can put points into Sword and Shield style which, combined with buffs, will give you some serious Armour class!

#8
Humanoid_Taifun

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In the beginning (so all of BG1 and at least a few levels of BG2) the paladin is just a weaker fighter. They get their first spell at level 9, so until then, the only benefit they have over a fighter is an extremely low-level Turn Undead (an ability that forces you to stand still and every 6 seconds undead creatures in your vicinity are either driven away or even killed - provided you're high enough level, which a low level paladin is not). Their disadvantages are, naturally, that they are slower at gaining levels and their inferior proficiency with weapons.

A barbarian is similarily in many respects just a weaker berserker. Yes, they have a few more HP, but they cannot wear heavy armor and their rage doesn't protect them as well as the berserker's rage does. If you know what you're doing you can make a barbarian that takes close to no damage, but that requires an extremely high level and a higher understanding of the game than the OP has, apparently.

The Ranger/Cleric is actually a very powerful class (more so than the Fighter/Cleric, but I was trying to assign you to the shorties there). If you want to play half-elf, then Ranger/Cleric is a great option.

Do not be discouraged about the rogue either. What SometimesSpring says about necessity of knowing the D&D rules to use them effectively is definitely not true. I know because I've used thieves from my first BG days onwards. In fact, you will quickly run into trouble if you don't bring a thief along (so it might as well be your main character).

Modifié par Humanoid_Taifun, 24 août 2010 - 07:42 .


#9
The Fred

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From what the OP said, I think they're starting at BG2, in which case, feel free to go with something like a Paladin or Mage who are weak at low levels but good later on.



Ranger/Cleric is quite interesting - funnily enough, I never even knew they existed until recently, either. I was meaning to try one but never got around to it (I opted for Cleric -> Mage dual instead, though I'm only playing BG1, albeit with some mods).

#10
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You guys are all very helpful, thanks! I do have a friend who is a huge D&D fan, and will help me with details if I get stuck, but I am really interested in playing a rogue-type.



So, from all the posts that I have read today, is a decent approach starting off as a fighter in the lower levers, then combining it with a rogue class in a later level an adequate way to begin? Well, we'll see, I guess :P

#11
Chebby

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One thing you should know about theivery is that it takes no BS in this game. There's no hiding in plain sight without severely nerfing your combat abilities, and pure thieves only get 1 attack per round, so you won't be the unbalanced Mr. Untouchable that DA:O gave you in a rogue. You'll have to find ways to improve your characters' speed, then use it to hide around corners and hide etc. If your character sees an enemy in range they will NOT be able to hide without rings or potions of agility, or, in the rare case of a mage/thief, invisibility spells.

One thing you should know about Warrior classes AND Thieves is that they both get their maximum bonuses at level 13, which is an important thing to know if you plan to dual-class. Warriors get 1.5 base attacks per round (per 6 seconds) at level 7 and 2 base attacks per round at level 13, whereas a Thief gets his maximum backstab bonus (x5 to base weapon damage, I believe) at level 13, although the Assassin kit obviously keeps improving as he goes along, with x6 at 17 and x7 at 21.

Modifié par Chebby, 25 août 2010 - 07:28 .


#12
The Fred

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Going Fighter -> Thief should work fine (I tried dual-classing Shar-Teel that way once and it was quite nice) but make sure you understand how dual-classing works, because it's the one most easy thing to mess up as character creating goes, and bear in mind you will be weaker right after switching because you'll lose your Fighter abilities for a while.



As Chebby said, you could go Thief 13 -> Fighter, but since Thieves level faster (I can't remember if this continues into the high levels, though), you will be weak (after dualing) for a shorter amount of time. You could also go Fighter 13 -> Thief instead, though just remember that the longer you leave it, the weaker you'll be (relatively speaking) when you do dual.



The beauty of going Fighter/Thief dual, though, is that you can get all the abilities and backstabs of a thief, while getting three or more proficiency points in a certain weapon. Just make sure you chose a weapon you can backstab with (I think Long Sword is a good choice, but the rules change between BG1 and BG2 IIRC so check up on that).

#13
Humanoid_Taifun

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I do not recommend a dualclass on your first try of Baldur's Gate. It means that in the middle of the game you suddenly become weaker than ever before. You start BG2 at level 8, and after dualclassing you are level 1. If you don't know how to handle this you're screwed.

If you want to combine thief and fighter, go with a multiclass and a non-human. Try an elf or a halfling Fighter/Thief. These things must be picked at character generation. (I have a feeling that your friend may be familiar with D&D vs3, whereas BG2 is vs2)

By the way, if you were to dualclass, go from fighter to thief, not the other way around - or you will seriously gimp yourself.

#14
Morbidest

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If you truly want to keep it very simple, and are not into invisible backstabs, try the Swashbuckler package. It starts as a sort of F/T and you get promoted on the fast Thief track, which means that before the end of SoA you'll be able to use magical scrolls and be a sort of F/T/M. But no Backstabbing!Posted Image

From a role playing standpoint, it fits the chaotic-good mindset nicely.

#15
Humanoid_Taifun

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An FMT gets UAI as quickly as a pure thief, Morbidest. :þ

#16
Shadow_Leech07

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Shavon wrote...

 My first time playing BG 2, no spoilers, please . . .  because this game has so many options, I am feeling a bit overwhelmed as to what the best class for me would be to start out with.  I am going to be playing a chaotic good character, and typically play a rogue in DA, or the tech/biotic hybrid class in ME1 and 2 (sentinel).  Any suggestions would be greatly appreciated. :)

Well since you like rogues and 'hybrid' classes, I think a fighter/thief multi-class would be perfect for you.

#17
Slyx

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I agree on the fighter/thief multi. All the benefits of a thief (minus the kits, which, IMO, aren't overly extraordinary anyway) with the THAC0 and, eventually, HLA's (high-level abilities) of a fighter. I'd recommend dwarf or halfling for the great saves. Gnomes are good too, saves not quite as good as halfling/dwarf, but you don't have to sacrifice dex or str.

#18
The Fred

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Just be aware that multi-classing will mean you level up slower. If you're going right into BG2 this probably isn't as big an issue, at least early on, becasue you'll have enough XP to be only a tad behind. When starting BG1, a multi-class can be tricky because it takes a while to get to L2, let alone any higher.

#19
Humanoid_Taifun

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Slyx wrote...
I'd recommend dwarf or halfling for the great saves. Gnomes are good too, saves not quite as good as halfling/dwarf, but you don't have to sacrifice dex or str.

That's a separate suggestion, by the way. None of these races are available for the FMT build.

#20
Slyx

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Humanoid_Taifun wrote...

Slyx wrote...
I'd recommend dwarf or halfling for the great saves. Gnomes are good too, saves not quite as good as halfling/dwarf, but you don't have to sacrifice dex or str.

That's a separate suggestion, by the way. None of these races are available for the FMT build.


I was talking about a Fighter/Thief.  Was commenting on the post above mine.

#21
Humanoid_Taifun

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Slyx wrote...
I was talking about a Fighter/Thief.  Was commenting on the post above mine.

Oops. Musta jumped lines/posts then...