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Sparing the Collector Base and the Team's Thoughts


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#51
Markinator_123

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Nightwriter wrote...

Whereas Bhelen was deceitful and murderous. He showed me no real proof at the time that he was king material in any way, or that he would rule fairly. It is only foreknowledge of the epilogue that can make Bhelen the right choice in my eyes. But what really gets me is you can't pick Bhelen without also killing Harrowmont. But how did this become a Bhelen/Harrowmont discussion? Doesn't matter.


How was Harrowmont any better? Dwarven politics are anything but ethical besides Harrowmont is spineless. I laughed when Bhelen called for his execution.

#52
thepaladin1

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Well since we've gone over to the dark side. Having those golems at the end of origins were very useful in the harder difficulties but were a very bad morality choice. I guess we can assume if you saved the base you'll have some "awesome" allies like super super dreadnaughts loyal to cerberus. Most likely it will effect how your seen in the mass effect world, if you destroy the base more people will die in the end but you've made the "good morality choice" as opposed to the bad one of having some super allies at the cost of doing something very evil. Instead of humans TIM will probably raide alien worlds to build his super units and the other races would look dimly on this one might think.


#53
PsyrenY

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Nightwriter wrote...

Whereas Bhelen was deceitful and murderous. He showed me no real proof at the time that he was king material in any way, or that he would rule fairly. It is only foreknowledge of the epilogue that can make Bhelen the right choice in my eyes. But what really gets me is you can't pick Bhelen without also killing Harrowmont. But how did this become a Bhelen/Harrowmont discussion? Doesn't matter.


This is the first time I've seen the Bhelen epilogue. I picked him during my playthrough without any foreknowledge at all.

The caste system was Bad News - I don't care how sweetness and light Harrowmont was, he had to go.

#54
Mallissin

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Nightwriter wrote...

Whereas Bhelen was deceitful and murderous. He showed me no real proof at the time that he was king material in any way, or that he would rule fairly. It is only foreknowledge of the epilogue that can make Bhelen the right choice in my eyes. But what really gets me is you can't pick Bhelen without also killing Harrowmont. But how did this become a Bhelen/Harrowmont discussion? Doesn't matter.


Bhelen was winning the conflict when you arrive. Harrowmont tugs at your heart strings to convince you to help a loser.

Which is a pretty good commentary on politics in general. People are very shallow with their decisions, not evaluating individuals for their abilities but comparing them to how they would have done things (their philosophy, morality, etc.). In reality, the right decision is often very unpopular because most of the people critiquing the situation are completely ignorant of the issues.

Hence the cliches, "if people are complaining about you, you must be doing something right" or "if you don't hate your job, you're not doing it right".

#55
Giggles_Manically

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I find it wierd that Miranda, who is Pro Cerberus, dosent want to give it to Cerberus.

She never even says I doubt Cerberus, its just I QUIT!.



Really thats just weak there is no leading up to it, only her pulling a 180 on you.

#56
Elana Eden

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I actually don't find it shocking that Miranda sides with you against Cerberus. If you talk to her <3 to <3(I have a femme shep so not romancing her) she expresses amazement that the mission is going so well, because Cerberus operations never go so well. I tell her that it's because it's a Shepard mission, NOT a Cerberus mission. This opens the way to question her about where she stands on certain Cerberus actions from ME1 and Jack. She admits what happened to Jack is wrong, and she also indicates that Cerberus was clueless about certain things (the rachni, the thorian).

In other conversations, you learn that part of her loyalty to Cerberus is based on them helping her to escape from her father, and them giving her a chance to prove her worth, given that she's hung up on the genetic advantages given to her. Paraphrasing Abigail Adams, but it would have been "unpardonable for her to be a blockhead," after everything Mr. Lawson did to her, so in her mind she's supposed to be elite. She's jealous that Mordin worked with equals, and that Shepard is better than she, even without the genetic tailoring. If you take the paragon options in the conversation then it makes sense for Miranda to rethink where she really stands. I think she's a cheerleader because she thinks Cerberus is all she has, and Shepard gets her to rethink that notion. She's smart, so she ought to think about why Cerberus missions consistently fail and a Shepard mission does not.

If Miranda thinks about the thorian mission, and the reaper IFF mission, and she is wise, she has to agree that giving TIM the base is a bad idea. Think about it, Cerberus sent the original reaper base team to the dead reaper, and TIM was not shocked by their indoctrination (according to the mission summary). There is nothing that stops reaper indoctrination, EXCEPT for the thorian, and Shepard was obliged to destroy the thorian because of Cerberus.

Jacob was not a loyal Cerberus person, he was actually more mercenary than that: they were out to get the reapers, the Alliance wasn't, so he signed up with Cerberus. He's on the side of whoever is fighting the good fight, and conversations with him indicate that he doesn't like Cerberus, or trust them; his relationship with them is strictly about the greater good.

At first I too wondered if the Collector Base decision would turn out similar to the Connor/demon or the Bhelen/Harrowmont decision. Consider that with Connor, you only learn that there's a way to save him if you let Jowan free. However, Alistair, the good character, argues against his freedom and Morrigan, witch of questionable morals, argues that you set him free.

If you attempt to curry favor with the good characters, you may end up making the tragic choice (I'm not sure, since my Wardens are always independent and go with their guts and free him). If you trust your friendship with Jowan, you get the good ending, in spite of the objections of the good character. If you listen to the "nice" characters in Orzammar, you might go with Harrowmont, especially since the Bhelen supporters are so repulsive.

You have to actually pay more attention to what Bhelen/Harrowmont actually stand for in order to realize that you need to ignore the nice people. Seeing past the nice characters and looking at the big picture is the only way to get the good endings in both scenarios. That's two instances where Bioware "punishes" you with a bad result if you try to be "nice" or win popularity contests. At least in DA:O strategic thinking and paying attention to the world in which you "lived" paid off, failure to pay attention resulted in unhappy endings (see the elven fangirls upset about Alistair breaking up with them. Duh).

If Bioware continues the "reward you for paying attention" streak, then I think ME3 won't punish you for listening to your allies this time around.

Modifié par Elana Eden, 26 août 2010 - 02:59 .


#57
Mallissin

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Very well written, Elana.



But I don't understand the rationale of your last statement. We're describing situations where Bioware presented us with conflicts that tax our sensibilities. Why would they stop "punishing" us for listening to your allies? (Why you consider it punishment at all is a completely different discussion.)



I'd prefer they make us deal with situations that make us think, instead of shallow choices. That's what we've come to expect from Bioware, and I don't think we should expect them to change for ME3.



If anything, the last game of the trilogy should be giving us some really tough decisions in order to win.

#58
krimesh

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Elana Eden worte...
At first I too wondered if the Collector Base decision would turn out similar to the Connor/demon or the Bhelen/Harrowmont decision. Consider that with Connor, you only learn that there's a way to save him if you let Jowan free. However, Alistair, the good character, argues against his freedom and Morrigan, witch of questionable morals, argues that you set him free.

********DA:O SPOILERS IN THIS POST***********
I never actually finished DA - I recently fell back to ME again. But as far as I understand it, I saved Connor without letting Jowan go. I left him in his cell at first (which did not elicit any change in approval with any companions present); subsequently he is summoned to the conversation about Connor, and explains the fade-option. Later I suggest that he is given to the circle. So unless this somehow causes trouble later on, you can safe Connor by going into the fade if you just do not kill Jowan.

Nonetheless, I do think that the fact that you are getting paragon/renegade points doesn't mean that the decision has to lead you anywhere good. In particular either collector base option might turn out bad, and so a paragon/renegade decision might be punished for being an unwise choice in ME3.

Modifié par krimesh, 26 août 2010 - 09:00 .


#59
Mister Mida

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It's a good example of inconsistency of your team's personalities. When TIM is making you choose on the base, people like Legion and Mordin actually endorse keeping the base intact. But when you talk to them after the mission, they **** just like the rest of the team.

#60
snfonseka

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FieryPhoenix7 wrote...

didymos1120 wrote...

Even Morinth thinks that was a bad idea.

See? It seriously makes me question the decision altogether. This is the first time I've saved the base, though.


Since when Shepard starts to do what others think right? :huh:... If you think you are doing the correct thing and if you have reasons to back your actions.... thats it!

#61
snfonseka

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Mister Mida wrote...

It's a good example of inconsistency of your team's personalities. When TIM is making you choose on the base, people like Legion and Mordin actually endorse keeping the base intact. But when you talk to them after the mission, they **** just like the rest of the team.


Bad game designinng.....

#62
Zamboli

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jbblue05 wrote...
Seriously who else would you give it to?


Conrad Verner. Think of all the good Conrad could do with Reaper tech! He would be able to save countless lives with his new super powers!

#63
krimesh

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snfonseka wrote...

Mister Mida wrote...

It's a good example of inconsistency of your team's personalities. When TIM is making you choose on the base, people like Legion and Mordin actually endorse keeping the base intact. But when you talk to them after the mission, they **** just like the rest of the team.


Bad game designinng.....


Actually they are just giving their spontaneous opinions on the matter - a way to present the player with some arguments for and against destroying the base, perhaps - and this even only happens if Shepard appears not to be sure what to do. A lot of players change their minds after the decision, not because of the squad-mates' reaction, but because of The Illusive Man's. So how is it inconsistent for your squad-mates to change their opinion, after they have had some time to think about it?

Just because some people fail to get that happy warm feeling at the end of the game, because their decisions didn't seem to sit well with their crew, doesn't mean its bad game design. Actually quite natural when the paragon choice causes more stroking form your squad, but maybe that will be repaid in ME3, when the base-destroyers might have to scrape what is left of their beloved squad-mates and LI's from some ugly wall somewhere.

Modifié par krimesh, 26 août 2010 - 10:07 .


#64
snfonseka

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krimesh wrote...

snfonseka wrote...

Mister Mida wrote...

It's a good example of inconsistency of your team's personalities. When TIM is making you choose on the base, people like Legion and Mordin actually endorse keeping the base intact. But when you talk to them after the mission, they **** just like the rest of the team.


Bad game designinng.....


Actually they are just giving their spontaneous opinions on the matter - a way to present the player with some arguments for and against destroying the base, perhaps - and this even only happens if Shepard appears not to be sure what to do. A lot of players change their minds after the decision, not because of the squad-mates' reaction, but because of The Illusive Man's. So how is it inconsistent for your squad-mates to change their opinion, after they have had some time to think about it?

Just because some people fail to get that happy warm feeling at the end of the game, because their decisions didn't seem to sit well with their crew, doesn't mean its bad game design. Actually quite natural when the paragon choice causes more stroking form your squad, but maybe that will be repaid in ME3, when the base-destroyers might have to scrape what is left of their beloved squad-mates and LI's from some ugly wall somewhere.


So are you saying that the personality of the character should not be represented by their opinions? It's very lame that "get the job done at all cost" type of team members think that keeping the base is a bad idea... actually I don't think that their feelings about keeping the base will make an impact on ME3... but there is a mismatch between personality and responce for some characters.

Modifié par snfonseka, 26 août 2010 - 10:26 .


#65
krimesh

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snfonseka wrote...
So are you saying that the personality of the character should not be represented by their opinions? It's very lame that "get the job done at all cost" type of team members think that keeping the base is a bad idea... actually I don't think that their feelings about keeping the base will make an impact on ME3... but there is a mismatch between personality and responce for some characters.

Actually there are no "get the job done at all cost" people in your squad. (Except Zaeed, but he withholds judgment, afterwards, doesn't he?) Miranda appears to be rethinking her attitude towards Cerberus when working with Shepard. Legion is not a Heretic, so his standpoint is clear - on the mission he merely states that the base is in itself neither good nor evil. Grunt likes having more powerful enemies, and blowing things up is great too, while having researchers running about his bloody former battlefield isn't very exhilarating if he thinks about it; also being the nice employe of mister illusive doesn't sit well with Grunt's ego. Mordin, has his reasoning process directly linked to his vocal cords, so he keeps changing his opinion all the time; he goes from killing his assistant to sparing him to "should have killed him"  in 20 seconds. Finally Garrus is sort of known for making spontaneous decisions, that will basically make him unhappy or land him in trouble later; think of the hole Archangle vengeance on all crime in the universe thing.

Of course thats just my mind filling in what is not exactly in the game, but thats how storytelling works; some things people have to think of themselves. Certainly, it would be easier to believe if everyone voted "No" right there in the base, except possibly Grunt (his mind takes a while to figure out what he really wants. He is a big baby, really.. well..) and Zaeed, but to make the choice interesting you have to find a way to provide the player with controversial opinions; where should that come from if not the squad. On the other hand, none of them, except Zaeed and Miranda, can actually be for giving the base to Cerberus in the long run: they are either aliens or do not trust Cerberus.  EDIT: and Miranda is rethinking.

Modifié par krimesh, 26 août 2010 - 11:51 .


#66
snfonseka

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krimesh wrote...

snfonseka wrote...
So are you saying that the personality of the character should not be represented by their opinions? It's very lame that "get the job done at all cost" type of team members think that keeping the base is a bad idea... actually I don't think that their feelings about keeping the base will make an impact on ME3... but there is a mismatch between personality and responce for some characters.

Actually there are no "get the job done at all cost" people in your squad. (Except Zaeed, but he withholds judgment, afterwards, doesn't he?) Miranda appears to be rethinking her attitude towards Cerberus when working with Shepard. Legion is not a Heretic, so his standpoint is clear - on the mission he merely states that the base is in itself neither good nor evil. Grunt likes having more powerful enemies, and blowing things up is great too, while having researchers running about his bloody former battlefield isn't very exhilarating if he thinks about it; also being the nice employe of mister illusive doesn't sit well with Grunt's ego. Mordin, has his reasoning process directly linked to his vocal cords, so he keeps changing his opinion all the time; he goes from killing his assistant to sparing him to "should have killed him"  in 20 seconds. Finally Garrus is sort of known for making spontaneous decisions, that will basically make him unhappy or land him in trouble later; think of the hole Archangle vengeance on all crime in the universe thing.

Of course thats just my mind filling in what is not exactly in the game, but thats how storytelling works; some things people have to think of themselves. Certainly, it would be easier to believe if everyone voted "No" right there in the base, except possibly Grunt (his mind takes a while to figure out what he really wants. He is a big baby, really.. well..) and Zaeed, but to make the choice interesting you have to find a way to provide the player with controversial opinions; where should that come from if not the squad. On the other hand, none of them, except Zaeed and Miranda, can actually be for giving the base to Cerberus in the long run: they are either aliens or do not trust Cerberus.  EDIT: and Miranda is rethinking.


In which part of the game that is happening? Because I can't remember a single dialog line Miranda saying / doing anything to reinforce your idea. Please correct me if I am wrong. Actually she IS the person, who get the job done at any cost.

If so, BW have chosen a wrong way.
What I think is that BW should have write the script in a way that both Miranda and Jacob agree with Shepard for keeping the base. Even though Jacob have problems with TIMs methods, he clearly mentioned that he knows that TIMs get the job done and since Alliance lack that attitude he resigned.

Again, I don't think this is a big issue. But for an argument sake there is a flaw in the script where BW tried to feed dialogs into characters without considering their personalities.

Modifié par snfonseka, 26 août 2010 - 12:46 .


#67
krimesh

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As for the blue-ish stuff, scroll up, and read the first paragraph of Elana Eden's post.

About the green stuff: people read this forum because ME got them interested; let me just quote: "I show you something fantastic and you find fault." Go and make your own video game and then let us decide which one is better.

#68
jmood88

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I kept the base with one of my Shepard's after a teammate told me that I should(I forgot who it was), but then that teammate hated me for doing it. I don't know if it was a bug or what but that didn't make sense.

#69
inversevideo

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jmood88 wrote...

I kept the base with one of my Shepard's after a teammate told me that I should(I forgot who it was), but then that teammate hated me for doing it. I don't know if it was a bug or what but that didn't make sense.


Actually it does make sense.
The character's advice, to keep the base, is given to Shepard, in the 'heat' of the moment, and most likely, with the expectation that Shepard will keep the base.  But afterwards, Shepard turns the base over to Cerberus, and this is not what the character wanted.

What I think the writers were going for, is that some of your companions are strategically for keeping the base, but do not actually expect you to turn it over to TIM. When you do deliver the base to TIM, that is what causes them some trepidation.  

I could imagine the conversation, between one of those apparently contrary characters, to go something like:  'dude I know TIM was for keeping the base, so was I , but I expected YOU to make use of it! I did not actually expect you to turn it over to TIM! What were you thinking?' 

#70
Fiery Phoenix

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inversevideo wrote...

jmood88 wrote...

I kept the base with one of my Shepard's after a teammate told me that I should(I forgot who it was), but then that teammate hated me for doing it. I don't know if it was a bug or what but that didn't make sense.


Actually it does make sense.
The character's advice, to keep the base, is given to Shepard, in the 'heat' of the moment, and most likely, with the expectation that Shepard will keep the base.  But afterwards, Shepard turns the base over to Cerberus, and this is not what the character wanted.

What I think the writers were going for, is that some of your companions are strategically for keeping the base, but do not actually expect you to turn it over to TIM. When you do deliver the base to TIM, that is what causes them some trepidation. 

That's EXACTLY it. Well said, InverseVideo!

The squadmates who do NOT advise against keeping the base aren't happy with the idea that the base was given to Tim, hence the apparent change of their opinions after the suicide mission. At first they recommend keeping the base (in the heat of moment), but once it has become clear that the base has in fact been fully handed to Tim, they exrpess their disapproval. Not because the base was kept, but because it was given to Timmy -- since that's the only option you have if you want to save the base, otherwise you blow it up.

#71
didymos1120

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jmood88 wrote...

I kept the base with one of my Shepard's after a teammate told me that I should(I forgot who it was), but then that teammate hated me for doing it. I don't know if it was a bug or what but that didn't make sense.


Not one of the people who suggests keeping it even comes close to hating you afterwards.  Zaeed doesn't say anything.  Garrus and Mordin just feel highly uneasy with Cerberus having stewardship. Which, not being human, is a perfectly reasonable concern even if they also think the "study Reaper tech" part is still a good idea.  Garrus clearly does still think so. Mordin just doesn't talk about anything other than being worried about TIM, so it's unclear if he still thinks keeping it was, in theory, a good move.

In Grunt's case, he's just a little annoyed that you "handed it over" (from his POV) because he thinks TIM is something of a cowardly weasel who ought to do more fighting and less lurking, and therefore doesn't really deserve the base. 

Legion doesn't hate anything, and simply hopes humans don't end up Reapering themselves.  That's really more due to his gethnocentrism than anything else, though.  As Legion told you, for the geth, being like a Reaper (that is, being a nation, but one with a singular, unifying mind), is a very appealing prospect.  It seems to think that humans might desire something similar.

The only one who gets genuinely pissed off is Jack, which is to only be expected. 'Course, she tells you to blow it up in the first place, so that's irrelevant.  Samara definitely gives off an "I think you're an idiot, but I'm being polite" vibe, but that's the extent of it, and she also tells you to destroy it.  Everyone else on Team 'Splosion?  Just worried about TIM; some more than others.

Modifié par didymos1120, 26 août 2010 - 04:10 .


#72
krimesh

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Ahh, reinforcements have arrived...

#73
PWENER

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krimesh wrote...

Ahh, reinforcements have arrived...


Image IPB

#74
Sajuro

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Giggles_Manically wrote...

I find it wierd that Miranda, who is Pro Cerberus, dosent want to give it to Cerberus.
She never even says I doubt Cerberus, its just I QUIT!.

Really thats just weak there is no leading up to it, only her pulling a 180 on you.

Well a paragon shep who'd blow the base was probably a lot better to her than Cerberus was and raised some doubts about its effectiveness. Then with TIM ordering her to stop shepard, it became clear he was out for numero uno so she quit.

#75
Markinator_123

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Sajuro wrote...

Giggles_Manically wrote...

I find it wierd that Miranda, who is Pro Cerberus, dosent want to give it to Cerberus.
She never even says I doubt Cerberus, its just I QUIT!.

Really thats just weak there is no leading up to it, only her pulling a 180 on you.

Well a paragon shep who'd blow the base was probably a lot better to her than Cerberus was and raised some doubts about its effectiveness. Then with TIM ordering her to stop shepard, it became clear he was out for numero uno so she quit.


It is even better when you romance her.