Dark Penitant wrote...
^^
very good point actually, especially about just gunning down the girl. Its not that i like killing her (though the cutscene is great), it is that i find that letting her go is utterly insane. as for the fluffy diologue, I absolutely hate the way Shepard sounds when playing paragon. Renegade sounds so much more ruthless, unlike KOTOR, where you're you're either a total tool and never accept a reward, or are totally evil. It really annoyed me (especially in KOTOR 2) that you practically had to take a side.
Anyway, back to ME2, you are right that the example I used isnt the best, especially since shooting the girl isnt the right thing to do. Its a smart move, but a better one would be to incapacitate her upon her surrender, then leave her there. Seriously, she would be alive, and she would probable be apprehended by the authorities. Sadly, that option isnt available, which is unfortunate because it would really provide a viable and intelligent alternative to just letting her run around, which, I'm sorry, is just stupid in a large firefight; or shooting her, which seems a bit, preemptive. Not extreme, but defenately pre-emptive.
(sorry about crappy spelling, its 5:30 am here and I'm tired)
Hah, I was so not expecting anyone pro-cerberus to agree with me on something - it hardly ever happens. This is a great feeling, let me tell you... Anyway, when I play ME I make decision the way I would if I'd really be there. This results mostly in paragon choices, but I do kill Cathka and I have Mordin keep the Genophage research for example. I destroy the collector base, though. Thing is, that I don't base my decisions on ideas like "unethical", but rather on what I think is more effective in the long run. And I have spent a long time pondering those decisions on a logical basis. Thus I am always pissed off when people claim that paragon choices are plain stupid.
Take Cathka for example. Killing him is a cold-blooded and cruel murder. That does not matter though, because at that point you are leading your team into a war, to fight an army with 4 people and you don't even know who the 4th guy is yet. If you have such a good way to make a dent into your enemies air-support, it would be irresponsible to put your team at an additional risk, just because you feel sorry for poor Cathka (who is only planning the attacks. Having children with toy armor running into a sniper-trap that is.)
The collector base is a very controversial topic. Some argue that blowing it up is a waste, based on stupid sentiment. Others say that the problem is giving it to The Illusive Man. What some of your squad-mates say, and what I actually agree with, is that it is not so clear that anyone is able to deal with such technology yet. Actually the Krogan are a good example of what I am talking about. The Salarians gave them tech they were not ready for, and it all ended in a nuclear winter. As a reminder, the hole point of Shepard's fight against the reapers is to save the galaxy, that is to bring it back to something vaguely like what it was before the clash with the reapers. Using technology like the genophage, or whatever might be salvaged from the collector base, might result in solving an immediate crisis, but at the cost of the galaxy's health. Its the blood-magic of ME. So decisions like saving or destroying the base are, to me, about finding the balance between winning the war, and retaining as much as possible of what I was trying to save in the first place.
What exactly this balance is, is easily offset by any visions people might have about what the galaxy should actually be like, so it's not a surprise we keep kicking each other's vitals about it.
EDIT: Actually let me add a section about Shepard letting criminals go. As far as I am concerned, there is a reason that various police officers are not Spectres. A Spectre's job is to stop civil wars, and other galactic threats. This is what a Spectre stands above the law for. A police officer is subject to many rules, which are in place to protect the criminals that officer is meant to deal with.
In ME, the renegade decisions correspond to Shepard putting him/herself above those laws and make him/her police, judge and executioner all at once. This is renegade because its using the Spectre-status for something it is not meant for.
The paragon choices respect that a Spectre's powers are not in place to deal with ordinary criminals. Shepard may choose to assist the police, as on Illum, but he/she has no obligation to stop to arrest them and hand them over to the police, because a Spectre has more important things to do. In any case a Spectre should not use his authority to execute suspected criminals just because there is not enough time to process them properly; in this case they are simply not Shepard's problem.
Modifié par krimesh, 27 août 2010 - 11:35 .