Sparing the Collector Base and the Team's Thoughts
#126
Posté 27 août 2010 - 03:59
#127
Posté 27 août 2010 - 06:55
Modifié par Markinator_123, 27 août 2010 - 07:02 .
#128
Posté 27 août 2010 - 07:15
didymos1120 wrote...
Kappa Neko wrote...
You'd think one or two of my squad would support TIM...
Well, none of the aliens should be expected to, and Legion's just not interested in that aspect of the choice, so that leaves humans. Jacob says from minute one that he has a lot of problems with Cerberus, and flat out states he only supports TIM on a highly conditional basis. On the other hand, he really isn't that bothered by it, and seems to mostly treat it as a "Well, that's a problem for another day" sort of thing. Kasumi and Zaeed don't have anything to say simply because they don't behave like other squaddies. You know what Kasumi thinks, despite that, as she tells you to blow it up if you have her in the squad. Zaeed? Who knows. I don't think he likes TIM, but I don't think he particularly cares either. Jack? Uh, no, for obvious reasons. That leaves Miranda as the only genuine candidate for being a supporter, meaning it comes down to how plausible you find her rejection of the "Keep The Base" idea.
True, the aliens are probably not very fond of the idea of human sovereignty. But would have been funny if Garrus or Thane said they didn't much like their species and wouldn't mind humans to shake things up a bit
Grunt could have said he'd be looking forward to a fierce battle against mankind. All he cares about is bashing heads in anyway. What better opportunity than a galactic war?
Yeah, ok, I'm being weird again.
Jacob comes across a bit xenophobic towards aliens. Sure, he said he does not support all the things Cerberus did in the past, but if I'd have to name one who'd be the least upset about TIM's plan, I'd name him.
Also, I would have liked it better if not everybody was aware that TIM is plotting something disturbing.
Or someone could have said "Bit risky to give TIM the base but we can always get rid of him, I guess" or something.
#129
Posté 27 août 2010 - 07:28
Markinator_123 wrote...
The aspect that is most annoying about paragon players is that they give people way too many chances (Sidonis, Rana, Fist, Elnora, Joram Talid, etc). I like watching someone's else paragon playthrough and saying to myself (in Mordin's voice), "my Shepard would have executed him/her himself." Still though, I am not saying you should kill all of these targets but giving everybody and everything the benefit of the doubt is pretty jarring.
I'd say the idea is really for Shep to mix Paragon and Renegade to suit your vision of the character. This is why gaining Paragon points doesn't reduce your Renegade score and vice-versa, and it's also why interrupts of both alignments are always available to Shepard (and work to increase his scores as well.) You can of course be predominantly one or the other, but there are a number of points when a renegade could feasibly make the paragon choice and vice-versa.
#130
Posté 27 août 2010 - 07:36
Optimystic_X wrote...
Markinator_123 wrote...
The aspect that is most annoying about paragon players is that they give people way too many chances (Sidonis, Rana, Fist, Elnora, Joram Talid, etc). I like watching someone's else paragon playthrough and saying to myself (in Mordin's voice), "my Shepard would have executed him/her himself." Still though, I am not saying you should kill all of these targets but giving everybody and everything the benefit of the doubt is pretty jarring.
I'd say the idea is really for Shep to mix Paragon and Renegade to suit your vision of the character. This is why gaining Paragon points doesn't reduce your Renegade score and vice-versa, and it's also why interrupts of both alignments are always available to Shepard (and work to increase his scores as well.) You can of course be predominantly one or the other, but there are a number of points when a renegade could feasibly make the paragon choice and vice-versa.
Yeah paragade ftw my friend! I hate playing as a goodie-two-shoes.
I like this quote from Jack Bauer:
"That's the problem with people like you, George. You want results, but you never want to get your hands dirty."
Modifié par Markinator_123, 27 août 2010 - 07:53 .
#131
Posté 28 août 2010 - 12:55
Or at least make it a boss battle.
#132
Posté 28 août 2010 - 01:50
Markinator_123 wrote...
Optimystic_X wrote...
Markinator_123 wrote...
The aspect that is most annoying about paragon players is that they give people way too many chances (Sidonis, Rana, Fist, Elnora, Joram Talid, etc). I like watching someone's else paragon playthrough and saying to myself (in Mordin's voice), "my Shepard would have executed him/her himself." Still though, I am not saying you should kill all of these targets but giving everybody and everything the benefit of the doubt is pretty jarring.
I'd say the idea is really for Shep to mix Paragon and Renegade to suit your vision of the character. This is why gaining Paragon points doesn't reduce your Renegade score and vice-versa, and it's also why interrupts of both alignments are always available to Shepard (and work to increase his scores as well.) You can of course be predominantly one or the other, but there are a number of points when a renegade could feasibly make the paragon choice and vice-versa.
Yeah paragade ftw my friend! I hate playing as a goodie-two-shoes.
I like this quote from Jack Bauer:
"That's the problem with people like you, George. You want results, but you never want to get your hands dirty."
One of my favorite quotes in 24.
#133
Posté 28 août 2010 - 02:21
Kappa Neko wrote...
Also, I would have liked it better if not everybody was aware that TIM is plotting something disturbing.
I don't know why you think they do. None of them say anything like "It bothers me TIM is going to start Project Reaper" or whatever. They simply assume he's likely to do something disturbing. Which, given Cerberus' record, is a pretty reasonable assumption. Also, one that was confirmed: whatever you think about its necessity or lack thereof, what was done to Paul Grayson in
Modifié par didymos1120, 28 août 2010 - 02:26 .
#134
Posté 28 août 2010 - 02:21
#135
Posté 28 août 2010 - 02:25
Dark Penitant wrote...
maybe it's time i reread redemption, i dont remember much
Sorry, mistake: Retribution is what I meant.
Modifié par didymos1120, 28 août 2010 - 02:28 .
#136
Posté 28 août 2010 - 02:26
#137
Posté 28 août 2010 - 04:05
#138
Posté 28 août 2010 - 04:11
Of course having enough paragon/renegade points enables you to potentially save the lives of some of your squad, but honestly, the suicide mission feels sort of wrong when everyone survives. SUICIDE mission.
Anyway, since that guy has turned off his music, which he apparently had decided to wake everyone within several blocks with, I am going back to bed, cheers. (Park your car next to a nationalist party advertisement a few days before an election, and turn on some kind of islamic music on maximum volume at 6 am on a saturday... now that is awesome.)
Modifié par krimesh, 28 août 2010 - 04:58 .
#139
Posté 28 août 2010 - 04:19
Modifié par krimesh, 28 août 2010 - 04:58 .
#140
Posté 28 août 2010 - 04:19
gunswordfist wrote...
Yeah I spared the collector base for the first time when I beat my 2nd file yesterday and talked to everyone after the mission and was really surprised that Grunt even thought it was a bad idea. I forgot what Jack said.
Grunt isn't annoyed that you spared it. He's annoyed you let TIM have it, because he thinks TIM is weak and not a "real battlemaster". Really has nothing to do with the base at all. He'd probably be annoyed if you gave TIM a lollipop. As for Jack: "I can't believe you gave that base to Cerberus. You know how they f*ck with everything they touch. Guess we can just hope they blow their own asses off." But really, what else would you expect from Jack?
#141
Posté 29 août 2010 - 05:43
#142
Posté 29 août 2010 - 10:11
gunswordfist wrote...
Yeah I spared the collector base for the first time when I beat my 2nd file yesterday and talked to everyone after the mission and was really surprised that Grunt even thought it was a bad idea. I forgot what Jack said.
For some reason, Jack is the only squadmate that doesn't say anything about sparing the base. If you talk to her, it's the usual "Hey, got a minute to talk?".
#143
Posté 29 août 2010 - 10:17
didymos1120 wrote...
As for Jack: "I can't believe you gave that base to Cerberus. You know how they f*ck with everything they touch. Guess we can just hope they blow their own asses off."
I never heard that line myself though. Maybe that's because I tend to do her loyalty late... if I don't finish the dialogs she sorta gets stuck after the suicide mission.
#144
Posté 29 août 2010 - 10:19
#145
Posté 29 août 2010 - 11:16
#146
Posté 29 août 2010 - 11:24
FieryPhoenix7 wrote...
Yeah, I didn't hear it, either. She does comment if I keep the base, though.
Huh. Maybe it's unused. I just assumed it was in the game, as the only post-game save I have with a kept base is with a Shep who romanced her, and she just gives you that break-up opportunity dialogue. Of course, if you take that opportunity, she refuses to talk to you at all. OK, I'll have to check on that.





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