The "bad" choices in KOTOR, Jade Empire, and ME1 largely made me feel like my character was just being an ass or a thug. There was no subtlety to most of "bad" choices, just something along the lines of "I'm a jerk and I want your money." That being said, the evil or really bad endings in most BioWare games are pieces of evil wonder. Becoming an evil god of murder, ruling an empire through betrayal and murder (in both KOTOR and JE), and playing the Council for fools in a horribly racist political ploy. Delicious
I felt like ME2 and DA:O did a better job with darker character nuances. There wasn't the option to be overtly EEEVIL like in some other BioWare games, but you could be a thoroughly unpleasant person without feeling like the character was a) just a jerk or
However, I've yet to see a BioWare game that lets the player descend to levels of twisted bastardry quite like an Obsidian game. The things you can do in KOTOR II and NWN2 boggle the mind. You can Force Persuade guys to commit suicide after surrendering their money, consume the souls of your enemies, brainwash your companions and turn them into horrible people, becoming a spirit-eating monster of literally godly proportions...the list goes on and on.
So for DA2, I'd like to request some truly twisted bastardry. There are political factions, magic, Flemeth, family, the repercussions of the Blight, and a million other things to be exploited--all against the delicious background of Kirkwall. So please, BioWare, use this incredible opportunity for some jaw-dropping feats of Magnificent Bastardry Evilness





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