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Very positive article from Gamers Daily News


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#226
The Hardest Thing In The World

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BrotherWarth wrote...

The Hardest Thing In The World wrote...

ME2 length? What was the average for that game? Anyone?


I only finished it once, but I did every sidequest and it took me 26 hours. But I didn't read many codexes since a lot of them retreaded stuff from ME1.


That's very short!

#227
Tinxa

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Wulfram wrote...

I'm always astonished people have any sort of idea how long they take to complete games.


The game saves measure your playtime. You just look at the last saved game and voila Posted Image That's how I know anyway, I don't keep track of how many hours I play a day.

#228
HTTP 404

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unfortunate. DA2 seems shorter. Good news for everything else. I like me my skill trees and upgrading current abilities.

#229
Dave of Canada

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HTTP 404 wrote...

unfortunate. DA2 seems shorter.


I wouldn't have minded Dragon Age: Origins itself being shorter, to be honest. I've still got nightmares about Deep Roads and the Fade, they've essentially been the blocks that prevented me from making more than 3-4 playthrough (same with my friends, too).

#230
Wulfram

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Tinxa wrote...

Wulfram wrote...

I'm always astonished people have any sort of idea how long they take to complete games.


The game saves measure your playtime. You just look at the last saved game and voila Posted Image That's how I know anyway, I don't keep track of how many hours I play a day.


Oh, OK, that makes sense.

Though I suppose that means it doesn't take into account all the dieing I tend to do

#231
HTTP 404

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Dave of Canada wrote...

HTTP 404 wrote...

unfortunate. DA2 seems shorter.


I wouldn't have minded Dragon Age: Origins itself being shorter, to be honest. I've still got nightmares about Deep Roads and the Fade, they've essentially been the blocks that prevented me from making more than 3-4 playthrough (same with my friends, too).



I agree with you on that, I disliked the Deep Roads and the Fade parts, the main playthrough missions were too long on those, but I was hoping for tons of side quests that eclipse the length of at least the mass effect games and DAO being that it spans 10 years while keeping the main quests manageable in length as the Deep Roads or the Fade parts of DAO.

Im not sure if I expressed that rightPosted Image  its not a big deal, DA2 is looking to be a highly replayable game much like ME2 is compared to 1. (replayablity that is)

#232
Dave of Canada

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HTTP 404 wrote...
Im not sure if I expressed that rightPosted Image  its not a big deal, DA2 is looking to be a highly replayable game much like ME2 is compared to 1. (replayablity that is)


I resent that! I beat Mass Effect 2 five times (going on 6) while I beat Mass Effect 18 times!

Modifié par Dave of Canada, 26 août 2010 - 06:32 .


#233
i love lamp x3

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it only took me 40 hours or so to complete da:o like 90-something %. someday want to get 100%. beat awakening and every side quest in 11 hours, not including time spent having to reload to make sure companion quests set up without any hitches. beat me1 in 18 completely on normal and me2 in around 30-35. at 20-30 hours sounds like da2 will be 15-25, really. but i buy every dlc for bioware games.. even the awful me1 dlcs. so hopefully we'll get some quality dlc.



overall it sounds pretty ok, the problem is the severe downgrade in replayablity without the 6 different origins stories, but it's kinda made up for if they implement your choices in origins well, because then replaying both to see drastically different situations becomes pretty alluring.

#234
Calla S

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The long Fade sequence really ticks me off. My most thorough playthrough was 57 hours, I believe, with the Skip the Fade mod. I'll kick my PC over Spartan-style if I have to ever go through the Fade sequence again. The Deep Roads is NOTHING compared to the Fade sequence.

On topic, though, I'm pleased as punch that the game is shorter. I might just be able to complete a few more runs with DA2 than I did with DA:O.

#235
Johnson45

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Good positive article, shame about the length but then again some parts of DA:O did feel a bit like padding. ME2 was a good length for me, so this is all good news imo.



I can see why some are annoyed by the game length however. The short development cycle is definitely shown through it.

#236
Meltemph

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I don't care if it is shorter as long as they have a more DLC then DAO.

#237
Fatex3

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This follows the new trend from EA towards Bioware games. ME was much longer then ME2 and while I loved ME2 I couldn't help but feel the story was game was rushed.

#238
In Exile

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I thought ME2 was longer and more polished than ME. The writing was worse; but as a game, IMO, it was far better. The side quests and Mako aspects in ME were so terrible and boring that dramatically took away from the game. Not to mention the uninspired environments.

Bioware just dropped the ball on their bread and butter. They'll recover.

Still, again, I say this as someone who followed DA for years: everyone was concerned that DA would be only as long as ME, and we even had an article once that pegged it as a 40 hour game. ME was originally pegged as a 20 hour game prior to release. If people are getting 30-40 hours from ME, and 50-60 hours from DA, then very likely DA 2 will be 40-50 hours.

#239
Kalfear

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40 hours for DA:O

20 hours for Awakenings



ME2 was 30 hours and this is what (as I have said many times) I feel EA is pushing Bioware towards.



I expect DA2 will be 30 hours play time (for normal people), limited to no replay value, and 25,000-25,000 words of dialog for the game



Compare that to witcher which announced The Witcher 2 (upon doing actual speed gaming tests) is still 50 hours (like first game), has 16 different endings and 4 seperate beginings (huge replay value), and has 130,000 words of dialog for game!



Doesnt take a rocket scientist to guess who gets my money in Q1 of 2011.

#240
jaikss

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scootermcgaffin wrote...

You'd think that everyone posting their DA:O completion time and all of them being different--from 25 to 100+ would mean that maybe we shouldn't pay too much attention to estimates on length.


This.

My do all&read all DAO run was 45-50h and for the life of me I simply cant understand what do the 100h+ dao players do after the 60-70h mark.So,I imagine my da2 game lenght estimate would vary greatly from an estimate from someone who does manage to break the 100h mark on a playthrough,but it would still obviously be the same amount of content we are playing through,just on a different pace.

#241
AndrahilAdrian

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I think I'm the only one happy to learn that DA2 will be short. I have the following reasons:

A. It means the game is not as rushed as I thought it was.

B. Long, drawn out, open world games (looking at YOU, Elder Scrolls) get very dull after a while. The gameplay becomes repetitive and the story suffers from excess filler. Two thirty minute games are a WAY better use of my time than one 60 minute game.

#242
DragonRageGT

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Dave of Canada wrote...

I wouldn't have minded Dragon Age: Origins itself being shorter, to be honest. I've still got nightmares about Deep Roads and the Fade, they've essentially been the blocks that prevented me from making more than 3-4 playthrough (same with my friends, too).

Calla S wrote...

The long Fade sequence really ticks me off. My most thorough playthrough was 57 hours, I believe, with the Skip the Fade mod. I'll kick my PC over Spartan-style if I have to ever go through the Fade sequence again. The Deep Roads is NOTHING compared to the Fade sequence.

On topic, though, I'm pleased as punch that the game is shorter. I might just be able to complete a few more runs with DA2 than I did with DA:O.



You guys really should try the Fade section with 1)Music off and 2)Frame-buffer effects disabled. (Music off for the Deep Roads too). You might realize that perhaps it was not the place that made you sick.

Fade is actually one of the most fun places in the game, because of the morphs, specially if you try a few morphing combos during battles like Crushing Prison followed by a Hurls and then a Fireball. Well, at least for non mages characters, it's the only place we can have some very different gameplay experience.

Dave of Canada wrote...

HTTP 404 wrote...
Im not sure if I expressed that right its not a big deal, DA2 is looking to be a highly replayable game much like ME2 is compared to 1. (replayablity that is)


I resent that! I beat Mass Effect 2 five times (going on 6) while I beat Mass Effect 18 times!


You are the GT of Mass Effect, DaveGT of Canada! Wear our tag proudly! 18 times on ME1? Wow! I think 6 very comprehensive runs did it for me, specially after learning how many bullets a target can take on Insanity diff.

But ME2, finished it 3 times, always doing all, saving all, mining 1 million resources that I'll never use, but somewhere during my 4th run it hit me and I went "Argh... let me GTFO". I try to resume that run but the game is far from appealing anymore.

If I compare to games like Risen (7 full runs in a row, all in the very same 50 hours mark) or Dead Space (8 full rounds in a row but each round gets a lot shorter. Even starting a crude new char on Impossible to make it challenging again, that game is 13-15 hours long. But it works very well for such type of game, I guess, and considering all the replays, I had a lot of a fun time with them). Most important, I can replay those games today without the "Argh" feeling ME2 gives me.

Someone mentioned Oblivion. Two characters at level 54 with 500 hours each and so far from ever completing the main quest did it with that game too. The "Argh" effect! But hey, 1,000 hours is a hell of a value for my money and with all the mods, they were definitely quality time too.

But The Witcher and Dragon Age: Origins, there will hardly be games with that many quality hours and value. The only thing I dislike in both games is reaching near the end of the story in each run.

Oh wait, there will be The Witcher 2 to rule them all in 2011!

#243
TheMadCat

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The Fade and the Deep Raods really weren't much longer compared to other areas, hell I believe doing the Sacred Ashes area was longer then the Fade. The problem with those two areas it they were just flat out boring, it was slowly trudging along without a whole lot going on aside from repetitive combat. You didn't hate them because they were long, you hated them because they felt long due to their bad designs.

#244
AtreiyaN7

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I must be one of the few people who enjoy the Fade section in DA:O. I can wholeheartedly agree with those who did not enjoy the epic journey through the Deep Roads however. Maybe I'm just claustrophobic though. :P

#245
Guest_Rama Ruma_*

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20-30 hours!!! Oh gosh this has just ruined my web day....

#246
Heimdall

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TheMadCat wrote...

The Fade and the Deep Raods really weren't much longer compared to other areas, hell I believe doing the Sacred Ashes area was longer then the Fade. The problem with those two areas it they were just flat out boring, it was slowly trudging along without a whole lot going on aside from repetitive combat. You didn't hate them because they were long, you hated them because they felt long due to their bad designs.


I'll agree that they certainly felt long.  I think they may have worked better as shorter sequences, but instead they just felt like they went on and on in monotonous repetition

#247
Guest_Rama Ruma_*

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Lord Aesir wrote...

TheMadCat wrote...

The Fade and the Deep Raods really weren't much longer compared to other areas, hell I believe doing the Sacred Ashes area was longer then the Fade. The problem with those two areas it they were just flat out boring, it was slowly trudging along without a whole lot going on aside from repetitive combat. You didn't hate them because they were long, you hated them because they felt long due to their bad designs.


I'll agree that they certainly felt long.  I think they may have worked better as shorter sequences, but instead they just felt like they went on and on in monotonous repetition

They were horrendously long places weren't they? Especially the tunnels.......therefore it succeded in making you feel tiresome. Think about it! :D

#248
The Hardest Thing In The World

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Just let us have another sequence like the Deep Roads but this time litter it with Town Portal scrolls, so those who are complaining can teleport back to town anytime. I have no problems with either Deep Roads or the Fade, they were the highlights of the game.

#249
Morroian

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Akka le Vil wrote...

So far, all the informations have hinted at a new consolized direction : interface, game streamlined, more action, no tactical view, 


There will be a tactical view it just won't be isometric.

#250
MaxQuartiroli

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AtreiyaN7 wrote...

I must be one of the few people who enjoy the Fade section in DA:O. I can wholeheartedly agree with those who did not enjoy the epic journey through the Deep Roads however. Maybe I'm just claustrophobic though. :P


Imho the fade shouldn't be bad at all, the problem to me was just they put it in a wrong and unexpected moment of the game.. When I met the sloth demon I was already tired of all the battles during the climb to Magi Tower, and for tired I mean "physically tired" not annoyed.. (I was playing since many hours)
I usually hate to leave the game when I am near to finish a quest and since I was near to the top level of the tower I was already aimed at the final battles, therefore when the fade sequence started my first thought was "what is this? let's go out from here immediately" ...............................(after a while) "Oh, damn!!!!! "