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Very positive article from Gamers Daily News


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#101
zahra

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TriviaAeducan wrote...

I believe in Bioware! You guys can do it! Encouraging optimism!!!

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I'm right there with you sister!

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But honestly, I'm going to reserve my judgment about the length. Even on this forum thread alone people are reporting different experiences in regards to how long the game was. Power gamers will speed through everything, and some people take their time to walk and experience the world. It's about how you play it. The important thing is the quality of the content. Plus I found DA:O to be tedious a lot of times (Deep Roads gaaaaahhh).

#102
DragonRageGT

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scootermcgaffin wrote...

Yes, I understand, Rage. You're very awesome. The most awesome Dragon Ager that has ever Dragon Aged.


Why, thanks you! you're so sweet!

Let's just say that 10 hours is what I have filmed of Dragon Age, plus expansion and dlc's. That makes about 120 videos and around 823,000 views of them. Big fraking deal right? Still, every time someone says they'll be getting the game because of what they've just watched or how awesome the game is, I'm very happy because I really wanted it to be the most successful game ever. Or at least in its category. Can't compete with games made for the justin bieber audience like console shooters, right?

It's very disappointing to learn each day that DA2 will be far from what Origins is. And how more and more it's aimed to the justin bieber audience.

People want Origins short because they hate Fade and Deep Roads? Those are actually my favourite spot in the game. I had to learn how to enjoy the Fade section really because it would make me sick on my first runs. But that was because of the music, very dissonant and agressive to my ears and the frame-buffer effects.

Turn both those off for the Fade and it's a very enjoyable place. And it's actually so fast that I don't see how can someone complain about it. Unless they don't realize what's making them hate the place.

Deep Roads music is also annoying.

Honestly, DA has some amazing pieces of music but most background music are not very good and I'd say that most people don't even realize that it might be what is making them hate some locations in the game.

Nothing like a good German RPG for awesome background music.

#103
Sago_mulch

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Alodar wrote...

Akka le Vil wrote...

They cut the game's length in half and you say it's "positive" ? Hello ?


The tone of the article is positive -- hence postive, the adjective, describes the noun article.



Alodar  Posted Image


what happens if its talking about destroying the world, would that be positive then?

Sago_mulch

#104
Blacklash93

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Perhaps "ME2 length" was a bad choice of words. That's just around 25-30 hours for me (including sidequests), and DA2's main questline is already supposed to be that long as it also says in the article.

And yeah, TC 2.0. will never be as good as the original. It sounds stupid to pretend otherwise.

Modifié par Blacklash93, 25 août 2010 - 04:19 .


#105
the_one_54321

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RageGT wrote...
People want Origins short because they hate Fade and Deep Roads?

See this really doesn't compute for me. Kids these days need to read more books and expand their attention spans. Don't they still have to read Great Expectations in highschool in America? *shakes head* The deep roads was the most exploratory and battle laden portion of the game. And the Fade was the only portion of the game that gave your control of the PC a completely different feel.

They should just go play Halo or something and stop trying to influence DA which was already awesoem. Quite honestly, the only thing about DA that I thought they needed to improve was the body models and animations.

#106
DragonRageGT

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wowpwnslol wrote...

RageGT wrote...


Oh, playing it on Easy is very fast, no doubt. I wish the amazing elite gamers that finish it in 25 hours on Easy would try that on Nightmare, without 1 injury, with 100% game completion each run.


I've done it solo on nightmare in 40 hours. The game isn't difficult at all.


Too bad you haven't even registered your game so you don't have uploaded your chars, have you? I'd love to check your characters and see if their story time stamp correspond to what you say.

My very best char, remake of my favourite char and done for Awakening, meaning, no DLC items and really rushing through the game but still doing everything, still took me 58 hours. And any registered player here can check it out at http://bit.ly/aXCQzz story tab. That short for http://social.biowar...e=dragonage1_pc and by the bitly statistics I can say that quite a few people were interested in checking him out.

#107
DragonRageGT

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Blacklash93 wrote...

Perhaps "ME2 length" was a bad choice of words. That's just around 25-30 hours for me (including sidequests), and DA2's main questline is already supposed to be that long as it also says in the article.

And yeah, TC 2.0. will never be as good as the original. It sounds stupid to pretend otherwise.


Just checked my ME2 last save on a completed run (I can get myself to keep playing the current one after 13 hrs because the game is not even close to have same replayability of DA:O). It says 56 hours for me. But considering how much time I spent gathering resources with that addictive mini game (hey, I liked it) to have around 1million of each resource (200k element zero), I'd say that answers for half of my game time.

Modifié par RageGT, 25 août 2010 - 04:26 .


#108
zahra

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the_one_54321 wrote...

RageGT wrote...
People want Origins short because they hate Fade and Deep Roads?

See this really doesn't compute for me. Kids these days need to read more books and expand their attention spans. Don't they still have to read Great Expectations in highschool in America? *shakes head* The deep roads was the most exploratory and battle laden portion of the game. And the Fade was the only portion of the game that gave your control of the PC a completely different feel.

They should just go play Halo or something and stop trying to influence DA which was already awesoem. Quite honestly, the only thing about DA that I thought they needed to improve was the body models and animations.


So.. people who didn't like the Deep Roads are kids with ADHD? Urm, have you considered that this might be a matter of personal taste? Isn't that a rather immature way of dealing with viewpoints that are different from yours? The Fade gave me a headache because of the blurry effect and I found the battles in the Deep Roads repetitive (until the Deep Trenches that is). The fact that you think differently doesn't make my opinion less valid, and vice versa.

At least if we're talking about the "adult" way of dealing with differing personal preferences, that is. :wizard:

#109
bambooxfox

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I see we've gone back to the "people who like fast-paced games are all morons/not real gamers/immature children and I don't want you in my fandom" argument.



I actually like the Deep Road and Fade area BGM. And the Fade was interesting the first few times but after a while I just wished I could skip it.



That's just me, though. Story and character development are what I like most about BioWare games. The combat areas are just sequences to work through between plot points.

#110
the_one_54321

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zahra wrote...

the_one_54321 wrote...

RageGT wrote...
People want Origins short because they hate Fade and Deep Roads?

See this really doesn't compute for me. Kids these days need to read more books and expand their attention spans. Don't they still have to read Great Expectations in highschool in America? *shakes head* The deep roads was the most exploratory and battle laden portion of the game. And the Fade was the only portion of the game that gave your control of the PC a completely different feel.

They should just go play Halo or something and stop trying to influence DA which was already awesoem. Quite honestly, the only thing about DA that I thought they needed to improve was the body models and animations.

So.. people who didn't like the Deep Roads are kids with ADHD? Urm, have you considered that this might be a matter of personal taste? Isn't that a rather immature way of dealing with viewpoints that are different from yours? The Fade gave me a headache because of the blurry effect and I found the battles in the Deep Roads repetitive (until the Deep Trenches that is). The fact that you think differently doesn't make my opinion less valid, and vice versa.

At least if we're talking about the "adult" way of dealing with differing personal preferences, that is. :wizard:

Well then your complaint doesn't have anything to do with "it's tooooooo looooooooong" does it? Which is specifically what my post was made in regard to.

#111
Guest_simfamUP_*

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Well 20-40 hours is just about right. I have adapted a rule that a game is worth £1 an hour. Aslong as DA 2 has LOTS of replay ability then I have guessing over 100 hours of gameplay. That's a game worth £100!

#112
sw33t nothings

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Quality does not equal quantity, people! I'd play through 30 hours of air-tight main plot and be happy about it, then have a game that's supposedly 30 hrs, but 15 or so is really just side quest filler.



I think before we all panic about how short this game is, we should take a look at what the variables at everyone else's playthroughs were, look at all the reporting discrepancies in a last couple of articles, take a deep breath, and repeat: quality is not quantity.

#113
klusps

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Umm, the first game took me 90 hours to complete barring DLC. Mass Effect 2 took me about 35 hours. If there's gonna be less content in DA2, the quality better match up with it.

#114
nisallik

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Dragon Age took me 80 hours to complete and Mass Effect 2 took 50 hours. Seems like I'll be getting another long game from BioWare. =)

#115
Harcken

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I got 65 hours out of DA:O and 40ish out of ME2, as long as it takes me 40 hours to complete, I won't whine. However, when devs give a range (i.e. 20-30) it usually means it's closer to the 20 side, which would make me sad :(. We'll see.

P.S. Awakenings took me 18 hours, which I thought was perfect for the expansion and it's story (a very short story can't have a 30 hour game). So here's to hoping DA2 will reveal more in terms of lore, dialog, and that the main storyline will be more complex.

Modifié par Harcken, 25 août 2010 - 05:38 .


#116
NatOreN

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ME2 length, hmm? Disappointing... Looks like a "would you like the rest of your cake" situation a brewin'.

But, I will reserve judgement for now. I'm more of a "stop and stare" kind of gamer, anyway. ;)

#117
mosaiclobster

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I can't believe what this thread has devolved into!



I love DA:O, my first playthrough was about 60 hours. HOWEVER, I'm not going to sit here and suggest that every one of those minutes was precious and necessary, or that I should've played another 20-30 hours to maximize my enjoyment.



It's pretty clear from the huge range of play times being given that people are going to play in the style that they're most comfortable with. If you labor over every side quest and every rare item and every conversation option, I have a feeling DA2 is going to be *considerably* longer than 30 hours. Then, for those who like to play more casually? 30 hours may be just fine.



As someone else already mentioned, the devs never give hard and fast hour estimates for their games. No dev EVER said that DAO was an 80 hour game. This one reviewer says the game is "ME2" length, but we have no real source for that information. Until there's any sort of dev confirmation, I don't get why all these assumptions are being made. Believe me, if you want a 60-80 hour game, you can probably make it happen.

#118
Super_Cat

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"Plus, each ally in your party has specific skills and so you can give control of a situation over to them and let them handle it in their own special way via these dialogs."



I really like this idea. In DAO it felt like most of the time your party would just sit back and let you do everything. They would throw in comments and stuff about the situation but it was uncommon for you to have an option to let them deal with someone or something, though there were some.



Essentially you were the super Warden, handling every non-combat situation, and they were just back up in battles.

#119
Maverick827

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Kordaris wrote...

Never trust game reviewers-most of them are associated with the producers in some way.


You mean never trust game reviews unless they say something that you can spin to be negative and complain about, correct?

Gameplay hours are like pants sizes: everyone has a different metric, and as long as you're still able to use them years later, then it was a good purchase.

#120
Guest_Evewyn_*

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If you follow the OP's link to the article, you will see at the bottom of the page that the author of that article left a comment.  Hopefully I'm allowed to post this:


I’ve seen some discussion in the Bioware forums as to whether or not I am positive about the game. Let me clear that up.
Dragon Age 2 is one of my GDN GamesCom 2010 Top Three. I am extremely positive about it and there is nothing negative in this article aside from the plastic, stiff skin of the character models. And even that has come a long way from what we have seen in many other games.
I hope that helps put all your minds to rest. Would someone please be so kind as to carry that info back to the Bioware Forums? ;)

#121
Guest_Kordaris_*

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To be fair ME2 is far shorter, since there is so little universe and character development. Most of the time you just shoot and shoot. If you take away the shooting then the game will be even shorter.

The same might be the case with DA2-a lot of that gameplay time will probably be just repetitive beat-them-up with new Skeletor Darkspawn.

Modifié par Kordaris, 25 août 2010 - 06:45 .


#122
PoisonTheCity

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In regards to the length - First bit of news that hasn't made me go '^_^'.



But I suppose I expected it. It isn't the end of the world, and I'm sure it'll still be a great game. I wonder how they can fit 10 years into a 30 hour game, it'll probably skip like 5 years and then you'll have to deal with the consequences of whatever choice you made in one big battle (pure speculation on my part). But that isn't necessarily a bad thing, I'm confident that BioWare can handle it well.



Rest of the article is good, especially the improved reactivity in combat.

#123
Wolverfrog

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I fail to see how you could bear to play DA:O for 70+ hours like some people in this thread are saying. Multiple playthroughs, yes, but in one playthrough? The side-quests that weren't personal quests were for the most part terribly dull, and not worth my time.



I got forty hours out of my first playthrough, and thirty out of my second. It was the same with Mass Effect 2.

#124
Krytheos

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You know, I think it's obvious by the different reporting time by each of us that it will likely be VERY different hours of playtime for everyone. I mean, 100 hours for the entire game to me is absurd -- I managed to do all the content read all the entires, etc in around 33 - 40 hours. Sure, I play on Casual, but I don't go to roleplaying games for the absurd difficulty if there is any. I go for the storyline, and as long as DA2's storyline is fine, and the main quest is 20-30 hours, I'll be more than satisfied with the game.

#125
Alodar

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Evewyn wrote...

If you follow the OP's link to the article, you will see at the bottom of the page that the author of that article left a comment.  Hopefully I'm allowed to post this:


I’ve seen some discussion in the Bioware forums as to whether or not I am positive about the game. Let me clear that up.
Dragon Age 2 is one of my GDN GamesCom 2010 Top Three. I am extremely positive about it and there is nothing negative in this article aside from the plastic, stiff skin of the character models. And even that has come a long way from what we have seen in many other games.
I hope that helps put all your minds to rest. Would someone please be so kind as to carry that info back to the Bioware Forums? ;)


Good Find.

I've added it to the original post.

Alodar Posted Image