I started to address your petition in the NWN3 thread, but posted here per DNO's request. I see you made some changes to the other post which addressed some of what I was going to say, so I'll only address what you have here.
Lugaid of the Red Stripes wrote...
I'd like to start putting together a list of demands for a community petition in regards to this new project.
I will be very surprised if you get people to agree on anything but the most basic things.
Also, Cryptic has been working on this for over a year. I do not believe they will scrap everything they have done because people on one forum (or even a few NWN forums) send a petition. As stated above, you are not going to get people to agree. It's just human nature. I really enjoy the NWN games, but have gotten into discussions on the forums about particulars of the game that I like but others did not. Also, while the people who post in the forums are a selection of players, we are a very small selection. Most people do not go to forums unless they are having an issue with the game - and that includes games they like. Even if everyone here agreed on something, that does not mean the majority of the player base would like it.
I think we should also focus more on 'community rights' rather than specific features. For example, rather than demanding that they implement X class, should we demand that we can create custom classes?
We can ask, but I do not think they would be included, unless the game is designed more to serve as multiple PW's, rather than one overarching game. Custom classes risk being unbalanced, and being able to add Uber-Blasty-Basher to the game can easily ruin it for everyone else. Also, custom content makes it difficult to patch, or requires the creator to update after every patch. It's one thing if someone is using custom hot bars that do not work under the latest patch - they just disable to custom bars until the one who made them updates the mod for the patch. But what is someone to do if their maxed-out PC is suddenly unplayable because the patch broke their class. (I don't mean nerfed the class. I mean nothing works.)
How do we feel about being hit up for more money every time they introduce a new class in an expansion pack or DLC?
This is one area I suspect there will be disagreement. I know I prefer free-to-play MMOs because I am limited on my free time. However, if a game is really good, I will pay the fee. (Currently playing Warhammer Online.)
Do we have a 'right' to all 12 base classes, or whatever the basic 4.0 edition book has in it? Ditto for creatures, spells, feats, races, items, etc.
According to the official site, there's only 5 classes, so no to your first question.
For me, at least, I'm more concerned about the new 'Forge' toolset for creating custom quests. What does the new toolset need to enable players to create decent modules for Neverwinter? What I've read about Cryptic's previous efforts is discouraging (no custom areas, no non-combat quests, no multi-linear quests or conversations), but nor do I think a 'light' MMORPG needs a monster toolset like NWN2's Electron. Maybe a return to NWN1-style tile-based areas, and maybe with some guidelines or limitations to 'idiot-proof' the whole module-building process.
From official comments made, your first concern sound like the right answer. There are no modules as we know them. Instead, they are instanced side missions.
Again, lets think about this in terms of rights, the right of the community to build their own adventures that rival the official content in terms of scale and polish.
Sadly, players have no rights. There is no "right" to be able to make custom content, need not mention content better than the main game.