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#51
Seagloom

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Voodoo Extreme Interview



Okay, I'm back on the cautiously optimistic line. I honestly don't know what to make of the Forge system anymore. First I thought it was an external toolset. Then internal, which dismayed me. Now it sounds external again. At this point I'll have no choice but wait and see. Some of the points Jack Emmert made in this interview were very encouraging to me. If nothing else, we may be getting a pretty sweet new D&D game even if it doesn't live up to the legacy of Neverwinters Nights 1&2.

#52
MerinTB

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I've met Jack at a con - he's a down to earth guy, most of the Cryptic people were. I also think they do good work.

I'm very intrigued to see what they do with this property.



Thanks for the interview link!

#53
kamalpoe

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Jack Emmert: We're using the rules as a starting point. There won't be any dice rolling because we want to immerse people in the setting and the more obvious you make the ruleset, the less immersive the game becomes. But we are basing everything we do on DnD 4th Edition. The mechanics have been changed but they'll be familiar. By and large, we're trying to keep as faithful as we could to 4th edition rules.

My head hurts now.

#54
The Fred

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Paradoxical or oxymoronic?

#55
MokahTGS

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VE: How similar / different is Forge going to be from the Aurora toolset of NWN?

Jack Emmert: I would say it's completely different because this is our tool and we're kind of starting from a different philosophical point. We're trying to create a robust set of tools but at the same time you won't need a high degree of technical proficiency. It's still a pretty elaborate toolset but you don't have to tinker with the server and all that because we already have that taken care of.



From that standpoint, we're trying to lower the bar of entry so that everyone who has ever wanted to create their own D&D campaign can do so.




oh good lord...my head hurts now too...

#56
SuperFly_2000

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kamalpoe wrote...

Jack Emmert: We're using the rules as a starting point. There won't be any dice rolling because we want to immerse people in the setting and the more obvious you make the ruleset, the less immersive the game becomes. But we are basing everything we do on DnD 4th Edition. The mechanics have been changed but they'll be familiar. By and large, we're trying to keep as faithful as we could to 4th edition rules.

My head hurts now.

Yeah...I really don't understand this. How can they say that they are staying close to D&D and then he is saying there will be no dice rolls.

Actually a lot of what this guy has been saying is totally contradicting.

#57
dunniteowl

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Well I have to concede that I think what Jack means is that YOU won't be seeing dice rolls and YOU won't be participating in generating the random numbers -- not that there won't be ANY dice rolling in the sense of generating random numbers for success/fails, damage, saves, etc, just that YOU won't see any of that, so YOU can focus on the story, not the mechanics.

Of course, I'm just supposing that's what he really means. Most people do not take the time to qualify their statements, be clear or to be as precise as they could -- for the sake of brevity. Plus, they know what they mean, even if you don't and presume (oftentimes) that you know what they mean too.

just a thought,

dunniteowl

#58
Seagloom

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Rock, Paper, Shotgun Interview

I doubt it will come as a surprise to anyone, but this interview clarifies without a doubt Neverwinter's toolset will not be as robust as the previous games. I'm still choosing not to be judgmental and wait to see how the game turns out; even if it is highly unlikely to succeed BioWare and Obsidian's stellar work.

Modifié par Seagloom, 08 septembre 2010 - 08:52 .


#59
MokahTGS

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 It will be more in-depth than what City Of Heroes did with the mission architect, but perhaps not as technically complex as what the Neverwinter Nights tools were like, or even the Dragon Age tools.


Read: Enhanced Mission Architect...less powerful and you'll most likely have to pay for access to the persistent world part...

#60
The Fred

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To be honset, saying "1-6" is just as good as saying "1d6", but better for people unfamiliar with the "d" system. Of course, 2d4 is not the same as 2-8 etc but I can kind of see the case for a simple "random number" generation rather than dice, though it does move away from what really makes it D&D.

#61
painofdungeoneternal

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Hiding die rolls means we have no way to know if they are following D&D rules or not, we will have to assume we roll a 1 or a 20 on hits or misses that seem odd. Should lower the complaints, and likely allow them to ignore errors in the rules and focus on things besides the mechanics, hopefully those errors are minor enough that it's a non issue ( assuming it's not using mechanics from star trek to begin with and a reskinning on top of that ).

#62
Shallina

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There are dice roll on every RPG. You nevers hit for the same value but for a value in a range.



Let's see how they do it. I hope they'll make a full game and not half a game like they did with their 2 last MMO.

#63
dunniteowl

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I stand in front of my earlier statement. We might not see them, but they're there.

dno

#64
The Fred

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Some games do actually have you dealing set amounts of damage. You could argue that's fairer.

#65
nicethugbert

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Maybe they'll go for constant damage and use the AC difference as a factor.

#66
Lord Trigan

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Thanks for the links to the interviews. It was good to see Jack at least admit to the problems with Champions and STO. It remains to be seen, however, if they can turn things around and create a quality game. Personally, I'd still rather see Bioware doing the game.

#67
Seagloom

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OnlineWelten Interview

I linked directly to the english translated half of that interview. Now I'm confused about the Forge system... again. Some aspects are clear while others are too darn ambiguous. It does disappointment me that autonomous modules seem impossible under this design, but at least there may be some sort of DM client. I'm definitely sticking to a wait and see approach. :pinched:

Modifié par Seagloom, 11 septembre 2010 - 07:47 .


#68
RazorrX

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You know, I am actually kind of excited about this. I liked Champions okay, and star trek online was fun to beta (did not buy though). I played DDO for 4 years, and enjoyed parts of it very much (hence why I played so long).



I am going to give them the benefit of the doubt and hope for something fun.

#69
Quixal

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Maybe I just set my bar too high these days but "okay" isn't good enough for me. I would just as soon find something good or even great. If there is nothing matching those expectations on the horizon, I am happy to continue playing older games I love.



At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.

#70
SuperFly_2000

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Quixal wrote...
At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.

Lovely logic there.

Isn't GW the archetype of a mainstream, childish, WoW-looking MMO?

#71
Seagloom

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Not at all. The original Guild Wars was not very MMO-like at all. Detail by detail comparison aside, Guild Wars is largely instanced and 100% free to play. WoW is not free and has large zones that are not instanced mixed with areas that are. If you examine the actual gameplay the differences become even more pronounced. Also in my opinion its graphics are not childish, they are stylized. You want a truly childish looking online game? Check out something like Ragnarok Online. *That* has a childish presentation.

Lastly, I think what Quixal meant (correct me if I'm wrong) is that if he were to play online, he rather it be GW2 than Neverwinter. I'm not fond of MMOs either but Guild Wars 2 has several interesting innovations that may actually bring something different to online play, finally. Whereas Neverwinter seems like typical Cryptic fare based on what we are privy to.

If I had a choice between a company that has a positive track record creating a somewhat innovative game, or a game from a developer with a negative reputation releasing something a bit samey, which of the two games would it make sense to buy?

Modifié par Seagloom, 23 septembre 2010 - 01:13 .


#72
Quixal

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SuperFly_2000 wrote...
Lovely logic there.

Isn't GW the archetype of a mainstream, childish, WoW-looking MMO?

I would respond but Seagloom stated my opinion just as well or better than I could. Of the MMO out or on the way, the GW franchise is the least like the childish, WoW-looking MMOs. I have my reservations there as well, but not nearly so many as I have about NWN Online.

#73
The Fred

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Yeah, like Quixal I don't really like playing MMOs. If I want to play with friends, I can play multiplayer (in a game with MP, ofc). MMOs are more for playing with strangers, which is a bit hit-and-miss for my liking. I too would probably rather play GW2 than an online NWN, because if I want to play NWN, I'll play the proper one, and at least that way, if I don't like GW2 I've only payed the cost of the account and yet can still come back to it to try it out again whenever I want (for free).

And as Seagloom quite nicely said, GW is quite the opposite of a "mainstream, childish, WoW-looking MMO". Admittedly I don't play WoW but if anything I'd say GW is less mainstream, more "grown-up" and not very WoW-looking. In GW they've allowed you to do almost everything by yourself if you're so inclined and cut down on a lot of the grind (yes you have to grind a lot to get rare stuff but it's mostly cosmetic).

Of course, we digress. Certainly I will probably keep an eye out for this NWN Online, and watch it with interest, and I too reserve the right to change my opinion on *anything*, but I can't really see myself playing it.

Modifié par The Fred, 25 septembre 2010 - 03:25 .


#74
The Fred

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Oh it seems the forum ate my reply...
Well, to sumarise, it was something like:

Quixal wrote...

At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.

... and ...

Seagloom wrote...

Not at all. The original Guild Wars was not very MMO-like at all. Detail by detail comparison aside, Guild Wars is largely instanced and 100% free to play. WoW is not free and has large zones that are not instanced mixed with areas that are. If you examine the actual gameplay the differences become even more pronounced. Also in my opinion its graphics are not childish, they are stylized.

... and ...

Seagloom wrote...

I'm not fond of MMOs either but Guild Wars 2 has several interesting innovations that may actually bring something different to online play, finally.

... or, basically "What Quixal and Seagloom said".

EDIT: OK sorry for that, it didn't eat my replay after all, it was just invisible for some reason... man I miss the old forums.

Modifié par The Fred, 25 septembre 2010 - 03:25 .


#75
MindYerBeak

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MMOs are taking a hit, hence the Free2Play options coming out on all MMOs. It could boost their memberships by as much as 500%. NeverQuest 2 is also going F2P. It stands to reason that NWN Online, if an MMO, will also go the same way.



MMOs are designed to suck you dry of your money. It would take forever to travel from A to B on foot, so you can buy a horse at the online store, for example. To get anywhere in Eve Online you need to play for a YEAR in order to become proficient, 3 years before some of the better guilds will accept you. You zip off to mine an asteroid only to find a Guild has been there before you and mined everything in site. Then there are the spammers, twits and campers to contend with, and level 60s PVPing the n00bs. I had enough of such aggro on NeverQuest and have never played MMOs since. If NWN Online is an MMO you can be sure such problems will exist, and Atari, being the greedy beast it is, will try and fleece as much cash as it possibly can from players.



Game companies target the 10 to 25 age group, they don't cater for us Old Fogeys, hence an abundance of First Person Shooters and too few simulations and RPG games. Even Dragon Age is reminiscent of an FPS at times, with a little RPG thrown in. An overwhelming number of baddies caters for the FPS crowd. That's how it seems to me at times. A Neverwinter MMO is unlikely to peek my interest, unless it's outstanding and free from spammers/campers, which is unlikely. All MMOs suffer from such problems.