About Neverwinter Online
#51
Posté 03 septembre 2010 - 02:04
Okay, I'm back on the cautiously optimistic line. I honestly don't know what to make of the Forge system anymore. First I thought it was an external toolset. Then internal, which dismayed me. Now it sounds external again. At this point I'll have no choice but wait and see. Some of the points Jack Emmert made in this interview were very encouraging to me. If nothing else, we may be getting a pretty sweet new D&D game even if it doesn't live up to the legacy of Neverwinters Nights 1&2.
#52
Posté 03 septembre 2010 - 02:10
I'm very intrigued to see what they do with this property.
Thanks for the interview link!
#53
Posté 03 septembre 2010 - 02:14
My head hurts now.
#54
Posté 03 septembre 2010 - 04:29
#55
Posté 04 septembre 2010 - 06:31
VE: How similar / different is Forge going to be from the Aurora toolset of NWN?
Jack Emmert: I would say it's completely different because this is our tool and we're kind of starting from a different philosophical point. We're trying to create a robust set of tools but at the same time you won't need a high degree of technical proficiency. It's still a pretty elaborate toolset but you don't have to tinker with the server and all that because we already have that taken care of.
From that standpoint, we're trying to lower the bar of entry so that everyone who has ever wanted to create their own D&D campaign can do so.
oh good lord...my head hurts now too...
#56
Posté 06 septembre 2010 - 11:21
Yeah...I really don't understand this. How can they say that they are staying close to D&D and then he is saying there will be no dice rolls.kamalpoe wrote...
Jack Emmert: We're using the rules as a starting point. There won't be any dice rolling because we want to immerse people in the setting and the more obvious you make the ruleset, the less immersive the game becomes. But we are basing everything we do on DnD 4th Edition. The mechanics have been changed but they'll be familiar. By and large, we're trying to keep as faithful as we could to 4th edition rules.
My head hurts now.
Actually a lot of what this guy has been saying is totally contradicting.
#57
Posté 06 septembre 2010 - 02:36
Of course, I'm just supposing that's what he really means. Most people do not take the time to qualify their statements, be clear or to be as precise as they could -- for the sake of brevity. Plus, they know what they mean, even if you don't and presume (oftentimes) that you know what they mean too.
just a thought,
dunniteowl
#58
Posté 08 septembre 2010 - 08:44
I doubt it will come as a surprise to anyone, but this interview clarifies without a doubt Neverwinter's toolset will not be as robust as the previous games. I'm still choosing not to be judgmental and wait to see how the game turns out; even if it is highly unlikely to succeed BioWare and Obsidian's stellar work.
Modifié par Seagloom, 08 septembre 2010 - 08:52 .
#59
Posté 08 septembre 2010 - 08:54
It will be more in-depth than what City Of Heroes did with the mission architect, but perhaps not as technically complex as what the Neverwinter Nights tools were like, or even the Dragon Age tools.
Read: Enhanced Mission Architect...less powerful and you'll most likely have to pay for access to the persistent world part...
#60
Posté 08 septembre 2010 - 09:46
#61
Posté 08 septembre 2010 - 10:22
#62
Posté 08 septembre 2010 - 11:16
Let's see how they do it. I hope they'll make a full game and not half a game like they did with their 2 last MMO.
#63
Posté 09 septembre 2010 - 04:11
dno
#64
Posté 09 septembre 2010 - 08:24
#65
Posté 09 septembre 2010 - 02:13
#66
Posté 09 septembre 2010 - 07:01
#67
Posté 11 septembre 2010 - 07:46
I linked directly to the english translated half of that interview. Now I'm confused about the Forge system... again. Some aspects are clear while others are too darn ambiguous. It does disappointment me that autonomous modules seem impossible under this design, but at least there may be some sort of DM client. I'm definitely sticking to a wait and see approach.
Modifié par Seagloom, 11 septembre 2010 - 07:47 .
#68
Posté 22 septembre 2010 - 06:32
I am going to give them the benefit of the doubt and hope for something fun.
#69
Posté 22 septembre 2010 - 07:36
At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.
#70
Posté 23 septembre 2010 - 12:07
Lovely logic there.Quixal wrote...
At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.
Isn't GW the archetype of a mainstream, childish, WoW-looking MMO?
#71
Posté 23 septembre 2010 - 12:55
Lastly, I think what Quixal meant (correct me if I'm wrong) is that if he were to play online, he rather it be GW2 than Neverwinter. I'm not fond of MMOs either but Guild Wars 2 has several interesting innovations that may actually bring something different to online play, finally. Whereas Neverwinter seems like typical Cryptic fare based on what we are privy to.
If I had a choice between a company that has a positive track record creating a somewhat innovative game, or a game from a developer with a negative reputation releasing something a bit samey, which of the two games would it make sense to buy?
Modifié par Seagloom, 23 septembre 2010 - 01:13 .
#72
Posté 24 septembre 2010 - 08:56
I would respond but Seagloom stated my opinion just as well or better than I could. Of the MMO out or on the way, the GW franchise is the least like the childish, WoW-looking MMOs. I have my reservations there as well, but not nearly so many as I have about NWN Online.SuperFly_2000 wrote...
Lovely logic there.
Isn't GW the archetype of a mainstream, childish, WoW-looking MMO?
#73
Posté 25 septembre 2010 - 03:20
And as Seagloom quite nicely said, GW is quite the opposite of a "mainstream, childish, WoW-looking MMO". Admittedly I don't play WoW but if anything I'd say GW is less mainstream, more "grown-up" and not very WoW-looking. In GW they've allowed you to do almost everything by yourself if you're so inclined and cut down on a lot of the grind (yes you have to grind a lot to get rare stuff but it's mostly cosmetic).
Of course, we digress. Certainly I will probably keep an eye out for this NWN Online, and watch it with interest, and I too reserve the right to change my opinion on *anything*, but I can't really see myself playing it.
Modifié par The Fred, 25 septembre 2010 - 03:25 .
#74
Posté 25 septembre 2010 - 03:24
Well, to sumarise, it was something like:
... and ...Quixal wrote...
At this point, I have no intention of playing NWN Online. I do reserve the right to change my mind but it is highly unlikely given that I dislike MMOs and am already going to be giving GW2 a shot.
... and ...Seagloom wrote...
Not at all. The original Guild Wars was not very MMO-like at all. Detail by detail comparison aside, Guild Wars is largely instanced and 100% free to play. WoW is not free and has large zones that are not instanced mixed with areas that are. If you examine the actual gameplay the differences become even more pronounced. Also in my opinion its graphics are not childish, they are stylized.
... or, basically "What Quixal and Seagloom said".Seagloom wrote...
I'm not fond of MMOs either but Guild Wars 2 has several interesting innovations that may actually bring something different to online play, finally.
EDIT: OK sorry for that, it didn't eat my replay after all, it was just invisible for some reason... man I miss the old forums.
Modifié par The Fred, 25 septembre 2010 - 03:25 .
#75
Posté 28 septembre 2010 - 09:22
MMOs are designed to suck you dry of your money. It would take forever to travel from A to B on foot, so you can buy a horse at the online store, for example. To get anywhere in Eve Online you need to play for a YEAR in order to become proficient, 3 years before some of the better guilds will accept you. You zip off to mine an asteroid only to find a Guild has been there before you and mined everything in site. Then there are the spammers, twits and campers to contend with, and level 60s PVPing the n00bs. I had enough of such aggro on NeverQuest and have never played MMOs since. If NWN Online is an MMO you can be sure such problems will exist, and Atari, being the greedy beast it is, will try and fleece as much cash as it possibly can from players.
Game companies target the 10 to 25 age group, they don't cater for us Old Fogeys, hence an abundance of First Person Shooters and too few simulations and RPG games. Even Dragon Age is reminiscent of an FPS at times, with a little RPG thrown in. An overwhelming number of baddies caters for the FPS crowd. That's how it seems to me at times. A Neverwinter MMO is unlikely to peek my interest, unless it's outstanding and free from spammers/campers, which is unlikely. All MMOs suffer from such problems.





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