About Neverwinter Online
#101
Posté 06 octobre 2010 - 12:39
#102
Posté 06 octobre 2010 - 03:02
I was in beta for STO and saw the train wreck that was going to be. Rarely were beta testers even able to play (maybe 1 or 2 times a week for a few hours - mostly 1 time a week for about 3 or 4 hours) there were massive bugs that were getting reported constantly, players were saying to either open up more playtime or delay the game, etc. I think Klingons only got added in as a playable race a week or so before launch. It was obvious that the beta testers were not being listened to.
Now MAYBE they learned from that. But to say they were SHOCKED at the negative reviews when the Beta was full of people saying "Do Not Launch Yet!" ??? wow. Just wow.
NWNO has a chance to be something quite cool. *IF* they can get the ducks in a row and actually understand what NWN and NWN2 were about. I know from Atari's perspective they were about MONEY! money money money! And I think it is because Atari sees all the people playing NWN online right now that they are thinking "Look at that cash flow we are missing out on!"
But from the people who spent the money, and purchased the game they were about something else.
Some, but not all players of NWN played online.
Some of them used the toolset (and some did so quite well).
What most did was buy a D&D based game.
Now IMO the online and toolset is why the game lasted as long as it has (both NWN and NWN2).
Would I love a NWN3 with a new graphics engine (So that the player characters were not so ugly)? Oh hell yes. Would I want a toolset where I can again immerse myself making dungeons and working on PW? You betcha!
And for me - do i mind if there is a monthly fee? No. Not as long as I get regular content updates for that fee. More classes, more races, more tools for the toolset, more dungeons professionally crafted, armor customization, etc. hell even new hair styles, etc.
#103
Posté 06 octobre 2010 - 03:15
I can't say that I'd like to play a game with a monthly subscription, though I am still very much on the fence with UGC and their smaller conceptual Online Mini Game, which even if it's 4.0ed based, could be a smarter way to go than pure MMO madness.
And that interviewer? Hmmph! Can you say, basically clueless about NWN/2? Just remember, not all gamers are RPG gamers and not all interviewers are True, dyed-in-the-wool gamers with the cred that is so obviously apparent in the many talented and creative folks who frequent these forums. So, instead of taking him out back and shooting him, we should simply take him out to the woodshed and have him select the hickory switch.
Meanwhile, I sit atop the old dead oak tree, gazing across the fields, listening here and looking there, all the while waiting to see what ultimately runs across my kill zone.
dno
#104
Posté 06 octobre 2010 - 04:49
From my impression cryptic does not do that very well, which is a good thing and a bad thing as every once in a while you can come up with something great despite what your customers think. However that is more luck than anything else. Now this does not mean that those claiming it has to be free or else are who you have to listen to, but you need to understand what the players value and are looking for, and solve the problems they see in previous games they play.
Even OEI i wish listened early in development prior to release, they were all about listening after they realized there were major issues, but by then it was all sunk costs and they had to band aide existing systems.
The reason a PW does better than a commercial game, is we are closer to our players, low in the trenches.
A commercial dev in contrast is also listening more to the accounting department who focuses just on visible costs, who uses real facts instead of ranting about wanting everything for nothing. The issue is that those folks ranting are who pay for that accountant, and accountants cannot measure the "wow" factor that gives players a reason to play it instead of some other game. The marketing "wow" factor lasts for about a day, that "wow" has to be built into the game from the get go and at launch.
( wow being excitement, not an acronym for that successful game which show cases what listening to customers delivers in the long run )
Unless they co-opt the NWN1 and NWN2 community somehow, and give them good reasons to leave our current game of choice, our community overall is going to be their biggest competitor, we are basically free to play since most already own a copy, and we have far too many module makers and PW admins making new adventures which can focus on the needs of very small niche minorities. We are all waiting on NWN3, the ultimate D&D game, NWNO might be it, but i don't think so, it really seems more like repackaging of existing systems. Whoever makes this mythic NWN3 is going to own the market, but with the comments i am seeing it really seems like the only way it's going to happen is via a fan made game engine.
Modifié par painofdungeoneternal, 06 octobre 2010 - 04:49 .
#105
Posté 06 octobre 2010 - 04:59
And for me - do i mind if there is a monthly fee? No. Not as long as I get regular content updates for that fee. More classes, more races, more tools for the toolset, more dungeons professionally crafted, armor customization, etc. hell even new hair styles, etc.
This seems like an odd statement to me considering this is exactly what we have from the NWN and NWN2 communities for free.
Cryptic is thinking that this will be a cash cow, but they are asking the players the wrong questions. There are hundreds of players on NWN and NWN2 PWs because it is quality online play with friends for free. Ask PWs to charge their players a monthly fee and watch those same PWs collapse in under a week.
Some people might spend the money on a half-arsed quasi online RPG...but really, I don't see this as a win for Cryptic.
You have several types of comsumers right now in NWN 1/2 Community: Players, Player/Builders, Builder/Players, and Builders.
The players really only want something to play and have little interest in making anything. They might pay to play, but why wouldn't they just play on current PWs or free MMOs such as DDO or Guild Wars 2.
Player/Builders really play most of the time, but like to dabble in making things in a toolset and enjoy occasional DMing. They might might pay, but in reality they have a very powerful toolset already in NWN 1/2 and you are asking them to pay for something they already have for free.
Builder/Players spend a lot of time in the toolset and are used to the power of building anything they can imagine. They play a little to blow off steam and that takes the shape of free MMOs or other games entirely. I do not see this group paying for something they already have.
Builders spend all of their time in the toolset, tweaking, molding adventures or PWs. These are the PW admins, the SP Module builders, the CC artists that do this because they enjoy creating. They do this because it's a free hobby. They are not going to pay for the privilege.
Cryptic might see a small % of people trying this out, and to be honest, if things shape up I might try it, but not if I have to pay monthly. There are too many other free options. They day of the subscription based game are numbered. Read that stealth researcher!
#106
Posté 06 octobre 2010 - 08:03
MokahTGS wrote...
And for me - do i mind if there is a monthly fee? No. Not as long as I get regular content updates for that fee. More classes, more races, more tools for the toolset, more dungeons professionally crafted, armor customization, etc. hell even new hair styles, etc.
This seems like an odd statement to me considering this is exactly what we have from the NWN and NWN2 communities for free.
There are some community things that are quite good, some not so good, etc. but the biggest reason?
Graphics and engine updates.
NWN and NWN2 are both not very good graphic by todays standards. I would take the so called "cartoony" higher end graphics of Champions vs the not very good (In my opinion) graphics of NWN2.
DDO when it first started had some very nice graphics, the engine was close to D&D, combat was active and fun, dungeons had real traps vs red spots on the ground, etc.
To pay a small fee (2 movies a month or so in most pay to play mmos) to get regular updates, professional classes that are not patched add ons, professional races with models, animations, etc. yeah that is not a problem for me.
Cryptic is thinking that this will be a cash cow, but they are asking the players the wrong questions. There are hundreds of players on NWN and NWN2 PWs because it is quality online play with friends for free. Ask PWs to charge their players a monthly fee and watch those same PWs collapse in under a week.
Atari and Cryptic do not want hundreds, they want thousands. I played for a long time in PW in NWN1. I played SP only for nwn2. I helped run a couple of PW, built, dmed, etc. and it was both fun and rewarding as I got to know a lot of players, had a blast running server wide events, etc. I had a lot invested into them, but even I saw the number of players playing online dropping as the game got older and older and more and more dated. I even had players come to me and say they were leaving because they were just tired of NWN and were waiting for the sequel.
Some people might spend the money on a half-arsed quasi online RPG...but really, I don't see this as a win for Cryptic.
DDO when it first started had several hundred thousand players. Now DDO slowly died, but if you take into account the initial sales of boxes/games, then add a year play time for it to drop by half, etc. DDO made Turbine a lot of money. Not nearly as much as they had hoped, and that can be blamed for many things (not to get off topic here). But the fact is: people will come to NWNO. Now if they STAY . . . that is the thing that Cryptic is hoping for. In fact once DDO went FTP hybrid model I think its revenue went up 500% or so in the first six months. So again, people will come.
Guess how much Atari is making off of the PW online play for NWN1 and NWN2? Zero.
over 80 mil (a guess) for DDO and zero for NWN. It makes sense from a business perspective to try and make money off of the online play. It is a nice income, and the one gaming market that rose last year was the online market.
You have several types of comsumers right now in NWN 1/2 Community: Players, Player/Builders, Builder/Players, and Builders.
The players really only want something to play and have little interest in making anything. They might pay to play, but why wouldn't they just play on current PWs or free MMOs such as DDO or Guild Wars 2.
Player/Builders really play most of the time, but like to dabble in making things in a toolset and enjoy occasional DMing. They might might pay, but in reality they have a very powerful toolset already in NWN 1/2 and you are asking them to pay for something they already have for free.
Builder/Players spend a lot of time in the toolset and are used to the power of building anything they can imagine. They play a little to blow off steam and that takes the shape of free MMOs or other games entirely. I do not see this group paying for something they already have.
Builders spend all of their time in the toolset, tweaking, molding adventures or PWs. These are the PW admins, the SP Module builders, the CC artists that do this because they enjoy creating. They do this because it's a free hobby. They are not going to pay for the privilege.
Why play an old outdated engine and graphics when you can have a new engine and graphics? Why play a game that is no longer supported by the designers when you can play one that is?
Taking that exact same arguement and lets extrapolate - Say Bioware anounced that they were making NWN3 but that it was a totally new engine, etc. Why would anyone pay for that when they have NWN1 and NWN2? Because it would be an update.
NWNO in what ever form it takes is going to be the next NWN. Many will not play it. Many will.
Cryptic might see a small % of people trying this out, and to be honest, if things shape up I might try it, but not if I have to pay monthly. There are too many other free options. They day of the subscription based game are numbered. Read that stealth researcher!
Again, look at the numbers for DDO. It started out huge, there were 12 servers that were lagging bacause of population. The markets, etc. were crowded. Heck on one aniversary event the servers crashed because so many logged in at one time. That was when it was pay to play.
People played DDO because it was "Dungeons and Dragons" Online. The biggest compaint was that the setting was Eberron. Many people said that if there was ever a Forgotten Realms MMO they were gone in a heartbeat.
Guess what? NWNO is coming, it will have a lot of people at the start. Now I am not saying that every die hard NWN player is going to give it a whirl. Not by a long shot. But the people building and playing the PW are not the bulk of people who purchsed the game. Bioware once said that it was a fraction of the total game sales.
Where Cryptic needs to get in gear is to figure out how to KEEP those people who do come to try it.
#107
Posté 06 octobre 2010 - 08:25
I play LOTRO and DDO becuase they are free. and if they were not, I would not be able to stand those "thousands of players" who only want the next level or the next uber item.
Graphcis are nice, but they do not make a game good.
I have high hopes for NWNO and hope they adopt the F2P model with micro transactions. I will jsut have to wait and find out.
#108
Posté 06 octobre 2010 - 08:46
Most of those you describe show up for a week and are gone after the game is old news. They buy anything. DDO never really got played until it went free. They will charge for it, then they will lower the price, all maximizing dollars.
Some folks want things done by a pro regardless of how good things are done by the pros. They don't see fans capable of doing the same level. They never played Misery stone, nor do they get that the same folks working in the community often end up working for real gaming studios, nor do they look at the official scripts. The worst thing is the NWNO is not going to give us pro tools like we got in dragon age, NWN1 and NWN2.
#109
Posté 06 octobre 2010 - 09:56
Now I am not arguing with anyone, I am simply stating my opinions, etc. but the facts are that DDO did have a fairly sucessful launch. It did NOT sustain those numbers though. That is the key problem. My understanding is EA has said that if SW:TOR has less than X amount of players it will be a failure (I think a million?). That is unrealistic in this market.
The reason I prefer professional content is that it is often leveraged with the core engine. There are many awesome mods/haks for NWN and NWN2. I love what the custom content team makes, quite a bit of it is really awesome. I cant play DA:O without a few of them either. That said no matter how good the player base is they can not change the core game. They can paint faces/heads to look better but they still look bad (NWN2), etc. You can add classes but for the most part they do not have custom animations as well. You can give characters wings, but they cant fly, etc.
To be totally honest, there are players still playing Baldurs Gate. There are players who simply do not and will not change. Those are not the target audience for the game. Would Cryptic/Atari like to get some of them? Sure. But is it planning on them? No.
One of their main targets is probably the players who played or are playing DDO. Then the players who played NWN and NWN2 but are not die hards. They should be trying for the PnP players, etc.
It is my hope that they go the hybrid model that DDO has gone to, but they probably will start out pay per play.
On cash per entertainment: I can eat at home cheaper than eating out. I can stay home and never do anything, etc. but I choose to go out, visit friends, go for drinks, go to movies, etc. and thus I spend money for entertainment, a online game is the same to me. Now I understand that others feel differently, but the arguement for Online games is no less valid than the arguement against.
#110
Posté 07 octobre 2010 - 01:20
#111
Posté 11 octobre 2010 - 04:46
#112
Posté 11 octobre 2010 - 04:53
MokahTGS wrote...
Bump to get this stickied...
Heh, and I had been considering a flippant comment about locking this thread for being off-topic
But I figured in the interest of something newsworthy going on, the moderators have allowed this discussion to contiune.
However little this monstrosity has to do with NWN2 or Dungeons and Dragons.
Harumph!
Modifié par Dorateen, 11 octobre 2010 - 04:54 .
#113
Posté 11 octobre 2010 - 06:19
#114
Posté 11 octobre 2010 - 08:31
So not just yet.
dno
#115
Posté 12 octobre 2010 - 04:12
Even many of the Lifetime sub apologists over on the STO forums have given up hope.
I saw something on the STO forums that really rang true --
"Cryptic are the used car salesmen of game developers."
Modifié par Grovermancer, 12 octobre 2010 - 04:16 .
#116
Posté 12 octobre 2010 - 07:49
Modifié par Mirika12, 12 octobre 2010 - 07:50 .
#117
Posté 13 octobre 2010 - 08:11
I don't expect all people to be like NWN players, but I would expect an interviewer to do some research about the topic he's interviewing someone on, and I'd also expect a game producer to research what game they're making a sequel to (though if anything, the interviewer seemed to know less).
I also don't have a problem with MMOs which require fees... I just don't play them. Like Hellfire, I don't really think they're worth it. That's my choice, though.
Also, I'd rather buy new expansions or whatever for NWN to get new engine features and things (like buying SoZ to get Overland maps, which I still mean to do as soon as I get enough time to play it) and support the game that way rather than shell out a monthly fee and *hope* I get those things. I know there's arguably more money in MMOs and things, but it sometimes seems like Atari didn't want NWN to succeed (I mean they cancelled the NWN1 Premium Modules, gave NWN2 next to no advertising, then all the fuss with MoW which really hurt it, etc).
Modifié par The Fred, 13 octobre 2010 - 08:11 .
#118
Posté 14 octobre 2010 - 01:34
http://www.facebook....131453073571589
If you happen to be on facebook please click like. Help send a message!
Also: They seem to be trying to build something of a community on this Facebook page: http://www.facebook....NeverWinterGame
So if you want to talk to them, that seems to be the place.
- Bar
Modifié par barfoobaz, 14 octobre 2010 - 01:34 .
#119
Posté 14 octobre 2010 - 03:02
#120
Posté 14 octobre 2010 - 04:41
Atari should have either let BioWare or Obsidian develop a real NWN3. To try and make an MMO of this fabled D&D RPG... with CRYPTIC developing it, has to be one of the biggest and dumbest moves ever in the video-game industry, it is like throwing money at failure; no wonder Atari is hitting a hard deficit. Honestly, you don't need any economic education to see that this was one of the most stupidest choices of a sequel for the NWN franchise.
I'd rather have the NWN series dying with some dignity than have it turned into some psuedo WoW garbage.
I definitely won't be buying this game.
#121
Posté 14 octobre 2010 - 05:38
Modifié par maglalosus, 14 octobre 2010 - 05:41 .
#122
Posté 14 octobre 2010 - 06:49
maglalosus wrote...
This is great news! Finally a new NWN game written by Salvatore no less.... and it seems to be a single player aswell if you want it to be.
Join date today. With my newfound paranioa of guerrila marketers I find your enthusiasm troubling...
#123
Posté 14 octobre 2010 - 08:11
(This is all tongue in cheek. I love the enthusiasm of those who don't know a thing about what they're saying. It's amusing.)
dunniteowl
#125
Posté 14 octobre 2010 - 08:34
Trent Oster - I'd advise caution with "inspired by" in the following quote; "I would say we're being inspired by D&D, not slavishly trying to copy." A core part of the IP value is the rules and the balance they bring. The fans of the series can be hard on interpretations of the rules system.





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