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About Neverwinter Online


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#126
BardKesnit

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dunniteowl wrote...
Last I checked, R. A. Salvatore is a commissioned writer of novels, who is planning yet another Trilogy of FR Books that center around Never Winter a 100 years after 3.5ed died. The game NWN Online is being done by Cryptic Studios, wholly owned by Atari and I am pretty dolgone sure that if they could hook Mr. Salavatore into writing dialogue, they'd certainly be saying so. dunniteowl


I saw a Salvatore book at Border's a few days ago that specifically said it was connected to NWNO.

#127
barfoobaz

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BardKesnit wrote...

dunniteowl wrote...
Last I checked, R. A. Salvatore is a commissioned writer of novels, who is planning yet another Trilogy of FR Books that center around Never Winter a 100 years after 3.5ed died. The game NWN Online is being done by Cryptic Studios, wholly owned by Atari and I am pretty dolgone sure that if they could hook Mr. Salavatore into writing dialogue, they'd certainly be saying so. dunniteowl


I saw a Salvatore book at Border's a few days ago that specifically said it was connected to NWNO.


Well its definitely part of the marketing push.

This next year, I think, WotC is focusing on the 4e version of Forgotten Realms and NWO (Not NWNO, btw -- no nights). It'll be interesting if they can fill in the gaps enough to heal the wounds they did to the environment there. Dropping almost entirely undocumented places and cultures in amongst the very familiar and reasonably well detailed campaign setting.

But no don't think Salvatore is directly involved with the game design, you'd think they would be screaming that from the roof tops.

- Bar

#128
kamalpoe

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Most likely is that he wrote the books and NWO will tie into themes or events somehow. He may be outlining large plotlines or even main plot stuff. No point in speculating since no one has said exactly what his involvement level is.



Bringing in a well known writer of novels doesn't necessarily make a game a success. Advent Rising had Orson Scott Card working on it. Planned as a trilogy, it did not do well enough to get a sequel.

#129
MokahTGS

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kamalpoe wrote...

Most likely is that he wrote the books and NWO will tie into themes or events somehow. He may be outlining large plotlines or even main plot stuff. No point in speculating since no one has said exactly what his involvement level is.

Bringing in a well known writer of novels doesn't necessarily make a game a success. Advent Rising had Orson Scott Card working on it. Planned as a trilogy, it did not do well enough to get a sequel.


Here's what we know about his involvement:

In your press release you also mentioned that you are working closely with R. A. Salvatore in creating the game. Is he going to be heavily involved in the project? 

Jack Emmert: 
He is writing a trilogy that's set in Neverwinter and from a storyline perspective much of our game ties in to what his novel is doing. So from that standpoint we've had many creative meetings back and forth. We're taking his novel and his characters and seeing how we can thread that into our game. It's a cooperative thing where he's got his novels and he's been happy to share ideas back and forth. Obviously with Wizards of the Coast too, we've been in story meetings, hashing things out. He's a brilliant author and I don't want to say that Cryptic is in any way setting the storylines for his trilogy. It's more like he has some great ideas and stories for Neverwinter.



#130
dunniteowl

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Written by maglalosus
This is great news! Finally a new NWN game written by Salvatore no less.... and it seems to be a single player aswell if you want it to be.


I think if you read what was written and then re-read my response, plus all the other stuff that's come before (I have fully commented on this previously and have no requirement to go back and review for others) then you'll see that my statement in regard to the level of ignorance displayed is wholly on the mark and I stand by it.

Ignorance is only not knowing.  Stupid is not being able to know.  I make no insults.  I just report in this case.

R. A. Salvatore has already written most of the Trilogy.  The first book was supposed to be out already and I think the final one is supposed to be released coincident with the game.  Gauntlgrym was just released on the 5th of this month.  For more information see this: EVERYWHERE, IT’S NEVERWINTER

Also, add in what Mokah quoted above and you can easily see that the phrase: "Finally a new NWN game written by Salvatore no less,"  is exactly as I said.  Ignorant.  There is no way R. A. Salvatore is writing the game.  That he participates in group call sessions and tosses out breadcrumbs is one thing,   Writing the game is quite another.

That said, the fact that Cryptic is actually getting input from him speaks well, in my opinion, of how badly they know they burned themselves with STO.  While I look at that as a good thing on the whole, I would also caution anyone getting excited about NWO (sorry, I did add the N there and it shouldn't have been) because R. A. Salvatore is involved.

I gotta be honest.  I have not read a single word of any R. A. Salvatore book.  I know nothing of Drizzt Do'Urden pther than my distaste for the incredible number of copycat Drizzt wannabes from both PnP and cRPG character names I have seen on these and other forums.  He must (Salvatore, not Drizzt) be doing something right, because he's definitely had staying power with his books series' in the FR Novel lists.

Also, honestly, this whole drive to pull Drizzt into Never Winter Online is as much a marketing ploy than it is anything.  There's absolutely nothing wrong with that.  In fact, it's probably one of the few upfront Smart Things™ from Atari that I've seen in decades.  This is the kind of advertising savvy they should have been using (leveraging the D&D settings books, coordinating with WotC (and then crowing about it) for release times) that they should have been doing with their products from the get fricking go.

I am happy to see something D&D related get some decent advertising from Atari -- Finally.

All that said, though, if I see a shovel I don't call it a spade.  And if I see a spade I don't call it a hoe.

dunniteowl

#131
The Fred

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dunniteowl wrote...
All that said, though, if I see a shovel I don't call it a spade.

A lot of people do get shovels and spades confused, though.
Image IPB

#132
readymeal

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I m somehow late into NWN2 after being disapointed by NWN1 and it s lack of full party management compared to baldur's gate. Anyways i m starting to use the toolsets to hopefully will make something of it in a near future.

back to this thread and the fact i ve been disapointed by this articles regarding the NWO UGC

outpostgamez.com/index.php/component/content/article/59-main-slide/915-opg-interview-w-jack-emmert-on-never-winter-nights-3

very interesting how he answered mainly by NO or Limited at first...Image IPB

basicaly it looks like the tool is going to be very restricted at first...from what i could gather it s shaped exactly the same way than the Star trek online game UGC toolsets is going to be(I have a lifetime subscription)... which is not really good news... 

Now like most of the people out there, i m also concerned by the fact that Cryptic is working on the next neverwinter project... using the same engines, with a limited team and in a very short time...same story than the 2 previous games to me. And when Cryptic big boss said he was surprised by the reviews of the 2 previous games... i call this BS...  playing STO after 3 days is very painful. i think this is the best they managed to do before the deadline.

It looks like NWO is going to be another skeleton game with a big IP name hoping to get a good cash influx so they can keep working on it, fixing bugs and adding features down the road...but i ll check it out...

#133
Joseph Silver

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Hello! I couldn't find an official forum for NWO, so I checked the old NWN2 forums and got directed here, to Bioware's social site, to the new NWN2 forums and the NWO thread...



Judging by the silhouettes on the main NWO website, the five characters are:



1. Female human battle cleric. I find it interesting how they chose the cleric build closest to how 3.5 clerics were actually played instead of the more popular 4e laser cleric (basically a healer/blaster that stays away from the front lines).



2. Tiefling staff wizard. His/her gender is covered up by his/her cloak. Wizards have a lot of implements in 4e, and the staff is somewhere in the middle in terms of power and versatility. Staff wizards with leather armor can also serve as an secondary defender (off-tank) in case the fighter is not available.



3. Human great weapon fighter. Fighters play very differently based on their chosen fighting style and their chosen weapon. Axes are less accurate than swords but deal more damage. Two-handed weapons deal more damage at the cost of defense, though it's not as overwhelming as in 3.5.



4. Eladrin/Elf/Drow (high elf/wood elf/dark elf) rogue. The dagger in her left hand is probably a defensive dagger and not used for attacking, as rogues don't do TWF in 4e.



5. Male human ranger. Wields two swords and wears a quiver on his back. Probably a balanced build, as most ranger builds focus exclusively on TWF or archery.



So that's five of the eight PHB1 classes and three of its races (assuming the rogue is an eladrin or elf). Missing in the lineup are:



classes

1. Warlord - My first 4e character was a warlord/wizard, and not seeing the warlord makes me a sad panda.

2. Warlock

3. Paladin - I will be really pissed (along with most of the 4e fanbase) if paladins have an alignment restriction.



Races

1. Dwarf

2. Halfling

3. Half-Elf

4. Dragonborn

5. Elf or Eladrin, depending on which type of elf they've chosen.

#134
kamal_

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Thread necromancy: I thought there was a more recent thread, but couldn't find it.

There is a new trailer, with some actual gameplay shown. http://www.ign.com/videos/2012/04/05/neverwinter-gameplay-trailer

They will also be on display at PAX East this weekend.

Modifié par kamal_, 06 avril 2012 - 08:43 .


#135
-Semper-

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while the environments look nice the rest is totally wowified... horrible.

#136
kamal_

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ign has an article as well, including some description of how combat works.

pc.ign.com/articles/122/1222345p1.html

#137
Axe_Edge

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-Semper- wrote...

while the environments look nice the rest is totally wowified... horrible.


Exactly my first thought. So far, Neverwinter = Nevermind

Modifié par Axe_Edge, 06 avril 2012 - 05:18 .


#138
M. Rieder

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It looks stunning. The gameplay sounds very different from past DND CRPGs that I am used to. I hope it isn't fast-twich based or I'm probably not going to be able to do anything with it.

#139
Arkalezth

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I've never played WoW, or any MMO for that matter, but frankly, I don't see some changes to the mechanics as a bad thing.

I don't think I'll be missing things like the NWN round system much, I prefer something like Dragon Age's mechanics in a videogame. And I can't speak about WoW's, but I'm guessing that an important part of it success was due to a good/fun gameplay. You may hate what WoW has became, but that doesn't mean that it doesn't have good things other games can learn from.

BTW, the first link doesn't work for me, Kamal.

Modifié par Arkalezth, 06 avril 2012 - 06:12 .


#140
Alupinu

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So is this game going to get all messed uped with farmers?

Modifié par Alupinu, 06 avril 2012 - 08:10 .


#141
kamal_

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Fixed the gameplay video link.

#142
MokahTGS

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Expect NWO to work the same as STO. It will be free to play, and very limited for those that do that. Those that want more or access to the toolset will have to buy a sub plan from Perfect World.

No thanks.

#143
painofdungeoneternal

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Mixture of both 4th edition rules ( described in how the combat has been changed to work, only 3 abilities, 2 at will and one major class ability basically making things less complicated ), combined with STO rules underneath. Basically it's targeting what is popular in video games and my preferences are i guess not as popular.

Not my cup of tea, but frankly i'll probably try it out and see what it's all about since it's free. It is supporting my type of game in a very general sense and my boycotting an RPG because it's not exactly what i want is likely to actually hurt future D&D based games even being made.

Probably not going to invest in much in the way of upgrades, and am far more likely to focus on older games or dragon age before something like this for my doing any modding.

#144
-Semper-

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painofdungeoneternal wrote...

It is supporting my type of game in a very general sense and my boycotting an RPG because it's not exactly what i want is likely to actually hurt future D&D based games even being made.


imo that will do more harm. just look around you - there are only action crpgs made and that's exactly what nwo is. it's all about killing, looting and grinding. you can't play a role and i doubt that there will be dialogue checks or even social skills to solve a quest. you'll run from mob to mob to slam dunk their heads and to find better equip.

if that's all what they can do with the dnd license then it'll be a non-starter. better to hope for a good pathfinder game and all those promising kickstarter projects. there's where all your money and support should go if you want to change the future!

#145
kamal_

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www.pcgamer.com/previews/neverwinter-makes-its-debut-as-an-mmo-with-action-combat-and-gorgeous-graphics/

"My greed gets the better of me and I sprint at it. In classic D&D fashion it’s a trap and skeletons burst through the wall all around me. Doh. I ask Velasquez if I could’ve avoided the trap by moving in slower or doing a skill check like I would in the tabletop game or Dungeons & Dragons Online (which is based on D&D’s 3.5 ruleset and significantly more rigid than Neverwinter, which plays much more like an action game). Not right now, he tells me, but they do plan to make traps based on passive skill-checks before launch."

that's right folks, Find Traps is not in the game... "yet" (cough, cough).

"My left click is a basic stabby attack, but my right click teleports me behind the enemy I point at, within a reasonable range (probably close to the equivalent of a 20-yard spell in WoW). Having this ability as an At-Will makes me incredibly nimble, able to jump between targets as fast as I can skillfully pick them out while bouncing around. One of my Encounter abilities lets me slip into stealth, but I never actually use it–teleporting in is way too fun."

unlimited combat teleport for a thief is in the game, though.

"The other Encounter power I have is a godsend, however, creating a clone of my character and teleporting my character 10 yards away to safety. Enemies tricked by the clone start attacking it and a “Tricked!” banner zooms over them to let me know they’re exposed to attack. "

so is the ability to clone yourself.

<_<

#146
nicethugbert

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It's an Atari Game. Atari is a bottom feeder, always behind the curve, hiding behind labels and trends.. It will disappoint, heavily. To start, just look at the graphics. They are too cheap and lazy to modernize.

P.S.  Check out Orcs Must Die for comparison, or even Majika.

Modifié par nicethugbert, 07 avril 2012 - 08:45 .


#147
kamal_

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2 minutes of ingame footage (mostly combat footage).
www.youtube.com/watch

#148
Hellfire_RWS

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After watching that, I can tell you I won't be playing it.

#149
MokahTGS

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kamal_ wrote...

2 minutes of ingame footage (mostly combat footage).
www.youtube.com/watch


Gotta say...that was the stupidest thing I've ever seen.  Neat console game for a 9 year old.  NWO will be a massive failure.

**sigh**

Anyone up for making a good RPG?

#150
Hellfire_RWS

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I am, if we can get serius ppl that don't think a complete engine from scratch is the best idea, and scripters that will stick it out.