About Neverwinter Online
#151
Posté 08 avril 2012 - 09:00
#152
Posté 08 avril 2012 - 09:08
Modifié par slowdive.fan, 08 avril 2012 - 09:11 .
#153
Posté 08 avril 2012 - 09:16
Meh.kamal_ wrote...
2 minutes of ingame footage (mostly combat footage).
www.youtube.com/watch
I think that summarizes my feelings pretty well. Or maybe "pfft", take your pick.
#154
Posté 08 avril 2012 - 10:13
www.examiner.com/rpg-in-national/pax-east-2012-interview-with-neverwinter-s-design-team
#155
Posté 09 avril 2012 - 01:48
Modifié par MokahTGS, 09 avril 2012 - 01:51 .
#156
Posté 09 avril 2012 - 01:50
MT: How familiar are you with the Dungeons & Dragons franchise?
CZ: Obviously Dungeons & Dragons is much-beloved by the fans and by the developers here at Cryptic. We really wanted to get that dungeon experience; the full open persistent world experience where you can run into dozens of players, but really be able to team up with your group of friends or that pickup group (PUG) you just started and go into an instanced dungeon for a traditional dungeon crawl.
So...not familiar with DnD at all, then....yeah.
Modifié par MokahTGS, 09 avril 2012 - 01:51 .
#157
Posté 09 avril 2012 - 01:54
#158
Posté 09 avril 2012 - 01:54
MT: Are you a tabletop gamer? Do you have a favorite system or game currently?
CZ:I’m actually pretty fond of 4th Edition. I played a lot of Advanced Dungeons & Dragons and 3rd Edition. I have a son who is of D&D age and it was always very hard for him to play a magic-user because it was too complex. 4th Edition is really accessible when it comes to kids. I play a lot of 4th Edition at home and we have a couple of campaigns running in the office that are a lot of fun too.
Yeah this pretty much tells you everything you need to know about how they are treating this IP. What exactly is that DnD age anyway?
Modifié par MokahTGS, 09 avril 2012 - 01:59 .
#159
Posté 09 avril 2012 - 09:45
#160
Posté 09 avril 2012 - 10:45
http://www.youtube.c...v=PhhLZAFJmTs#!
Modifié par kamal_, 09 avril 2012 - 10:50 .
#161
Posté 09 avril 2012 - 11:40
"D&D experience: killing the monsters and taking their stuff".kamal_ wrote...
Another interview and longer ingame video.
http://www.youtube.c...v=PhhLZAFJmTs#!
Also, nice hair.
#162
Posté 09 avril 2012 - 01:43
-Semper- wrote...
if that's all what they can do with the dnd license then it'll be a non-starter. better to hope for a good pathfinder game and all those promising kickstarter projects. there's where all your money and support should go if you want to change the future!
The last three game titles I purchased were all from independent developers. For the future of D&D style gaming, that's where the future is at.
Legend of Grimrock looks pretty exciting, but the designers did not include traditional fantasy races (except for humans, of course). Nevertheless, it's a promising start.
Harumph!
#163
Posté 09 avril 2012 - 02:02
Arkalezth wrote...
"D&D experience: killing the monsters and taking their stuff".kamal_ wrote...
Another interview and longer ingame video.
http://www.youtube.c...v=PhhLZAFJmTs#!
Also, nice hair.
Interesting response on the "what is there for roleplayers?" I took his answer to be ... nothing. The lead guy on the job considers crafting and the "secret pet system" to be roleplaying!
Also I hear tool set and think ... probably not (is the SKYRIM Toolset out yet?).
I see sweet graphics and no game ... I hope I am wrong.
PJ
#164
Posté 09 avril 2012 - 02:54
No, that is the Diablo experience. If I wanted that I'd play Diablo (actually I'd play Torchlight or Titan Quest). I like those games, for mindless fun.
I want the DnD experience: telling and being able to tell interesting/fun stories and meet interesting/fun characters in a fantasy world.
Nothing about that says killing monsters is a core requirement, even though its a typical activity. The bard who bluffs his way past the guards, or the wizard who charms them, or even the fighter that intimidates them, that is part of the core DnD experience. People dont remember killing nameless orcs unless they were guarding the lone pass to the town against a giant orcish horde. they remember the old curmudgeonly wizard that gave them advice and the occasional potion, or how the rogue sweet talked the key to the castle off the unsuspecting noble.
Modifié par kamal_, 09 avril 2012 - 03:00 .
#165
Posté 09 avril 2012 - 03:22
old guy: it's called neverwinter... what else do they want?!
girl: what's there for roleplayers?
old moron: crafting and pets!
girl: what's your favorite feature?
steve jobs look alike contest winner: A W E S O M E C O M B A T!!!!!!!!! i like to click the awesome button which instantly teleports my rogue behind the enemie's back stabbing him to death. just look how awesome this is... who the fukk is flash?! did i even mention that it feels, looks and plays totally awesome? it's so full of awesomesauce you simply have to play it, plus it has the neverwinter brand on the package and the loading screens!
so basically in their books dnd is all about crawling solo in dungeons with your pet, killing monsters with your awesome button, looting and crafting ****. yeah, the
hopefully they burn in hell for this rotten piece of ****...
cryptic should hire david "awesome" silverman to do the marketing!
Modifié par -Semper-, 09 avril 2012 - 03:39 .
#166
Posté 09 avril 2012 - 03:53
No, you got it wrong. Crafting and pets are roleplaying!-Semper- wrote...
so basically in their books dnd is all about crawling solo in dungeons with your pet, killing monsters with your awesome button, looting and crafting ****. yeah, thewowda2retardsdnd players will love this game!
Combat looks like a copy of DA2, yeah (I wouldn't call retards to every DA2 player, BTW, and no, I'm not taking it personally, and I haven't played for a year or more). I don't like much how it looks there, but about the guy mentioning combat as his favorite feature, I don't see a problem with that. Combat is my favorite feature in Mass Effect 2, and I consider RPing something more than pets. The bit about DnD and RPing is stupid, the bit about him liking combat is not.
At least we know that rogues won't have problems with undead this time. I'd like to see how other classes look, though I most likely won't be buying the game anyway.
#167
Posté 09 avril 2012 - 04:06
It's interesting that they think the reason d&d fans will like the game is because it's set in Neverwinter, like that's all there is to d&d, as if there was no uproar over 4.0, as if rule sets don't matter.
#168
Posté 09 avril 2012 - 04:13
Arkalezth wrote...
about the guy mentioning combat as his favorite feature, I don't see a problem with that. Combat is my favorite feature in Mass Effect 2
the retarded thing about him being proud about this awesome combat is how the gameplay looks. how can something be so awesome or even fun which is basically just a button press with almost instant win?! that's ridiculous... oh, you liked
btw what is a level 60 being in dnd?! being of light?!
Modifié par -Semper-, 09 avril 2012 - 04:15 .
#169
Posté 09 avril 2012 - 04:36
You have a point, but NWN2's combat system isn't any less retarded or ridiculous.
#170
Posté 09 avril 2012 - 04:47
yes, nwn2's combat ain't the throne and it even becomes retarded with epic levels but it's worlds better than awesomesaucepopamoleboringplainbrainlessinstantbuttonwin.
ja2, kotc, toee, q3, demon's/dark souls, gw - THAT is combat done right. full of strategy and you have to invest time and skill to climb up the ladder.
Modifié par -Semper-, 09 avril 2012 - 05:08 .
#171
Posté 09 avril 2012 - 04:51
One thing pointing out the odds of it being comparable to NWN2, but it really depends on the final product as well. Given the target audience they likely are pandering to the MMO folks, and i remember even DA being described as basically a MMO even though it was a SP game ( something about MP being turned on in some future release, hence I was told i should shut down my server and start developing my PW in Dragon Age. NWN2 had horses and Z axis for quite a while until they released it.
There is a lot of wisdom in ignoring EVERYTHING said until what is reviewed is the actual game which is going to ship. They will say anything to get people talking about the game, and have no concept that they are shooting themselves in the foot by over promising and under delivering.
#172
Posté 09 avril 2012 - 05:06
painofdungeoneternal wrote...
Why don't we wait until we try it.
nah, you don't have to wait to call nwo's combat system simple and easy. you'll get what you see and they won't restart and completely overhaul their game
and yes, da:o basically is a mmo slapped into a crpg. tons of boring filler encounters and a simple combat system based on cooldowns and resources (mana/stamina). that's mmo/jrpg in a nutshell.
#173
Posté 09 avril 2012 - 07:30
D&D does not have a monopoly on story telling either. Which is why I am not satisfied with the "it's d&d, it's Neverwinter" attitude the cryptic guys had.
That interview was a disaster, not that I am guaranteed to do any better. I almost feel sorry for them.
#174
Posté 09 avril 2012 - 07:35
PnP may be different, but I think a system like Dragon Age's work better in a computer game (I hate how memorizing spellcasting works in NWN2 for example, I can do it but I don't like it). And about "awesome insta-win buttons", buffing+clicking on an enemy will easily get you through most NWN2's modules. And no need to look at epic levels, I haven't played those in ages.
Anyway, maybe I should stop with this before it goes too out of hand.
Pain, I have no intention of judging the whole game without playing it myself, but there's no need to remain silent until then either, I may like or dislike what I see. I said that I most likely won't buy it primarily because i'm not a MMO player.
Agreed with NTB.
Modifié par Arkalezth, 09 avril 2012 - 07:43 .
#175
Posté 09 avril 2012 - 08:19
Arkalezth wrote...
Semper: I haven't played those games you mention, but as long as I find a game's combat fun, I don't go questioning the IQ of the possible players or creators of that game, I just play. Different people have different ideas of what's fun. You don't find ME2 fun, fair enough, I do, and I don't feel any dumber than if I didn't.
that was not the point and i like a few simple and fun games too. i tried to say that you can't call a fighting system awesome which only consists of pressing buttons without questioning. hopping around in flashy graphics with lots of action doesn't make it interesting and this has nothing to do with tastes. it's just wrong. those simple and plain systems were created just for the quick satisfaction for todays fast paced society. people simply won't buy stuff where they have to invest time to overcome the steep learning curve and the business supports this with action packed games. this ensures the consument his "needed" quick shot and the publisher is able to sell the next product, earning quick cash.
to stay in our example calling nwo's combat awesome doesn't reflect a deep fighting system but a very simple one with almost none involving gameplay. that's the whole point and dropping some buzz words doesn't make it any better, actually it just lets those guys look like morons.
again nwn2 ain't the pinnacle of dnd combat. in fact it's just a watered down abomination. if you really want to know how true dnd feels then go play pnp or troika's toee. you simply can't mimic a turn based system without real turns. there you'll feel the difference between awesome and a shalllow marketing to sell some copies
Modifié par -Semper-, 09 avril 2012 - 08:21 .





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