I think you need to look up the definition of psychopath before continuing this discussion.Saibh wrote...
The Warden could not be a complete psychopath.
Greed combined with a complete lack of empathy. Sounds like the classic psychopath to me.Saibh wrote...
Abandoning Shianni for money is not a complete psychopath. It's an evil greedy bastard thing to do, but well within sanity limits. There are also justifiable reasons for doing so--like Vaughn says, you'd only cause more problems with your people for killing him. Personally, that particular Origin always bugs me since you can't say "Nope, I'm taking Shianni, you keep your gold, and you'd better let us go if you want to live". If Vaughn really was that stupid, he could have attacked you and you could have killed him anyway...but...I digress.
Sure, there were valid reasons to give it up. That doesn't mean that you had to pick those reasons.
You could become a tyrant in Dragon Age: Origins. Stopping the Blight was a matter of self-preservation.Saibh wrote...
Everything I've read about DA2 suggests you're allowed to be vicious in your rise--not evil, but somewhere along the Warden's lines. In the end, you saved Ferelden, you stopped the Blight. You didn't just run off in Orlais in live in sin.
Now I think you're the one trolling here.Saibh wrote...
I disagree. You cannot be evil and psychotic in Mass Effect. You are a Renegade--a hero with a flexible moral code, but ultimately a hero out to save people. You take a "kill a hundred to save a million" approach, every time, all the time. Even Renegade Shep thinks it's mean to pick on Conrad Verner.
Punching reporters in the face during live interviews isn't psychopathic? Renegade Shepard was definitely mentally unstable and extremely prone to acts of violence. Yeah, he gets **** done but not without breaking a few eggs for his own enjoyment in the process of doing so. Narcissistic and violent. Two more classical psycho traits.
Modifié par Marionetten, 26 août 2010 - 12:25 .





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