So from what I can see in the tutorials so far, it looks to me that if I want objects to be static, and simply become part of the inactive terrain/mesh, I place them in level creation. These basically become environment objects.
And the same models are all available at area creation, but are used mainly when you want them to be interacted with. But its all the same models, used either as terrain or placeables. Is this right?
Placeables vs Models theory
Débuté par
Eguintir Eligard
, août 25 2010 03:37
#1
Posté 25 août 2010 - 03:37
#2
Posté 25 août 2010 - 04:21
Placeables and props are separate models. Only placeables can be interacted with in the game (e.g. chests, etc). You can use both types as static, non-interactive models in the level editor, but only specific placeable models can be used as such in the area editor.
#3
Posté 25 août 2010 - 04:29
so if I make say a generic level, and I want to add some static flavor items to the interior in area editing mode, I can use the prp version of items and not have to redo anything in the level editor?
#4
Posté 25 août 2010 - 04:49
You cannot place prop items in the area editor. You have to place them in the level editor.
#5
Posté 25 août 2010 - 05:25
Basically all you do in the area editor model-wise is add doors and other interactive objects (i.e. placeables). Its primary purpose is for adding NPCs, creatures, etc. All the major physical construction and assembly is done in the level editor.
#6
Posté 28 août 2010 - 05:22
One additional difference would also be, only the items placed in level editor get full treatment of pre-calculated lighting. Placeables lack that, which tends to make them stick out like sore thumb. To the point where it may be preferable to put invisible placeables meant for interaction over static meshes placed in level editor.





Retour en haut







