Dave of Canada wrote...
Bryy_Miller wrote...
Will someone please explain to me why this is so I can at least take some of you seriously?
Childish sense of self entitlement?
Attachment. The same thing happens in PNP D&D. Only there, the player has as much control as the DM allows and that varies greatly from one DM to another. I’ve known people to carry around the same characters for years and played the same character in countless games. To some this is foreign; they value variety and may have a main, but are more than willing to make characters on the fly. Still others only see the character as the meatbag w/ the sword. Each experience is valid to each player. These gamer profiles get translated to CRPGs and some adapt very well while others do not. To some players, character creation begins and ends at the setup of the game, but to others this is not true. Just like in D&D character creation goes far beyond the initial setup and even beyond the game. So, if a gamer puts a lot of effort into a character, then said gamer would probably like to continue playing that character. Unfortunately, that mentality does not fit into the design of CRPGs very well. Anyway, that is just MHO on why some are taking the Warden’s demise so harshly. Why some are lashing out, is another topic.
In other words …
Next time you happen to be on a Brown Coat forum, please post this sentence, “Firefly. It’s dead. Get over it,” and see what happens.

But that’s waaaaaaaay OT.