Witch Hunt DLC Announced!
#1226
Posté 28 août 2010 - 01:06
#1227
Posté 28 août 2010 - 01:12
#1228
Posté 28 août 2010 - 01:23
#1229
Posté 28 août 2010 - 01:24
For other DLCs like Awakening where you could do an import, you were able to select with "advanced" older save files than the most recent. You could select one prior to your epilogue save.Nadia wrote...
Hey guys, do you think that if I would
create a new character in Witch Hunt instead of importing an old one
from Origins there would still be a chance of getting some child with
essence of an old god-related story? I want to see what would happen to
that child so much but I've made ultimate sacrifice in DAO. (Sorry for
my poor English;) )
Or, if Witch Hunt is like Awakening, you'll be able to import a dead Warden and the game will simply assume you've decided you didn't really want to kill that Warden and revive them. Hehe.
I'm not sure if I agree with this.Theagg wrote...
I would also add that for me personaly, in a strict role playing sense I would not tend to stay around and play the games of a DM who deliberately killed off players characters simply to advance their own vision of how the story they had in mind unfolds. ( After all, its the players are supposed to be shaping the story as well. )
The choices you made while alive are (hopefully) your legacy. Did you strengthen the Templars or allow the Circle of Mages to recover? Did you let a new breed of werewolves fade into the night? Did you allow the Hero of Ferelden prior to your own Warden's glory live, despite his betrayals? Did the Dwarves enter into a new era of isolation or of rebirth? Is there an old, broken Warden working fiendishly at developing new Blood Magics in an old tower or not? Does Eamon's son yet live? In what form? Has Flemeth been humbled by a defeat? Enchantment?
All those are decisions you made as the hero. But sometimes, sooner or later, the odds stack against you and a hero doesn't get to ride off into the sunset. Or, you know, all the characters. Whatever
But, again, your legacy endures --- even if other characters are those who will deal with the results of that legacy and the shape of things to come after it.
#1230
Posté 28 août 2010 - 01:27
#1231
Posté 28 août 2010 - 02:33
JamieCOTC wrote...
Dragon Age: Origins RIP
This is the end ...
Thats a good song and fit. I like this one for the Warden as his/her last battle for DAO www.youtube.com/watch
I hope it's not the Warden's end.
#1232
Posté 28 août 2010 - 02:52
#1233
Posté 28 août 2010 - 03:48
On my ebil blood mage I kept it so that I could take its powers for myself.
On my templar I kept it and gave it to the Circle to study/destroy.
Do you think thatll affect things?
#1234
Posté 28 août 2010 - 03:52
#1235
Posté 28 août 2010 - 03:59
Rive Caedo wrote...
For other DLCs like Awakening where you could do an import, you were able to select with "advanced" older save files than the most recent. You could select one prior to your epilogue save.Nadia wrote...
Hey guys, do you think that if I would
create a new character in Witch Hunt instead of importing an old one
from Origins there would still be a chance of getting some child with
essence of an old god-related story? I want to see what would happen to
that child so much but I've made ultimate sacrifice in DAO. (Sorry for
my poor English;) )
Or, if Witch Hunt is like Awakening, you'll be able to import a dead Warden and the game will simply assume you've decided you didn't really want to kill that Warden and revive them. Hehe.I'm not sure if I agree with this.Theagg wrote...
I would also add that for me personaly, in a strict role playing sense I would not tend to stay around and play the games of a DM who deliberately killed off players characters simply to advance their own vision of how the story they had in mind unfolds. ( After all, its the players are supposed to be shaping the story as well. )
The choices you made while alive are (hopefully) your legacy. Did you strengthen the Templars or allow the Circle of Mages to recover? Did you let a new breed of werewolves fade into the night? Did you allow the Hero of Ferelden prior to your own Warden's glory live, despite his betrayals? Did the Dwarves enter into a new era of isolation or of rebirth? Is there an old, broken Warden working fiendishly at developing new Blood Magics in an old tower or not? Does Eamon's son yet live? In what form? Has Flemeth been humbled by a defeat? Enchantment?
All those are decisions you made as the hero. But sometimes, sooner or later, the odds stack against you and a hero doesn't get to ride off into the sunset. Or, you know, all the characters. Whatever
But, again, your legacy endures --- even if other characters are those who will deal with the results of that legacy and the shape of things to come after it.
Ahhh, tvtropes.com, always good for what ails you:devil:
Blakes 7 played that particular denouement quite terribly ! And the reaction of tha fans afterwards....
There is that way of looking at it to be sure but it requires that these things that have occured because of one characters actions to be visibly manifest and interwoven throught the whole story for players to feel satified. Token signposts of change in an otherwise broadly similar world for most players doesn't quite achieve that and sadly, the technology isn't there yet as regards computer gaming to give each player such an exceptonally unique experience in my opinion. ( not least because having to write such a multitude of variaitons to achieve that would have the writers working for a long time ) And sentient NPC's who can change the world according to how you interact with them, or with what you have done in novel ways that even the writers had not planned don't yet exist.
#1236
Posté 28 août 2010 - 04:04
I think the picture of Morrigan from the DLC page is really beutiful. May I ask for a screenshot. Please.
I aslo think this is the best DLC to come ever.
#1237
Posté 28 août 2010 - 04:08
thenemesis77 wrote...
JamieCOTC wrote...
Dragon Age: Origins RIP
This is the end ...
Thats a good song and fit. I like this one for the Warden as his/her last battle for DAO www.youtube.com/watch
I hope it's not the Warden's end.
cor, that Hans Zimmer really is a hack.
#1238
Posté 28 août 2010 - 04:59
Theagg wrote...
NightmarezAbound wrote...
I almost have a feeling that the Warden dies at the end of Witch Hunt... a great self sacrifice to stop somethign NASTY. Since Morrigan knows much of Flemeths magic and plans and Flemeth could sense future events. means Morrigan would know what would happen if the Warden comes after her. ie the Wardens death. thus the warning.
As far as Morrigan living or dying I could see that being the flexible... but I could see why it may lean towards dying.. either sacrificing herself for the love she just caused the death of. or as part of the Wardens final sacrifice to save the world he and Morrigan both must die.
I would also add that for me personaly, in a strict role playing sense I would not tend to stay around and play the games of a DM who deliberately killed off players characters simply to advance their own vision of how the story they had in mind unfolds. ( After all, its the players are supposed to be shaping the story as well. )
It's one thing to give players the option to make a 'sacrifice' or 'fade away' into the wilderness ( and return when some young buck or protege needs their help ) but turning up at the gaming table and learning that the DM had stacked it so that by game end you would all be dead for no real sense or purpose but just because he wants to move his story elsewhere doesn't impress me.
So I'm, trusting that Gaider and Co are not those kinds of DM'sB)
Are you seriously comparing a single player campaign to a table-top? o.O No. Just no. It's not your story, it never was theres thousands of people that made the same choices as you in the long run. It's their story to tell however they wish, and honestly, your Warden being killed off or something like it would make for great story telling. And people who dislike Hawke, He's going to be the EXACT samething as Origins, you'll be able to remake his appearance choose his first name, choose him to be a her, only thing is it has to be a human. To get butthurt about not playing your Warden, one person can only do so much, and the Warden has already done more then enough.

#1239
Posté 28 août 2010 - 05:12
Did you write Morrigan's character in DA:O?David Gaider wrote...
Saibh wrote...
It just feels like this is the conclusion the story of men who romanced Morrigan.
Consider this:
If you're looking on this only from the romance perspective, out of all the romances in Dragon Age Morrigan's is the only one you never get any personal closure on. Not even a little bit. I understand wanting more from Alistair, Zevran and Leliana but you do at least get something from them... whereas from Morrigan you get nothing (albeit for very good reasons).
So for those men who romanced Morrigan, you might want to cut them some slack.
That said, that's not the only reason to do this DLC-- I would think many people would be curious as to what the future holds regarding Morrigan. And, yes, it takes all the various ending states of Origins into account. And, yes, in case anyone's wondering I wrote the Morrigan part.
#1240
Posté 28 août 2010 - 05:21
Modifié par ElnVld, 28 août 2010 - 06:17 .
#1241
Posté 28 août 2010 - 05:48
Zerroth2 wrote...
Theagg wrote...
NightmarezAbound wrote...
I almost have a feeling that the Warden dies at the end of Witch Hunt... a great self sacrifice to stop somethign NASTY. Since Morrigan knows much of Flemeths magic and plans and Flemeth could sense future events. means Morrigan would know what would happen if the Warden comes after her. ie the Wardens death. thus the warning.
As far as Morrigan living or dying I could see that being the flexible... but I could see why it may lean towards dying.. either sacrificing herself for the love she just caused the death of. or as part of the Wardens final sacrifice to save the world he and Morrigan both must die.
I would also add that for me personaly, in a strict role playing sense I would not tend to stay around and play the games of a DM who deliberately killed off players characters simply to advance their own vision of how the story they had in mind unfolds. ( After all, its the players are supposed to be shaping the story as well. )
It's one thing to give players the option to make a 'sacrifice' or 'fade away' into the wilderness ( and return when some young buck or protege needs their help ) but turning up at the gaming table and learning that the DM had stacked it so that by game end you would all be dead for no real sense or purpose but just because he wants to move his story elsewhere doesn't impress me.
So I'm, trusting that Gaider and Co are not those kinds of DM'sB)
Are you seriously comparing a single player campaign to a table-top? o.O No. Just no. It's not your story, it never was theres thousands of people that made the same choices as you in the long run. It's their story to tell however they wish, and honestly, your Warden being killed off or something like it would make for great story telling. And people who dislike Hawke, He's going to be the EXACT samething as Origins, you'll be able to remake his appearance choose his first name, choose him to be a her, only thing is it has to be a human. To get butthurt about not playing your Warden, one person can only do so much, and the Warden has already done more then enough.
Butthurt ? Can I ask why you seem to have such a personal problem with those who might not share your own view ? In fact throughout all these debates, it has been those who have had reservations about the way they see the sequel going who have primarily been on the receiving end of what have arguably been the more antagonistic, personally dismissive tone of debate.
Be that those in the PC crowd worrying about the game now being tilted in favour of console players ( because after all, Bioware have specifically announced the game design is nowfollowing that audience ) who get labelled as elitist snobs, accused of personally belittling console players ( where is this the norm, I have noticed far more personal hostility aimed in the direction of these so called elitist snobs than eminating from them ? ) or those who don't feel that Hawke, to use your word, will be exactly the same. ( Newsflash. He/she won't, the VO alone ensures that )
Arguably this kind of denfensive, asinine reasoning you are using could be turned around and applied to all those who seem to have decided already, well before the game is out, well before having seen any in game footage etc, that DA 2 will already be superior, stronger faster etc...but I'm not going to get similarily personal about them.
Modifié par Theagg, 28 août 2010 - 05:53 .
#1242
Posté 28 août 2010 - 05:59
Gypsy Jesus wrote...
Did you write Morrigan's character in DA:O?David Gaider wrote...
Saibh wrote...
It just feels like this is the conclusion the story of men who romanced Morrigan.
Consider this:
If you're looking on this only from the romance perspective, out of all the romances in Dragon Age Morrigan's is the only one you never get any personal closure on. Not even a little bit. I understand wanting more from Alistair, Zevran and Leliana but you do at least get something from them... whereas from Morrigan you get nothing (albeit for very good reasons).
So for those men who romanced Morrigan, you might want to cut them some slack.
That said, that's not the only reason to do this DLC-- I would think many people would be curious as to what the future holds regarding Morrigan. And, yes, it takes all the various ending states of Origins into account. And, yes, in case anyone's wondering I wrote the Morrigan part.
Yes, David Gaider created Morrigan.
#1243
Posté 28 août 2010 - 06:30
and Morrigan telling you this at end dlc told you that she kill ducan give alistair reason fight.
#1244
Posté 28 août 2010 - 06:33
#1245
Posté 28 août 2010 - 06:36
#1246
Posté 28 août 2010 - 06:44
#1247
Posté 28 août 2010 - 07:03
XOGHunter246 wrote...
If Morrigan killed Duncan then she must be a Darkspawn
Well, she is 'dark' and she was spawned.
#1248
Posté 28 août 2010 - 07:16
To get butthurt about not playing your Warden, one person can only do so much, and the Warden has already done more then enough.
Yea because one year of fighting against the darkspawn in INDEED enough for any character.
Seriously, man? The Warden has done enough in one year? Loghain and Maric have fought for much longer than the Warden, just like countless numbers of others, and they were not what you called "done". I believe the Warden can still spend his time fighting in Dragon Age and look forward to being able to use him as a character, should Bioware listen to some of their true fans.
#1249
Posté 28 août 2010 - 07:44
Omg, i see Dog. i am fulfilled.
Though seeing as it's the last DLC... it would be nice if a few of your other companions could come back. Like...*cough* Alistair.
Whatever. I'll be buying this either way.
#1250
Posté 28 août 2010 - 07:44
Theagg wrote...
Zerroth2 wrote...
Theagg wrote...
NightmarezAbound wrote...
I almost have a feeling that the Warden dies at the end of Witch Hunt... a great self sacrifice to stop somethign NASTY. Since Morrigan knows much of Flemeths magic and plans and Flemeth could sense future events. means Morrigan would know what would happen if the Warden comes after her. ie the Wardens death. thus the warning.
As far as Morrigan living or dying I could see that being the flexible... but I could see why it may lean towards dying.. either sacrificing herself for the love she just caused the death of. or as part of the Wardens final sacrifice to save the world he and Morrigan both must die.
I would also add that for me personaly, in a strict role playing sense I would not tend to stay around and play the games of a DM who deliberately killed off players characters simply to advance their own vision of how the story they had in mind unfolds. ( After all, its the players are supposed to be shaping the story as well. )
It's one thing to give players the option to make a 'sacrifice' or 'fade away' into the wilderness ( and return when some young buck or protege needs their help ) but turning up at the gaming table and learning that the DM had stacked it so that by game end you would all be dead for no real sense or purpose but just because he wants to move his story elsewhere doesn't impress me.
So I'm, trusting that Gaider and Co are not those kinds of DM'sB)
Are you seriously comparing a single player campaign to a table-top? o.O No. Just no. It's not your story, it never was theres thousands of people that made the same choices as you in the long run. It's their story to tell however they wish, and honestly, your Warden being killed off or something like it would make for great story telling. And people who dislike Hawke, He's going to be the EXACT samething as Origins, you'll be able to remake his appearance choose his first name, choose him to be a her, only thing is it has to be a human. To get butthurt about not playing your Warden, one person can only do so much, and the Warden has already done more then enough.
Butthurt ? Can I ask why you seem to have such a personal problem with those who might not share your own view ? In fact throughout all these debates, it has been those who have had reservations about the way they see the sequel going who have primarily been on the receiving end of what have arguably been the more antagonistic, personally dismissive tone of debate.
Be that those in the PC crowd worrying about the game now being tilted in favour of console players ( because after all, Bioware have specifically announced the game design is nowfollowing that audience ) who get labelled as elitist snobs, accused of personally belittling console players ( where is this the norm, I have noticed far more personal hostility aimed in the direction of these so called elitist snobs than eminating from them ? ) or those who don't feel that Hawke, to use your word, will be exactly the same. ( Newsflash. He/she won't, the VO alone ensures that )
Arguably this kind of denfensive, asinine reasoning you are using could be turned around and applied to all those who seem to have decided already, well before the game is out, well before having seen any in game footage etc, that DA 2 will already be superior, stronger faster etc...but I'm not going to get similarily personal about them.
? You do realize they are making two seperate Dragon Ages right? Not storyline/lore wise by controls/tech wise. The computer version is generally staying the same, but the console version is getting a much needed revamp. And yes, Butthurt, Hawke WILL be the same, sorry if you liked to put your own voice in where your Warden spoke, but I much rather would hear my character speak back, instead of being an emotionless character, when he's supposed to be the main character to begin with. (Newsflash, Commander Shepard from ME/ME2 was voice-overed and he was still made to be YOUR character.) Personally, I think the only one that is taking things personal, is you, because personally, you are the one who seems to be using the word consistently, when I was merely stating facts, Hawke will be the samething, just as Shepard was in ME. VO, won't change the fact it's your character to do what you want with.
Now I could've went to Dictionary.com and tried to make myself sound smarter then you, as you tried to do with me, just throwing whatever words you can to try and sound more intellegent in the conversation (Aka Trying to sound as your point was right.) But bring out facts next time, or how about actually answering my statement. x) Instead of just trying to downplay what I said with petty insults, and clever wordings.





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