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Witch Hunt DLC Announced!


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#1601
BrianRB

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I've seen a lot of people write on this thread that Dog is back as a companion. I don't understand where that comes from; maybe someone can tell me.

What I see so far on the WH site is that Ariane and Finn have been unlocked, with one more to go. Finn's a mage, and Ariane's a warrior. Why would the third companion be Dog, another warrior, and no rogue in sight?

Am I missing something here?

I've gone to the links with the screenshots, and see a mabari or two in the shots, but that doesn't mean they're companions.

What am I missing?

#1602
Lenimph

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Yay finally closure with at stupid mirror I'm so excited about this!!!!

#1603
Bryy_Miller

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BrianRB wrote...

I've seen a lot of people write on this thread that Dog is back as a companion. I don't understand where that comes from; maybe someone can tell me.

What I see so far on the WH site is that Ariane and Finn have been unlocked, with one more to go. Finn's a mage, and Ariane's a warrior. Why would the third companion be Dog, another warrior, and no rogue in sight?

Am I missing something here?

I've gone to the links with the screenshots, and see a mabari or two in the shots, but that doesn't mean they're companions.

What am I missing?



Dog - or A dog - is in at least two screenshots.

#1604
Theagg

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Jamie9 wrote...

Bryy_Miller wrote...

The mirror is back. I honestly did not see that coming, I thought it was totally going to be unspoken of until DA2.


I didn't think it would be mentioned ever again. More proof that BioWare truly knows what they are doing, and our doomsaying is just because we like to assume the worst! And for the people saying that if you enjoy Hawke then you hate the Warden. That's not true. I can't wait for Hawke. I love my Warden. However, I would prefer my Warden got a proper end and that it is impractical for one hero to defeat hundreds and hundreds of problems. Dragon Age is dark fantasy, and realistic in it's own way. People die. That's that.


People die...and some live. The point will be whether or not some players feel that killing the warden if that were to be the case, was fair play or just contrived for the convenience of moving the story on to Hawke.

Here is the real issue though, the warden does not have to die for Hawke to live ( ie to be played ) They can coexist, even if not in the same game. Some people here seem to be incapable of entertaining such a notion, that for them Hawke cannot exist without the demise of the warden in some way. That they need that to happen before they can play DA 2. Strange.

Moreover, if Bioware elected to kill off the warden for convenience, annoying quite a few players in the process, perhaps they would then like to allow for a storyline in which the wardens brother or sister seeks revenge. Or something along those lines...see thats realistic too.

#1605
bloodreaperfx

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BrianRB wrote...

I've seen a lot of people write on this thread that Dog is back as a companion. I don't understand where that comes from; maybe someone can tell me.

What I see so far on the WH site is that Ariane and Finn have been unlocked, with one more to go. Finn's a mage, and Ariane's a warrior. Why would the third companion be Dog, another warrior, and no rogue in sight?

Am I missing something here?

I've gone to the links with the screenshots, and see a mabari or two in the shots, but that doesn't mean they're companions.

What am I missing?





That particular dog, as you can see, fights alongside the warden. Doesn't that make him a companion? The most logical conclusion is that the dog is "Dog" from origins. No reason not to be, he isn't dead or anything and he is still imprinted to the Warden.

#1606
bloodreaperfx

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Theagg wrote...
 They can coexist, even if not in the same game. Some people here seem to be incapable of entertaining such a notion, that for them Hawke cannot exist without the demise of the warden in some way. That they need that to happen before they can play DA 2. Strange.



Im willing to bet that they can even coexist in the same game and our Warden will probably make a cameo in DA 2.

#1607
night0205

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Theagg wrote...

Jamie9 wrote...

Bryy_Miller wrote...

The mirror is back. I honestly did not see that coming, I thought it was totally going to be unspoken of until DA2.


I didn't think it would be mentioned ever again. More proof that BioWare truly knows what they are doing, and our doomsaying is just because we like to assume the worst! And for the people saying that if you enjoy Hawke then you hate the Warden. That's not true. I can't wait for Hawke. I love my Warden. However, I would prefer my Warden got a proper end and that it is impractical for one hero to defeat hundreds and hundreds of problems. Dragon Age is dark fantasy, and realistic in it's own way. People die. That's that.


People die...and some live. The point will be whether or not some players feel that killing the warden if that were to be the case, was fair play or just contrived for the convenience of moving the story on to Hawke.

Here is the real issue though, the warden does not have to die for Hawke to live ( ie to be played ) They can coexist, even if not in the same game. Some people here seem to be incapable of entertaining such a notion, that for them Hawke cannot exist without the demise of the warden in some way. That they need that to happen before they can play DA 2. Strange.

Moreover, if Bioware elected to kill off the warden for convenience, annoying quite a few players in the process, perhaps they would then like to allow for a storyline in which the wardens brother or sister seeks revenge. Or something along those lines...see thats realistic too.


Or maybe some people just want the Warden to have a worthy ending, before he slips into nothing... Because the fact remains that Bioware will not be able to bring "everyone's" warden back in future games. What exactly would they show? What sex would he/she be? What color hair/eyes/tattoos? What class/specializations/skills? DA2 is moving on with a new engine... one that from what I can tell can not import actual characters from the old one, unlike what they have done with DLC/Expansion with DA:O. Why do I want my Warden to die? Well, I really don't, but because this is his end, I hope that he has a good conclusion. And death, believe it or not, is a good conclusion... it just depends on how he dies. Does it explain him going to his Calling? Does he sacrifice? Is he betrayed? The end of our Warden's life is important, and needs to be explained... and I don't see any future explaination to be said, so all that leaves is Witch Hunt.

#1608
Bryy_Miller

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night0205 wrote...
Because the fact remains that Bioware will not be able to bring "everyone's" warden back in future games. 


I wouldn't be surprised if this was the case, actually. I mean, we can import our saves.

#1609
bloodreaperfx

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Mass Effect 2 had a new engine and we could easily import a ME 1 Sheppard. From the screenshots the characters portrayed in DA2 don't seem so different. Not that I'm bashing your post or anything. Just point it out.

#1610
BrianRB

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bloodreaperfx wrote...

BrianRB wrote...

I've seen a lot of people write on this thread that Dog is back as a companion. I don't understand where that comes from; maybe someone can tell me.

What I see so far on the WH site is that Ariane and Finn have been unlocked, with one more to go. Finn's a mage, and Ariane's a warrior. Why would the third companion be Dog, another warrior, and no rogue in sight?

Am I missing something here?

I've gone to the links with the screenshots, and see a mabari or two in the shots, but that doesn't mean they're companions.

What am I missing?





That particular dog, as you can see, fights alongside the warden. Doesn't that make him a companion? The most logical conclusion is that the dog is "Dog" from origins. No reason not to be, he isn't dead or anything and he is still imprinted to the Warden.



Actually, just because he's in proximity to the Warden doesn't mean he's a companion. He could be an enemy attacking one of the Warden's companions, or just an ally in a big fight.

Again, I'm inclined to think that the last companion to be unlocked will be a rogue. Otherwise, there's a BIG gap in the party makeup.

#1611
night0205

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bloodreaperfx wrote...

Mass Effect 2 had a new engine and we could easily import a ME 1 Sheppard. From the screenshots the characters portrayed in DA2 don't seem so different. Not that I'm bashing your post or anything. Just point it out.


That's true... maybe you can...

#1612
Jamie9

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Theagg wrote...

Jamie9 wrote...

Bryy_Miller wrote...

The mirror is back. I honestly did not see that coming, I thought it was totally going to be unspoken of until DA2.


I didn't think it would be mentioned ever again. More proof that BioWare truly knows what they are doing, and our doomsaying is just because we like to assume the worst! And for the people saying that if you enjoy Hawke then you hate the Warden. That's not true. I can't wait for Hawke. I love my Warden. However, I would prefer my Warden got a proper end and that it is impractical for one hero to defeat hundreds and hundreds of problems. Dragon Age is dark fantasy, and realistic in it's own way. People die. That's that.


People die...and some live. The point will be whether or not some players feel that killing the warden if that were to be the case, was fair play or just contrived for the convenience of moving the story on to Hawke.

Here is the real issue though, the warden does not have to die for Hawke to live ( ie to be played ) They can coexist, even if not in the same game. Some people here seem to be incapable of entertaining such a notion, that for them Hawke cannot exist without the demise of the warden in some way. That they need that to happen before they can play DA 2. Strange.

Moreover, if Bioware elected to kill off the warden for convenience, annoying quite a few players in the process, perhaps they would then like to allow for a storyline in which the wardens brother or sister seeks revenge. Or something along those lines...see thats realistic too.


Oh, yes, I did mean that there should be an option to be killed, like the US ending, I didn't mean the Warden HAD to die. I suppose I did come across as meaning that.

#1613
night0205

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It just seems like DA2 has changed a lot even in art directing... which makes it seem like it would be harder to transfer a warden from Origins to DA2... then ME1 to ME2... IDK. I guess it's possible... but you get a lot more customization in Dragon Age. A couple other things to remember is you are not the focus of the game, like shephard is... and you don't have a voice. Which means if the Warden does appear, he can not speak.

It just seems that this is the perfect time, after all that the Warden has done... to finally complete his journey, or at least explain his future journey and death. I, as a fan, would want a death, whether in this present or explained in the future.

Modifié par night0205, 01 septembre 2010 - 06:59 .


#1614
Bryy_Miller

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Why do people think ME1 and ME2 are different engines? They both use the Unreal 3 engine. Same with DA2, it uses th same engine as DA1.

#1615
Theagg

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Rhjh20 wrote...

Theagg wrote...

Let me guess, based on that trailer, the warden ends up being trapped on the other side of that mirror/portal. Behind which lies the great Old God. Or something like that...

Years later, he or she will reemerge, wholly posessed. Oh hang on, thats the storyline from John Carpenters "Prince of Darkness"


i wouldn't be surprised if something like this happens. Trapt on the other side by Morrigan for ever.Posted Image


It will be the Dragon Age equivalent of The Phantom Zone......

#1616
night0205

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Bryy_Miller wrote...

Why do people think ME1 and ME2 are different engines? They both use the Unreal 3 engine. Same with DA2, it uses th same engine as DA1.


Do you truly think, as Bioware is remodeling anew everything in DA2, that they will import your old DA:O warden model and throw it in there? Wasn't improving the "visuals" the main focus? Because they couldn't possibly remodel everyone's warden... unless they went to character creation and just updated everything to look nicer, but the same, seems hard, but then again, I don't know much.

Modifié par night0205, 01 septembre 2010 - 07:04 .


#1617
Brockololly

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Kind of odd that there isn't a sticky for the trailer in this forum?

#1618
Jamie9

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Brockololly wrote...

Kind of odd that there isn't a sticky for the trailer in this forum?


Maybe they released it before they were supposed to? It does spoil Dog as a companion if BioWare were gonna do that as a news update.

#1619
Theagg

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night0205 wrote...

Or maybe some people just want the Warden to have a worthy ending, before he slips into nothing... Because the fact remains that Bioware will not be able to bring "everyone's" warden back in future games. What exactly would they show? What sex would he/she be? What color hair/eyes/tattoos? What class/specializations/skills? DA2 is moving on with a new engine... one that from what I can tell can not import actual characters from the old one, unlike what they have done with DLC/Expansion with DA:O. Why do I want my Warden to die? Well, I really don't, but because this is his end, I hope that he has a good conclusion. And death, believe it or not, is a good conclusion... it just depends on how he dies. Does it explain him going to his Calling? Does he sacrifice? Is he betrayed? The end of our Warden's life is important, and needs to be explained... and I don't see any future explaination to be said, so all that leaves is Witch Hunt.


Well, some can indeed have their worthy ending, others might want differently but there should be a sense of choice about it.

One day I hope that games can be that clever and complex, such that players ending a prequel can play an entirely different game to others when it comes to a sequel. It's not that they have to bring everyones character back, its that some playthroughs have the character live on and continue to shape the world, others don't, all dependant on choice.

It makes coding the game far more complex, requiring some sort of evolutionary engine that pushes the game beyond strictly defined plotlines. it requires more effort from the writers, it means that voice actors work will never be heard by some players. But it makes the games far more unique to each player. Effectively creating parallel worlds that go fay beyond whether or not Bhelen or Harrowmount is on the throne, whilst everything else remains the same for example.

It can be done and I am working on it...^_^

#1620
Bryy_Miller

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night0205 wrote...

Bryy_Miller wrote...

Why do people think ME1 and ME2 are different engines? They both use the Unreal 3 engine. Same with DA2, it uses th same engine as DA1.


Do you truly think, as Bioware is remodeling anew everything in DA2, that they will import your old DA:O warden model and throw it in there? Wasn't improving the "visuals" the main focus? Because they couldn't possibly remodel everyone's warden... unless they went to character creation and just updated everything to look nicer, but the same, seems hard, but then again, I don't know much.


Try research before you make statements:
http://www.destructo...el-162061.phtml

#1621
night0205

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Bryy_Miller wrote...

night0205 wrote...

Bryy_Miller wrote...

Why do people think ME1 and ME2 are different engines? They both use the Unreal 3 engine. Same with DA2, it uses th same engine as DA1.


Do you truly think, as Bioware is remodeling anew everything in DA2, that they will import your old DA:O warden model and throw it in there? Wasn't improving the "visuals" the main focus? Because they couldn't possibly remodel everyone's warden... unless they went to character creation and just updated everything to look nicer, but the same, seems hard, but then again, I don't know much.


Try research before you make statements:
http://www.destructo...el-162061.phtml


I don't mean that they are using a new engine, though I stated that wrongly before, but that flemeth is getting remodeled, giants are, and from what I know everything is getting remodeled... so what I'm refering to is how they would remodel your Warden, without changing how you made him. Maybe they can just import your warden, but you still have to deal with the fact that the Warden has no voice...

#1622
Brockololly

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Jamie9 wrote...

Brockololly wrote...

Kind of odd that there isn't a sticky for the trailer in this forum?


Maybe they released it before they were supposed to? It does spoil Dog as a companion if BioWare were gonna do that as a news update.


I'm guessing they gave GameTrailers exclusivity rights for it maybe until tomorrow or something. Its sort of strange to have it up there but not on the Witch Hunt page.

#1623
Ulicus

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THEY'RE EXPLORING THE MIRROR!? YES YES YES YES YES YES YES YES YES YES YES YES YES! First, Morrigan and now the mirror (which was my favourite bit from all the starting origins lore) YES! AWESOME.



Okay, I'm done making my pants a mess.

#1624
flagondotcom

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BrianRB wrote...

bloodreaperfx wrote...

BrianRB wrote...

I've seen a lot of people write on this thread that Dog is back as a companion. I don't understand where that comes from; maybe someone can tell me.

What I see so far on the WH site is that Ariane and Finn have been unlocked, with one more to go. Finn's a mage, and Ariane's a warrior. Why would the third companion be Dog, another warrior, and no rogue in sight?

Am I missing something here?

I've gone to the links with the screenshots, and see a mabari or two in the shots, but that doesn't mean they're companions.

What am I missing?





That particular dog, as you can see, fights alongside the warden. Doesn't that make him a companion? The most logical conclusion is that the dog is "Dog" from origins. No reason not to be, he isn't dead or anything and he is still imprinted to the Warden.



Actually, just because he's in proximity to the Warden doesn't mean he's a companion. He could be an enemy attacking one of the Warden's companions, or just an ally in a big fight.

Again, I'm inclined to think that the last companion to be unlocked will be a rogue. Otherwise, there's a BIG gap in the party makeup.


If there are no important chests to be unlocked or significant traps, perhaps a rogue isn't strictly required.  (I've considered playing Awakening without one at all...so a shorter DLC could manage without as well.)  It's also possible that that's not Barkspawn/Dog, but Rover (a random Mabari who's either a temporary companion or a "blue circle" non-party ally).  Keep in mind also that even with RtO, not every Warden has a Dog by the end. 
All any of us can do is speculate--for my part, I hope that's my Barkspawn, but I expect that the third unrevealed party NPC is *not* the dog who some noted in the screenshots and that we just saw running around in the trailer.

#1625
Bryy_Miller

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night0205 wrote...

 so what I'm refering to is how they would remodel your Warden, without changing how you made him. Maybe they can just import your warden, but you still have to deal with the fact that the Warden has no voice...


They will deal with it the same way you got a makeover in ME2. As for the voice, well, that's easy. We've never heard the Warden before.

Modifié par Bryy_Miller, 01 septembre 2010 - 08:15 .