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is it worth having 2 mages in your party?


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#1
dearlyblvd

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it depends of your playstyle, of your other companion and of your main character's build

Modifié par dearlyblvd, 11 novembre 2009 - 03:41 .


#2
jadedjim

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i have my main character (mage)and morrigan in my party currently. it can work. just have one mage do the healing while the other kills things. just be sure you have a tank or two for backup.

#3
Staylost

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I'd prefer four.




#4
Morvayn

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In this game Mages play the role of mage and healer so it's a good idea to build one as you dedicated healer and the other as you nuker. Give them both some crowd control spells and you're in business!




#5
Madanial

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I play defensive style,i have 2 Templar(Me, Alistair) along with Morrigan and Wynne in my party.



while me and Alistair hold enemies, Morrigan will frozen them and then finish by Wynne earth magic(forget name sry)to break target apart.


#6
Avilan II

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I just got Wynne, and I see the benefit of having a healer in your party. Problem is that I love both Morrigan and Alistair because of their banter, and I really really want a rogue in my party too.

(I am not optimizing either me or Alistair as a total tank, because I loathe that concept. As someone put it on another forum; "Instead of having Lancelot cut through the evil hordes, you have Lancelot standing still and being pummeled while people in the background waves their arms and shoot shiny stuff at your enemies." Basically both my character and Alistair are optimized as knights, which means good defence, and a good offence, but not dedicated 100% to either).

#7
hexaligned

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2 mages makes the game way too easy imo, if you are having problems than sure. If you want a challenge, only bring one.

#8
Saivlin

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A two mage party can work. I've got a 3 mage party on Nightmare difficulty. My PC has learned nothing but Entropy spells and the Heal spell, I've had Morrigan split between Spirit and Primal, and Wynne primarily Creation with a little bit of Primal. Additionally, I am currently using Alistair to tank. I have made it through the Circle Tower, and am currently in Redcliffe, and nobody in that party has even been injured. Honestly, I would be better off switching out either Wynne or Morrigan for Leliana for her lockpicking and trap removal (Zevran doesn't start with Lockpicking, and in this game, I've specced him for pure melee DPS, and minimal utility), but the dialogue between Wynne and Morrigan is wonderfully amusing.



I've noticed a few tricks for a multi-mage party. First, crowd control and debuffs make enemy groups much less dangerous. Sleep, Weakness, Paralyze, Crushing Prison, Glyph of Paralysis, Glyph of Repulsion, and such are wonderful tools to allow you to effectively turn a few groups of enemies into just one or two mobs. Second, micromanagement is absolutely necessary. More than any other class, mages require micromanagement for effectiveness. Good target selection, meaning which mobs to tank, which to CC, and which to debuff, is necessary to prevent your effectively unarmored characters to survive. Third, focus fire wins the day. Once you are ready to turn your magical powers to DPS, have all characters begin destroying the same targets (there are some situational exceptions). Typically you target either the mob that your tank has already damaged a bit, but priority goes to those that heading to engage the mages. Fourth, your tank needs the Threaten and Taunt abilities. This is self-explanatory. Finally, use custom created tactics. This allows you avoid stupid decisions the AI makes that waste mana.



Also, the more mages you have in your party, the more you need to make use of pausing. This makes battles take significantly longer. It does make for a very powerful, but absurdly unbalanced group. Once you begin DPSing, things drop like flies, but if you don't get the tanking and CC right, your characters are frakked.



Also, I expect that this changes if you have an Arcane Warrior.

#9
specter7237

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    Most definitely worth it.  I ran with Morrigan and Wynn and we blew through the game on normal, it almost felt like we didnt even need me and Alistair.  So yeah, it kinda takes away from the challenge

#10
Kwonne

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If you want more of a challenge, use 0-1 Mages.



If you want it to be easier, use 3 Mages and 1 Tank. :)



Give all the Mages CCs, Healing, AEs and debuffs and go to town! :)

#11
Kwonne

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In short, very worth it! :D

Modifié par Kwonne, 11 novembre 2009 - 05:08 .


#12
Skemte

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Mages are the most imbalanced class in this game doing sick amounts of damage.. Being the sole class that can heal (why they didn't make a cleric/priest core class that would branch out into Druid, etc etc is beyond me.. Its kind of a core class to have in most rpgs..), do tremendous amounts of damage to both single and multi target from a distance, being able to disable or weaken enemies till they are hapless.. Oh they can tank too with Arcane warrior spec..

#13
Sable Rhapsody

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Two mages (especially two offensive mages with just a handful of last-ditch defensive spells) cut down enemies like nobody's business. When my mage and Morrigan get going, everything dies. Period.



I'd actually disagree about the need for a defensive-oriented mage. I haven't really used Wynne much, because I've found that just one or two healing spells plus lyrium potions is usually more than enough to finish fights. I do occasionally burn through injury kits on my mage and Morrigan, but that will change with Arcane Warrior.

#14
Boeresmurf

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im suing allistair or shale as tank.. while i ( 2hnder warrior ) hit big targets and morrigan does cc

while wynne is my arcane warrior doing.. damage aura buffing and heal if needed.



works imba.. alot of cc and since morrigan is specced in spirithealer aswell (only first spell) i have alot of "ö ****" healing ready

#15
Taritu

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Mages are the most powerful class overall, so yes. In fact, the more mages you have, the easier the game, which is why I usually run with only one.

#16
ziphnor

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I currently play on hard (+no potion use) with 3 mages (main char., wynne and morrigan) I use Alistair to tank. The healing of Wynne is essential since i dont use potions. She also contributes with another Stone Fist spell, so that i can shatter more targets after freezing them with Cone of Cold.

#17
Guest_Lemonio_*

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i have 3 mages, me morrigan and wynne.

in addition i have leliana since my charachter is romancing her

#18
Leonamir

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Been thinking what to run now when I just got Wynne. The healign was very nice so will most likely keep her in. Myself Im a dualwieldign Warrior so I can produce alot of damage. I normally ran with Liliana, Alistair (tank spec), Morrigan and me before. The question is if I want to run as solo melee or skip a bard who can open locks for me...

#19
Phbbt107

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Skemte wrote...

Mages are the most imbalanced class in this game doing sick amounts of damage.. Being the sole class that can heal (why they didn't make a cleric/priest core class that would branch out into Druid, etc etc is beyond me.. Its kind of a core class to have in most rpgs..), do tremendous amounts of damage to both single and multi target from a distance, being able to disable or weaken enemies till they are hapless.. Oh they can tank too with Arcane warrior spec..


If you want to go cleric, you take spirit healer. Druids take shapeshifter. Bioware just combined all the generic D&D casting classes together.

#20
V0IDWALKER

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Skemte wrote...

Mages are the most imbalanced class in this game doing sick amounts of damage.. Being the sole class that can heal (why they didn't make a cleric/priest core class that would branch out into Druid, etc etc is beyond me.. Its kind of a core class to have in most rpgs..), do tremendous amounts of damage to both single and multi target from a distance, being able to disable or weaken enemies till they are hapless.. Oh they can tank too with Arcane warrior spec..


You can make a cleric by going arcane warrior / spirt healer. I think that is why they did not create one. Also you can make a drud by going Shapeshifter / spirit healer and training up the nature style spells. Basically most other classes are available to make from the 3 basic clases. I have made Wyne into a cleric like character by getting her arcane warrior on top of her spirit healer.

#21
Ultrazennn

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I've run the game with 3 mages and a tank, and it was an awesome playthrough.

The "best" party I've had to date was 1 tank, 1 rogue, 2 mages.  One mage speced into mass crowd control and AOE damage, and the other (wynn) speced as a healbot.  Crowd control is a big issue as you progress through the game, and 2 mages is certainly a viable (if not needed) choice.

The short answer is yes, it's very much worth having 2 mages in your party depending on how you spec them.

#22
illmatiq

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more like 3 mages + Shale

#23
CipherGnome

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I went with just 1... Wynne. I usually have 2 warriors + 1 rogue + 1 mage. My character is a warrior that uses 2-handed swords so i do need Wynne to keep me alive =P

#24
JandauX

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Let's put it this way: I just spent time on another forum being convinced by another player that the BEST way to play is one tank, three mages, and then spam AoE combos. The worst part is that the arguments were actually fairly sensible. So yes, more mages are quite viable.

#25
WildstarGoethe

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JandauX wrote...

Let's put it this way: I just spent time on another forum being convinced by another player that the BEST way to play is one tank, three mages, and then spam AoE combos. The worst part is that the arguments were actually fairly sensible. So yes, more mages are quite viable.


That's how I've been playing. Three mages and a a tank. Wynn heals, my character does damage and crowd control, and Morrigan does crowd control. And whatever tank I use is a meat shield.