Modifié par dearlyblvd, 11 novembre 2009 - 03:41 .
is it worth having 2 mages in your party?
#1
Posté 11 novembre 2009 - 03:41
#2
Posté 11 novembre 2009 - 03:41
#3
Posté 11 novembre 2009 - 03:43
#4
Posté 11 novembre 2009 - 03:47
#5
Posté 11 novembre 2009 - 03:48
while me and Alistair hold enemies, Morrigan will frozen them and then finish by Wynne earth magic(forget name sry)to break target apart.
#6
Posté 11 novembre 2009 - 04:03
(I am not optimizing either me or Alistair as a total tank, because I loathe that concept. As someone put it on another forum; "Instead of having Lancelot cut through the evil hordes, you have Lancelot standing still and being pummeled while people in the background waves their arms and shoot shiny stuff at your enemies." Basically both my character and Alistair are optimized as knights, which means good defence, and a good offence, but not dedicated 100% to either).
#7
Posté 11 novembre 2009 - 04:19
#8
Posté 11 novembre 2009 - 04:34
I've noticed a few tricks for a multi-mage party. First, crowd control and debuffs make enemy groups much less dangerous. Sleep, Weakness, Paralyze, Crushing Prison, Glyph of Paralysis, Glyph of Repulsion, and such are wonderful tools to allow you to effectively turn a few groups of enemies into just one or two mobs. Second, micromanagement is absolutely necessary. More than any other class, mages require micromanagement for effectiveness. Good target selection, meaning which mobs to tank, which to CC, and which to debuff, is necessary to prevent your effectively unarmored characters to survive. Third, focus fire wins the day. Once you are ready to turn your magical powers to DPS, have all characters begin destroying the same targets (there are some situational exceptions). Typically you target either the mob that your tank has already damaged a bit, but priority goes to those that heading to engage the mages. Fourth, your tank needs the Threaten and Taunt abilities. This is self-explanatory. Finally, use custom created tactics. This allows you avoid stupid decisions the AI makes that waste mana.
Also, the more mages you have in your party, the more you need to make use of pausing. This makes battles take significantly longer. It does make for a very powerful, but absurdly unbalanced group. Once you begin DPSing, things drop like flies, but if you don't get the tanking and CC right, your characters are frakked.
Also, I expect that this changes if you have an Arcane Warrior.
#9
Posté 11 novembre 2009 - 04:53
#10
Posté 11 novembre 2009 - 05:07
If you want it to be easier, use 3 Mages and 1 Tank.
Give all the Mages CCs, Healing, AEs and debuffs and go to town!
#11
Posté 11 novembre 2009 - 05:07
Modifié par Kwonne, 11 novembre 2009 - 05:08 .
#12
Posté 11 novembre 2009 - 05:38
#13
Posté 11 novembre 2009 - 06:59
I'd actually disagree about the need for a defensive-oriented mage. I haven't really used Wynne much, because I've found that just one or two healing spells plus lyrium potions is usually more than enough to finish fights. I do occasionally burn through injury kits on my mage and Morrigan, but that will change with Arcane Warrior.
#14
Posté 11 novembre 2009 - 07:03
while wynne is my arcane warrior doing.. damage aura buffing and heal if needed.
works imba.. alot of cc and since morrigan is specced in spirithealer aswell (only first spell) i have alot of "ö ****" healing ready
#15
Posté 11 novembre 2009 - 07:10
#16
Posté 11 novembre 2009 - 07:17
#17
Guest_Lemonio_*
Posté 11 novembre 2009 - 07:19
Guest_Lemonio_*
in addition i have leliana since my charachter is romancing her
#18
Posté 11 novembre 2009 - 07:30
#19
Posté 11 novembre 2009 - 10:08
Skemte wrote...
Mages are the most imbalanced class in this game doing sick amounts of damage.. Being the sole class that can heal (why they didn't make a cleric/priest core class that would branch out into Druid, etc etc is beyond me.. Its kind of a core class to have in most rpgs..), do tremendous amounts of damage to both single and multi target from a distance, being able to disable or weaken enemies till they are hapless.. Oh they can tank too with Arcane warrior spec..
If you want to go cleric, you take spirit healer. Druids take shapeshifter. Bioware just combined all the generic D&D casting classes together.
#20
Posté 11 novembre 2009 - 10:14
Skemte wrote...
Mages are the most imbalanced class in this game doing sick amounts of damage.. Being the sole class that can heal (why they didn't make a cleric/priest core class that would branch out into Druid, etc etc is beyond me.. Its kind of a core class to have in most rpgs..), do tremendous amounts of damage to both single and multi target from a distance, being able to disable or weaken enemies till they are hapless.. Oh they can tank too with Arcane warrior spec..
You can make a cleric by going arcane warrior / spirt healer. I think that is why they did not create one. Also you can make a drud by going Shapeshifter / spirit healer and training up the nature style spells. Basically most other classes are available to make from the 3 basic clases. I have made Wyne into a cleric like character by getting her arcane warrior on top of her spirit healer.
#21
Posté 11 novembre 2009 - 10:18
The "best" party I've had to date was 1 tank, 1 rogue, 2 mages. One mage speced into mass crowd control and AOE damage, and the other (wynn) speced as a healbot. Crowd control is a big issue as you progress through the game, and 2 mages is certainly a viable (if not needed) choice.
The short answer is yes, it's very much worth having 2 mages in your party depending on how you spec them.
#22
Posté 11 novembre 2009 - 10:32
#23
Posté 11 novembre 2009 - 11:49
#24
Posté 11 novembre 2009 - 12:12
#25
Posté 11 novembre 2009 - 12:20
JandauX wrote...
Let's put it this way: I just spent time on another forum being convinced by another player that the BEST way to play is one tank, three mages, and then spam AoE combos. The worst part is that the arguments were actually fairly sensible. So yes, more mages are quite viable.
That's how I've been playing. Three mages and a a tank. Wynn heals, my character does damage and crowd control, and Morrigan does crowd control. And whatever tank I use is a meat shield.





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