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Where are the scripts for game constants?


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#1
Montrovant

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Now What I am looking for is the scripts that run the game constants.  

For example there are a few feats I want to look at and I can't as there is no script to view how they work.   Feats such as overwhelming critical, one shot, etc. 

I am not a scripter, I am a novice but have tinkered in creating custom spells.  Basically trial and error stuff.

I can find scripts for many feats and/or spells, but the game constants do not show a script to them.   I have located nwscript.nss file but that still doesn't tell me the exact specific script created for an individual constant. 

Dose anyone know where to find those scripts?

#2
Morbane

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Some of the inner workings of many feats and spells are hard coded - no constants or scripts...

People have re-worked such features with custom scripting and 2da editing but at high levels of compromise and cleverness to get them "controllable" by a modder/scripter/player.

If you have specific things you want to examine - maybe someone around the forums has more info for ya.

Modifié par Morbane, 25 août 2010 - 06:25 .


#3
Montrovant

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Ah now I understand. Thanks for the reply Morbane. I'll ask around then and keep tinkering with scripting for the meantime.

#4
painofdungeoneternal

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use in toolset, open convo/script



type in nwscript.nss



this is included by default and has constants, you cannot change it really without causing issues ( some very serious )



also any includes might have them as well.



check out the links here, follow them in order http://nwcitadel.for...read.php?t=1771 as the ones designed for novices are at the top and they get more advanced as they go down.