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Ammo Power Damage Calls explained - Official


3 réponses à ce sujet

#1
Guest_Aotearas_*

Guest_Aotearas_*
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After numerous debates on how Ammo Powers really work, despite their obvious damage bonus, I wrote a message to our beloved Christina Norman (that is the official part of this topic!) asking for clarification on the damage call mechanic.
This is our brief exchange along with the answers I was longing for:

"Christina Norman
7:32 AM 2010-08-25
Bonuses apply based on damage dealt to the resistance.

So lets say I have an ammo power that increases damage to armor by 25%, damage to health by 50% on organics, and has a chance of stunning organics. I shoot someone for 200 damage who has 100 armor and 500 health.

Damage versus armor is up to 250. He only has 100 armor, leaving 150 scaled up damage that falls through. We scale this damage back down (divide by 1.25) resulting in 120 base damage to be applied to health.

But we get a 50% bonus to damage to health, so we scale it back up to 180 (120 x 1.5), leaving the target with 320 health.

Because we apply damage to health, and this ammo power has a chance of stunning organics when damage is applied to health, they have a chance of being stunned.

Hope that clarifies.

Neofelis Nebulosa
7:47 AM 2010-08-25
Okay, so ammo power have a seperate damage call for each different defense. That should translate into Armor Piercing Ammo dealing extra damage against Armor/Health even if the first defence it hit was Shields or Barrier, I just repeat so there will be no misunderstanding:
-I shoot a Collector for 400 damage and it got 300 Points Barrier and 200 Health
-I deal 400 Damage against the Barrier not getting boni due to Tungsten Ammo (+70% Damage vs Armor/Health) trasferring 100 points damage to deal against Health
-Due to Tungsten Ammo, I deal 170 Damage against health

Unless I misunderstood something, in which case I would be grateful for you correcting me, I'd like to ask whether I can post this on the forums as a similar topic already exists, though it does not contain this specific information.

Thank you

Neofelis Nebulosa

Christina Norman
8:59 AM 2010-08-25
yes your analysis is correct"


In short, every Ammo Power has a seperate Damage Call each time it hits another Defence and forgoing Defences an Ammo Power was not good against (Barrier/Shields vs AP-Ammo) do not mean it will have no effect, the damage not absorbed will still benefit from boni against other defences should the damage transfer into their realms!
Hope this settles the debate once and for all.

@ Pacifien: This might be worth noting in your forum-guide!

Thanks

Neofelis Nebulosa

Modifié par Neofelis Nebulosa, 25 août 2010 - 09:11 .


#2
Eric Fagnan

Eric Fagnan
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Unfortunately, the information Christina posted is incorrect. Her explanation matched our original design, but we decided to go with a different design later in the project. I've posted some information in the gameplay data thread that should clear things up. I've also included the new information below.



"Because the ammo power does the damage call before the weapon does its regular damage, using an ammo power against the wrong resistance type can totally negate its damage. For example, if you use Armor Piercing Ammo or Incendiary Ammo against an enemy that has a single point of energy shields, your ammo power's damage will have no effect, even though your weapon's regular damage will take down the shields afterward. Ammo powers do not make 2 damage calls.



Additional effects like Disruptor Ammo's "stun robots" or "overheat weapons" only apply if the target no longer has resistances. So even if you are using Disruptor Ammo against energy shields, the shields must be completely off before the target can be stunned or overheated. "



Hope this didn't cause too much confusion. I'll be happy to answer any other questions if you post them here.

#3
Eric Fagnan

Eric Fagnan
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Both your points are correct.

#4
Eric Fagnan

Eric Fagnan
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Every shotgun pellet does an ammo power damage call and a regular weapon damage call, so that would explain why you can freeze or panic enemies on a single shotgun shot if you get through resistances.