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#126
MightyPangolin

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Eurypterid wrote...

arathor_87 wrote...

Well, I don't want to be rude. But the ending for the warden was terrible and did upset many players, and not a few as you wrote. There are to many loose ends, and the Witch Hunt DLC left more questions than answers, and to be honest many players think the Witch Hunt is a terrible DLC. I think many people expected a closure for their warden and we didn't get a good one. Its not the same if you hear a story about him in a convesation in DA2, or a cutscene. I would appreciate an answer from you Chris! Image IPB


I'm not trying to be rude here either, but you didn't even really ask a question, so what kind of answer are you looking for from Chris? He laid it out pretty clearly that there will be no more DA:O content after Witch Hunt. There's really not much more to be said about it is there?


The implied question is: with many upset at the lack of closure for their personally-created Wardens, will there be some means of getting the desired closure beyond a cutscene or overheard conversation in the Hawke-focused DA2? Image IPB

An in-game codex entry which describes the Warden's later life, extrapolating from the decisions made by the individual players in DA:O / Awakenings and the DLCs, for instance? An encounter with the Warden or one of the Warden's companions in-game? DA2 is supposed to go beyond the time period in which DA:O & co. were set, so...

Otherwise, this may wind up being one of the most awkward mis-steps of the DA franchise. Play the first and invest yourself in the creation of a character! Then forget they existed and try to stop caring about what happened to them, assuming you didn't have them die to slay the Arch-demon or run away with Morrigan! Image IPB

#127
als3rd

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sorry, spoiler removed by author

Modifié par Dadvio, 20 octobre 2010 - 06:59 .


#128
CaptainBanana

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Can we now expect DA 2 to leave all the "loose ends" you left on DAO, when you decided not to follow through on the plots and sub-plots you were developing???



I for one think not expanding on DAO is the wrong move, and many of your customers will not appreciate it.

#129
Bratt1204

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MightyPangolin wrote...

Eurypterid wrote...

arathor_87 wrote...

Well, I don't want to be rude. But the ending for the warden was terrible and did upset many players, and not a few as you wrote. There are to many loose ends, and the Witch Hunt DLC left more questions than answers, and to be honest many players think the Witch Hunt is a terrible DLC. I think many people expected a closure for their warden and we didn't get a good one. Its not the same if you hear a story about him in a convesation in DA2, or a cutscene. I would appreciate an answer from you Chris! Image IPB


I'm not trying to be rude here either, but you didn't even really ask a question, so what kind of answer are you looking for from Chris? He laid it out pretty clearly that there will be no more DA:O content after Witch Hunt. There's really not much more to be said about it is there?


The implied question is: with many upset at the lack of closure for their personally-created Wardens, will there be some means of getting the desired closure beyond a cutscene or overheard conversation in the Hawke-focused DA2? Image IPB

An in-game codex entry which describes the Warden's later life, extrapolating from the decisions made by the individual players in DA:O / Awakenings and the DLCs, for instance? An encounter with the Warden or one of the Warden's companions in-game? DA2 is supposed to go beyond the time period in which DA:O & co. were set, so...

Otherwise, this may wind up being one of the most awkward mis-steps of the DA franchise. Play the first and invest yourself in the creation of a character! Then forget they existed and try to stop caring about what happened to them, assuming you didn't have them die to slay the Arch-demon or run away with Morrigan! Image IPB


I completely agree.

#130
Morrigans God son

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I'm real disapointed that there won't be another expansion. I've got a long wait for a better DA3, because I'm not wasting money on DA2.

#131
Marvin_Arnold

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Wait for good community expansions. (try Dragon Age Nexus) I predict they will show up in the next months and even years to come. With Neverwinter Nights, some of them were actually more elaborate than the original game. And they were free.

Modifié par Marvin_Arnold, 08 novembre 2010 - 11:30 .


#132
Marvin_Arnold

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will there be some means of getting the desired closure

After some decades, the Warden finally gets the Calling, goes to the Deep Roads and dies in battle, as expected.

The End.

Modifié par Marvin_Arnold, 08 novembre 2010 - 11:35 .


#133
Bratt1204

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Marvin_Arnold wrote...

Wait for good community expansions. (try Dragon Age Nexus) I predict they will show up in the next months and even years to come. With Neverwinter Nights, some of them were actually more elaborate than the original game. And they were free.


The only thing you cannot get with community created Mods is the original voice actors, that is the most disappointing issue. Most of the community created Mods I have played are far better than the DLC created by Bioware - IMO. I just wish we had the VAs in them :blush: 

#134
Zy-El

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Marvin_Arnold wrote...

will there be some means of getting the desired closure

After some decades, the Warden finally gets the Calling, goes to the Deep Roads and dies in battle, as expected.

The End.


Oh, how droll!!  Image IPB

The Warden gets a message from Avernus.  He has found a way to remove the lethal aspects of the taint but it requires the heart of an ArchDemon.  Let the Dragon-hunt begin! 

At the end of it, the Warden is cured and retires in Gawaren with Lelianna/Alistair/Zevran/Morrigan.   Life consists of daily long walks on the estate with Dawg and kicking down crows nests with Shale.  THE END.

#135
Obadiah

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Dunno about you guys, but most of the time my Warden dies at Fort Drakon killing the Archdemon.

Closure achieved :(

#136
casedawgz

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I just take the "disappearance" to mean the Calling. So my male human noble has many happy years of getting it on with Anora and ruling Ferelden with an iron fist, until he finally goes crazy and commits suicide by darkspawn. The End.

Modifié par casedawgz, 08 novembre 2010 - 10:05 .


#137
Marvin_Arnold

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Bratt1204 wrote...

Marvin_Arnold wrote...

Wait for good community expansions. (try Dragon Age Nexus) I predict they will show up in the next months and even years to come. With Neverwinter Nights, some of them were actually more elaborate than the original game. And they were free.


The only thing you cannot get with community created Mods is the original voice actors, that is the most disappointing issue. Most of the community created Mods I have played are far better than the DLC created by Bioware - IMO. I just wish we had the VAs in them :blush: 

Well, you have to create new NPC characters, then. That's the viable solution. (and find good voice actors, which really is a challenge...)

Modifié par Marvin_Arnold, 09 novembre 2010 - 11:24 .


#138
Bratt1204

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Zy-El wrote...

Marvin_Arnold wrote...

will there be some means of getting the desired closure

After some decades, the Warden finally gets the Calling, goes to the Deep Roads and dies in battle, as expected.

The End.


Oh, how droll!!  Image IPB

The Warden gets a message from Avernus.  He has found a way to remove the lethal aspects of the taint but it requires the heart of an ArchDemon.  Let the Dragon-hunt begin! 

At the end of it, the Warden is cured and retires in Gawaren with Lelianna/Alistair/Zevran/Morrigan.   Life consists of daily long walks on the estate with Dawg and kicking down crows nests with Shale.  THE END.


Now that's what the expansion/Mod I'm waiting for! Sadly though we will never see it from Bioware <_<

#139
Questorion

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I apologize in advance for the blatant self promotion but since it's relevant to the discussion and involves a recently released community made expansion which is specifically designed to continue and expand the adventures of the Dragon Age Origins Warden...You might want to check this out.

Image IPB

Image IPB

Trailer:
http://tinyurl.com/35cqnul

Dark Times Team Proudly Presents - Dragon Age: Dark Times Act I

Project Overview -
A search for a cure to the eventual death sentence that comes as a result of the Joining leads the Grey Warden to the Confederacy of Malkuth, a loose collection of city states which exists south of Ferelden, beyond the Uncharted Territories.

Mod Details - ACT I - The Gift of Time

Note:
In order for the first quest of the mod to activate you must have completed the Broken Circle Quest in the Origins campaign. Any save loaded post Broken Circle Tower should activate the content. When the mod is installed, it will be located on the DLC tab on your Dragon Age menu.

Features:
- A lore based addition to the Dragon Age Origins campaign.
.- Three new companions and a new pet.
- DAO companion interaction with the new story line
- 2 new specializations- FadeWalker and Necromancy (available to all classes)
- New school of magic - Hellblazer
- 32 areas to explore - mostly new but there are a few vanilla levels which have been adapted and used in new ways.
- The introduction of a new story arc for your Origins Warden and companions which takes place over the course of a five act narrative which will be released in sequential mods.
- Tie ins with Extended Community Canon Mods - The Bloodworks, Ser Gilmore Recruitable NPC, The Shattered War, Alley of Murders.
- Completely Voiced.
- and More ;)


Project Page - http://social.biowar...m/project/2157/

Image IPB


Image IPB


Image IPB

Modifié par Questorion, 10 novembre 2010 - 05:59 .


#140
Casafyn

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I'm really worried (especially after the DLC, ME2 NPC handling, etc.) that Bioware didn't understand what made DA:O such a powerful rpg for many players.

As players it was truly unique to not just be able to develop the main plot freely and as we saw fit, but to get to know and develop our charcter's personal plot in as much depth with the NPC's around us as we saw fit.

DA:O is the only game I have ever played through multiple times to at least 6 different endings for two of my characters, and through most of the beginnings. Ever. I'm not exaggerating here.

I'm disappointed that we won't get to further those relationships in an honest and true to the original sequel... I'm disappointed that they seem to be cutting back on what made DA:O great for the sake of 'less talk, more action and new faces'...and I'm disappointed that we have to start all over in DA2 without the promise of all the things that made DA:O great. :/

Will I buy DA2? Yes. Not because I think it will be awesome, but because I'm loyal to what DA:O acheived, regardless of how poor the DLC has been in relation to the actual game.

Will I buy DA3? It really depends on two, or whether they go back to DA:O for story/characters/relationships. If they don't and if DA2 isn't as good? Likely not.

What DA2 generates in sales, they will have DA:O to thank for. But DA2 will still need to be as good as DA:O if they want future DA franchise games to succeed.

Modifié par Casafyn, 10 novembre 2010 - 06:25 .


#141
casedawgz

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Casafyn wrote...

I'm really worried (especially after the DLC, ME2 NPC handling, etc.) that Bioware didn't understand what made DA:O such a powerful rpg for many players.

As players it was truly unique to not just be able to develop the main plot freely and as we saw fit, but to get to know and develop our charcter's personal plot in as much depth with the NPC's around us as we saw fit.

DA:O is the only game I have ever played through multiple times to at least 6 different endings for two of my characters, and through most of the beginnings. Ever. I'm not exaggerating here.

I'm disappointed that we won't get to further those relationships in an honest and true to the original sequel... I'm disappointed that they seem to be cutting back on what made DA:O great for the sake of 'less talk, more action and new faces'...and I'm disappointed that we have to start all over in DA2 without the promise of all the things that made DA:O great. :/

Will I buy DA2? Yes. Not because I think it will be awesome, but because I'm loyal to what DA:O acheived, regardless of how poor the DLC has been in relation to the actual game.

Will I buy DA3? It really depends on two, or whether they go back to DA:O for story/characters/relationships. If they don't and if DA2 isn't as good? Likely not.

What DA2 generates in sales, they will have DA:O to thank for. But DA2 will still need to be as good as DA:O if they want future DA franchise games to succeed.


I think that the "less talk, more action" thing is incorrect. ME2 arguably has MORE dialogue than ME1. I have no question that the story in DA2 will not disappoint. The jury is still out on the gameplay. Rather than "less talk, more action", it seems like it's going to be "similar amounts of talk, streamlined action."

#142
Casafyn

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ME2 didn't quite acheive with NPC's what DA:O fluidly did (in my own opinion). In ME2, the NPC choices were still sort of 'directed'. And while it had a lot of nice cutscenes and action, the time talking or doing things between the main story always seemed less like a conversation and more like them talking at you? Only for them to stonewall you with 'come back later' after a little bit of narrative, regardless of what was happening with your relationships or the main story..

In DA:O I very rarely ever felt 'stonewalled', and the NPC's always addressed really important decisions you'd made or issues in the main story when you would converse with them. Because of how you could ask questions and it changed the entire nature of the conversation and relationship and ultimately your story - it felt more personal.

I DO, however agree that they offered more than ME1 ever did, and that was nice. But I also think they've shown what they're capable of with DA:O. I'd be disappointed not to see it to such a full extend again.

I guess maybe what I mean is, less 'talking at you' and more 'talking with you'

Modifié par Casafyn, 10 novembre 2010 - 07:56 .


#143
casedawgz

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Well naturally things are different on a case by case basis, but nothing I've seen about DA2 has made me worried about the plot. The ME2 thing was mostly an example comparing it to it's predecessor, ME1. The drastically altered gameplay of ME2 didn't really sacrifice much plot when compared with ME1.

#144
Casafyn

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Sorry - I needed to rephrase.

And no, ME2, if anything had a better overall plot than ME1.

I guess where my fears with DA2 stand, is they're tossing out everything that ME did right: original npc's, original character.

They seem to be tossing out the depth of NPC interaction that DA:O did right: how you could spend hours talking with your npc companions back at camp about everything you've been 'choosing' along the way, about the main issues, about each other.

And the one thing they've kept is the world plot: which, frankly, is a little generic once you lessen the personal interaction. It took 'cliche character archetypes' and made them YOUR 'cliche character archetype friends, so screw people who would call them cliche'. ;}

Unlike ME, which, the plot can stand on it's own and still be fairly intriguing (even if not as good as it could be with the npc interactions).

Modifié par Casafyn, 10 novembre 2010 - 07:54 .


#145
casedawgz

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Alright, I can definitely see where you're coming from. I'm just extremely excited to see how Bioware handles a framed narrative.

#146
Casafyn

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I hope you're right. I hope we just get more of what is epic and awesome. So far the DLC has been a disappointment for that.

Modifié par Casafyn, 10 novembre 2010 - 07:58 .


#147
casedawgz

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Absolutely right on that count. When I finished Witch Hunt my mind immediately began trying to come up with some way to get my money back.

#148
Casafyn

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LOL, It was sort of like a dragged out goodbye. 'Goodbye....AGAIN' wait...what?

#149
Bratt1204

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Casafyn wrote...

I'm really worried (especially after the DLC, ME2 NPC handling, etc.) that Bioware didn't understand what made DA:O such a powerful rpg for many players.

As players it was truly unique to not just be able to develop the main plot freely and as we saw fit, but to get to know and develop our charcter's personal plot in as much depth with the NPC's around us as we saw fit.


DA:O is the only game I have ever played through multiple times to at least 6 different endings for two of my characters, and through most of the beginnings. Ever. I'm not exaggerating here.

I'm disappointed that we won't get to further those relationships in an honest and true to the original sequel... I'm disappointed that they seem to be cutting back on what made DA:O great for the sake of 'less talk, more action and new faces'...and I'm disappointed that we have to start all over in DA2 without the promise of all the things that made DA:O great. :/

Will I buy DA2? Yes. Not because I think it will be awesome, but because I'm loyal to what DA:O acheived, regardless of how poor the DLC has been in relation to the actual game.

Will I buy DA3? It really depends on two, or whether they go back to DA:O for story/characters/relationships. If they don't and if DA2 isn't as good? Likely not.

What DA2 generates in sales, they will have DA:O to thank for. But DA2 will still need to be as good as DA:O if they want future DA franchise games to succeed.


I feel the same.

#150
Bratt1204

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Questorion wrote...

I apologize in advance for the blatant self promotion but since it's relevant to the discussion and involves a recently released community made expansion which is specifically designed to continue and expand the adventures of the Dragon Age Origins Warden...You might want to check this out.

Image IPB

Image IPB

Trailer:
http://tinyurl.com/35cqnul

Dark Times Team Proudly Presents - Dragon Age: Dark Times Act I

Project Overview -
A search for a cure to the eventual death sentence that comes as a result of the Joining leads the Grey Warden to the Confederacy of Malkuth, a loose collection of city states which exists south of Ferelden, beyond the Uncharted Territories.

Mod Details - ACT I - The Gift of Time

Note:
In order for the first quest of the mod to activate you must have completed the Broken Circle Quest in the Origins campaign. Any save loaded post Broken Circle Tower should activate the content. When the mod is installed, it will be located on the DLC tab on your Dragon Age menu.

Features:
- A lore based addition to the Dragon Age Origins campaign.
.- Three new companions and a new pet.
- DAO companion interaction with the new story line
- 2 new specializations- FadeWalker and Necromancy (available to all classes)
- New school of magic - Hellblazer
- 32 areas to explore - mostly new but there are a few vanilla levels which have been adapted and used in new ways.
- The introduction of a new story arc for your Origins Warden and companions which takes place over the course of a five act narrative which will be released in sequential mods.
- Tie ins with Extended Community Canon Mods - The Bloodworks, Ser Gilmore Recruitable NPC, The Shattered War, Alley of Murders.
- Completely Voiced.
- and More ;)


Project Page - http://social.biowar...m/project/2157/

Image IPB


Image IPB


Image IPB


Why do you not have an actual file of the Mod to download? I've spent too much time trying to download this (unsuccessfully) and it's a mess. Every time I click on "download file" it pulls up a bunch of mirror sites or directs me somewhere else, what's up with that?