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How *necessary* is a tank?


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#1
Sallul

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I'm currently doing a DW Dex Dagger Rogue on Normal with Alistair tanking, Morrigan nuking with support, and Leliana firing arrows from afar.  Things die fast enough, but I'm wondering about exactly how useful is it to have a dedicated tank on Normal difficulty.  I'd love to switch Alistair to a DW full-size weapon dps'er with enough dex for all DW talents and then strength; but I'd hate to do all of that and find out it basically sucks and he just gets creamed every fight.  Was wondering if anyone has tried this before or had any good input/advice that I could go by. (And no, micromanaging every single attack each character does is not an option, I'm playing for the story not the combat difficulty).   Thanks! :)

#2
egervari

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Tank is pretty necessary ;)

#3
ezrafetch

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On Normal, not very useful if you are familiar enough with the combat system. The better you are with the combat system (mostly threat management), the less useful it is for any difficulty. That being said, early game Alistair tanking is a convenient crutch while your character doesn't have the talents/doesn't have the req. equipment/doesn't have enough stamina or mana to function properly or effectively.

Modifié par ezrafetch, 25 août 2010 - 09:38 .


#4
termokanden

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Tanks are very helpful but completely unnecessary.



If you build your DW dex rogue to have high enough dex, your rogue can even tank (because each point of dex adds 1 to defense). That said, it's undesirable because you won't be able to flank and backstab while tanking.



So although you don't really need tanks, the way I do it is to have Shale (my favorite tank) mop up the weaklings and then go all out DPS with my warrior. If I had a rogue, I'd have Shale tank whatever I want to backstab so I can do full damage on it.



As for how necessary tanks are. Well the hardest fights I've tried, my tank just died and my dex based rogue had to solo parts of it. Incredibly, my rogue survived where my tank could not.

#5
DWSmiley

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On nightmare I haven't used a tank in ages (no pun intended). I prefer my warriors to be killers, not meatshields. Dead enemies don't need tanking and dw warrior is as deadly as they get. Go for it.



A tip - in a no tank group you will not want to use taunt much nor will you need to. Quick kills and other forms of crowd control are the way to go.

#6
soteria

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Using a tank simplifies things, but it's not really necessary at all.

#7
termokanden

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I feel like tanks are still somewhat weak in this game. Threat is a little bit weird, and even if you do manage to hold threat, your tank will just take loads of damage that would have been easier to heal if it had been spread out to the party (due to Group Heal).

I was also horrified to see that the Guardian specialization uses constitution to scale abilities. So they want you to spend points in strength, dexterity, willpower AND constitution for tanks. I'm just wondering at this point WHAT they were thinking. You would get some watered-down mix that doesn't do anything right. Seems to me that pure dex is better for taking less damage than anything in this game. Tanking talents that require constitution are not welcome!

Feel free to correct me if I'm wrong. I would love to play a GOOD tank PC one day, but it just feels like that's going to be a low DPS tin can soaking up healing when it could be killing things.

Modifié par termokanden, 25 août 2010 - 11:04 .


#8
DWSmiley

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termokanden wrote...

I was also horrified to see that the Guardian specialization uses constitution to scale abilities. So they want you to spend points in strength, dexterity, willpower AND constitution for tanks. I'm just wondering at this point WHAT they were thinking. You would get some watered-down mix that doesn't do anything right. Seems to me that pure dex is better for taking less damage than anything in this game. Tanking talents that require constitution are not welcome!

It seems like a belated attempt to make CON useful.  But compared to what Spirit Warrior offers, nope.

#9
errant_knight

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I never have a tank. It's kind of the antithesis of how a combat group should work, to my way of thinking, and I have no problems playing on nightmare, so....not at all necessary.

#10
Jacks Smirking Revenge

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Not needed at all. I play on Nightmare and with all the CC you can bring to the table with. Rogues, Mages and Warriors a tank is hardly needed.



A good Tank build though is



26 dex MAX Strength



Veshialle+Shield of your choice

Cailan's Greaves

Evon the Great's Mail

The Spellward



Are the key pieces of gear. You have a low defensive score(80-90s), but 40% dodge. Along with doing damage that rivals that of a 2H.



Shield Pummel->Auto Swing->Deathblow

Assault->Auto Swing->Deathblow

Overpower->Auto Swing->Deathblow



By the time you get done using Overpower; Shield Pummel is off of cooldown, and you lose very tiny bits of stamina, so basically you can pump out quite the dps and still be fairly tanky.

#11
Sallul

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Thanks for the tips everyone I appreciate it :) Gonna go slaughter some darkspawn haha.

#12
Danjaru

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Well. I found a Warrior with high dexterity quite necessary when playing through Nightmare. Especially in GoA. But it doesn't have to be a shield wearing tank, just one with good armor and high dexterity and you'll be fine.

#13
Erlemar

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Well, as it isn't very difficult to finish the game solo on nightmare... you don't really need the tank :)

#14
Last Darkness

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Try it without a Tank, if you dont need one then you dont need one.



Tanks are just a major convience issue of aking thing simpler and easier.

#15
termokanden

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Danjaru wrote...

Well. I found a Warrior with high dexterity quite necessary when playing through Nightmare. Especially in GoA. But it doesn't have to be a shield wearing tank, just one with good armor and high dexterity and you'll be fine.


Doesn't even need to be a warrior. I ended up having a dex based rogue solo most of the place since everyone else just died in the golem fights.

#16
Siven80

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Depends on your definition of a tank.



Someone who grabs aggro of all enemies your facing? not neeed imo.



Your companions should be able to take on 1-2 white mobs each at a time if built right.



My latest playthrough was a sword /shield warrior. Not a tank. Highest stat was Str, dex was 30, a few in Wil and the rest in Con. With such a high Armor rating from massive and shield wall and with a good def rating i was rarely hit when facing multiple mobs and when he was hit it was for 1-4dmg per hit which was easily absorbed by the con. It also meant Grabs and high dmg spells did little to him and he could survive easily through them. I played on normal.



This isnt an MMO, specialized tanks and healers arent needed. You are just watering down the dps of 2 of your party members for a slight survival increase.

#17
Parrk

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Even the bosses are stunnable.  Tanks in the classic sense are a complete waste of a slot.  You could build a shield dps warrior and set him to keep threaten up I suppose.

If an orange mob starts beating on you haster (healers aren't necessary either, but i always keep a mage for haste) then she can just force field him (or any one of 10 spells that will incapacitate him to some degree while you build a gap).

Even in a situation with 20 mobs you don't need a tank or a healer......just a paralysis explosion chased by a fireball.

#18
miltos33

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It is neither necessary nor useless as some people have already suggested. It is simply helpful.

#19
TJPags

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Tanks are not needed. They may be useful to some people, but not needed at all.



Also, Alistair deals damage just fine as a S&S guy, no need to respec him to DW unless you simply want to.

#20
Les Polar

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TANKS get pounded while your ROGUE, MAGE and ARCHER do the pounding on the adversaries.

#21
ussnorway

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IMO Alistair tanks better with a 2H weapon (Imdomitable) than he does with a shield.

#22
Bahlgan

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If tanks are just merely defined as those who are heavily built in armor and aggro the most, then I would say that tanks serve a better purpose in Dragon Age than they would in most RPGs or MMOs. I say this because the "tanks" in DA can at least deal competent damage, and on occasions can deal a great amount.

#23
Maverick827

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Tanks are only really needed if you're playing a Rogue and want to backstab with freedom.

If characters could stand their ground and block approaching enemies, I would say the traditional "tank" would have much more use. As it stands, a couple of Glyphs of Repulsion are just as good, though.

#24
Bahlgan

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It could be like the upcoming Diablo 3, and thus in Dragon Age Origins every single character can serve as a "tank" or "DPS" archetype.

#25
Elhanan

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I recommend a warrior. And I recommend wearing armor; them too.

But this tanking business is not needed for play.