How *necessary* is a tank?
#1
Posté 25 août 2010 - 09:13
#2
Posté 25 août 2010 - 09:36
#3
Posté 25 août 2010 - 09:38
Modifié par ezrafetch, 25 août 2010 - 09:38 .
#4
Posté 25 août 2010 - 10:02
If you build your DW dex rogue to have high enough dex, your rogue can even tank (because each point of dex adds 1 to defense). That said, it's undesirable because you won't be able to flank and backstab while tanking.
So although you don't really need tanks, the way I do it is to have Shale (my favorite tank) mop up the weaklings and then go all out DPS with my warrior. If I had a rogue, I'd have Shale tank whatever I want to backstab so I can do full damage on it.
As for how necessary tanks are. Well the hardest fights I've tried, my tank just died and my dex based rogue had to solo parts of it. Incredibly, my rogue survived where my tank could not.
#5
Posté 25 août 2010 - 10:22
A tip - in a no tank group you will not want to use taunt much nor will you need to. Quick kills and other forms of crowd control are the way to go.
#6
Posté 25 août 2010 - 10:58
#7
Posté 25 août 2010 - 11:01
I was also horrified to see that the Guardian specialization uses constitution to scale abilities. So they want you to spend points in strength, dexterity, willpower AND constitution for tanks. I'm just wondering at this point WHAT they were thinking. You would get some watered-down mix that doesn't do anything right. Seems to me that pure dex is better for taking less damage than anything in this game. Tanking talents that require constitution are not welcome!
Feel free to correct me if I'm wrong. I would love to play a GOOD tank PC one day, but it just feels like that's going to be a low DPS tin can soaking up healing when it could be killing things.
Modifié par termokanden, 25 août 2010 - 11:04 .
#8
Posté 25 août 2010 - 11:08
It seems like a belated attempt to make CON useful. But compared to what Spirit Warrior offers, nope.termokanden wrote...
I was also horrified to see that the Guardian specialization uses constitution to scale abilities. So they want you to spend points in strength, dexterity, willpower AND constitution for tanks. I'm just wondering at this point WHAT they were thinking. You would get some watered-down mix that doesn't do anything right. Seems to me that pure dex is better for taking less damage than anything in this game. Tanking talents that require constitution are not welcome!
#9
Posté 25 août 2010 - 11:15
#10
Posté 25 août 2010 - 11:35
A good Tank build though is
26 dex MAX Strength
Veshialle+Shield of your choice
Cailan's Greaves
Evon the Great's Mail
The Spellward
Are the key pieces of gear. You have a low defensive score(80-90s), but 40% dodge. Along with doing damage that rivals that of a 2H.
Shield Pummel->Auto Swing->Deathblow
Assault->Auto Swing->Deathblow
Overpower->Auto Swing->Deathblow
By the time you get done using Overpower; Shield Pummel is off of cooldown, and you lose very tiny bits of stamina, so basically you can pump out quite the dps and still be fairly tanky.
#11
Posté 25 août 2010 - 11:47
#12
Posté 26 août 2010 - 02:02
#13
Posté 26 août 2010 - 03:29
#14
Posté 26 août 2010 - 07:18
Tanks are just a major convience issue of aking thing simpler and easier.
#15
Posté 26 août 2010 - 07:22
Danjaru wrote...
Well. I found a Warrior with high dexterity quite necessary when playing through Nightmare. Especially in GoA. But it doesn't have to be a shield wearing tank, just one with good armor and high dexterity and you'll be fine.
Doesn't even need to be a warrior. I ended up having a dex based rogue solo most of the place since everyone else just died in the golem fights.
#16
Posté 26 août 2010 - 12:47
Someone who grabs aggro of all enemies your facing? not neeed imo.
Your companions should be able to take on 1-2 white mobs each at a time if built right.
My latest playthrough was a sword /shield warrior. Not a tank. Highest stat was Str, dex was 30, a few in Wil and the rest in Con. With such a high Armor rating from massive and shield wall and with a good def rating i was rarely hit when facing multiple mobs and when he was hit it was for 1-4dmg per hit which was easily absorbed by the con. It also meant Grabs and high dmg spells did little to him and he could survive easily through them. I played on normal.
This isnt an MMO, specialized tanks and healers arent needed. You are just watering down the dps of 2 of your party members for a slight survival increase.
#17
Posté 26 août 2010 - 01:11
If an orange mob starts beating on you haster (healers aren't necessary either, but i always keep a mage for haste) then she can just force field him (or any one of 10 spells that will incapacitate him to some degree while you build a gap).
Even in a situation with 20 mobs you don't need a tank or a healer......just a paralysis explosion chased by a fireball.
#18
Posté 26 août 2010 - 01:21
#19
Posté 26 août 2010 - 11:21
Also, Alistair deals damage just fine as a S&S guy, no need to respec him to DW unless you simply want to.
#20
Posté 28 août 2010 - 05:40
#21
Posté 28 août 2010 - 05:49
#22
Posté 28 août 2010 - 05:59
#23
Posté 28 août 2010 - 06:07
If characters could stand their ground and block approaching enemies, I would say the traditional "tank" would have much more use. As it stands, a couple of Glyphs of Repulsion are just as good, though.
#24
Posté 28 août 2010 - 06:15
#25
Posté 28 août 2010 - 06:47
But this tanking business is not needed for play.





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