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Same-sex romance in DA2?


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#101
burrito

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HarryThePlotter wrote...

PhoneticKupo wrote...

If it´s believable that there are things like dragons, darkspawn, mages, abominations, werewolves etc., why wouldn´t it be believable that the people of Thedas have a higher chance of being bisexual or gay?


Or not being Homosexuals at all? You can argue either way VERY successfully. I would suggest avoiding logical fallacy.



/agree

#102
Krista021

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HarryThePlotter wrote...

PhoneticKupo wrote...

If it´s believable that there are things like dragons, darkspawn, mages, abominations, werewolves etc., why wouldn´t it be believable that the people of Thedas have a higher chance of being bisexual or gay?


Or not being Homosexuals at all? You can argue either way VERY successfully. I would suggest avoiding logical fallacy.


I´m just trying to say that I would have no trouble accepting it if the companions are all, or some of them, are bi or gay. Why is that fallacious?

#103
Maverick827

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HarryThePlotter wrote...

makenzieshepard wrote...

*blam* Pull again!


Numbers in Psychology related issues make me laugh.


It would actually be Sociology, and it's the best we can do.  Regardless of numbers anyone who lives in the real world can attest to the frequency of openly homosexual or bisexual people, and it certainly isn't as high as everyone.

I don't believe you can argue that there is any greater or lower chance of homosexuality in a fantasy realm; dragons and darkspawn are handwaved with "magic," but social trends are not as easily dreamed up (and not quite applicable to similarly handwave with "magic").

It is best to simply let the cards fall where they may and let the writing team do their jobs.

#104
HarryThePlotter

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Maverick827 wrote...

HarryThePlotter wrote...

makenzieshepard wrote...

*blam* Pull again!


Numbers in Psychology related issues make me laugh.


It would actually be Sociology, and it's the best we can do.  Regardless of numbers anyone who lives in the real world can attest to the frequency of openly homosexual or bisexual people, and it certainly isn't as high as everyone.

I don't believe you can argue that there is any greater or lower chance of homosexuality in a fantasy realm; dragons and darkspawn are handwaved with "magic," but social trends are not as easily dreamed up (and not quite applicable to similarly handwave with "magic").

It is best to simply let the cards fall where they may and let the writing team do their jobs.


That explains the low gravity on Thedas, don't it?

#105
Nightwriter

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Saibh wrote...

trying_touch wrote...

and that all this debate of realism and profitability is getting silly... too complicated for a simple wish... please have gay romance...


Explain to me, how? BioWare games always are rooted in reality, in believability. It's the reason I prefer them over JRPGs, which often take a toll on my idea of what a "real" character is like. I defended gay options earlier, and I will continue to. However, I feel I must also defend realism in the story as well. I already explained why having an entirely bisexual party would bend the willing suspension of disbelief.


It's not so much willing suspension of disbelief for me as the integrity of the characters.

I support individuality. Characters being their own person. If you're gay and that's your character, I love you. If you're bi and that's your character, fine, I love you. If you're straight and that's your character, fine, I love you. Be an individual and you've pretty much got my respect and my approval. As long as it's true to character.

When all characters are bi, it compromises character individuality.

#106
Anarya

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Nightwriter wrote...

Saibh wrote...

trying_touch wrote...

and that all this debate of realism and profitability is getting silly... too complicated for a simple wish... please have gay romance...


Explain to me, how? BioWare games always are rooted in reality, in believability. It's the reason I prefer them over JRPGs, which often take a toll on my idea of what a "real" character is like. I defended gay options earlier, and I will continue to. However, I feel I must also defend realism in the story as well. I already explained why having an entirely bisexual party would bend the willing suspension of disbelief.


It's not so much willing suspension of disbelief for me as the integrity of the characters.

I support individuality. Characters being their own person. If you're gay and that's your character, I love you. If you're bi and that's your character, fine, I love you. If you're straight and that's your character, fine, I love you. Be an individual and you've pretty much got my respect and my approval. As long as it's true to character.

When all characters are bi, it compromises character individuality.


You know, I agree with this on principle but then I think of the guys who wanted to romance Alistair or ladies who wanted to romance Morrigan, and made mods for it. And then I think, well what would be the harm in making it part of the vanilla game? Not everyone wants to play on the PC or is comfortable modding their game. Besides as a character you would not necessarily know all your companions have the capability to be "bi". I envision it as an opportunity for a character to choose whomever they want to romance, and ideally the sexual orientation of anyone you don't romance would be a non-issue (because you did not choose to go down that path). In fact it could be fluid in the same way the other choices in the game are and thus vary from playthrough to playthrough. I mean you don't all have to sit around a table saying "yo I'm bi" "hey me too" "rock on brother".

#107
AntiChri5

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Anarya wrote...

Nightwriter wrote...

Saibh wrote...

trying_touch wrote...

and that all this debate of realism and profitability is getting silly... too complicated for a simple wish... please have gay romance...


Explain to me, how? BioWare games always are rooted in reality, in believability. It's the reason I prefer them over JRPGs, which often take a toll on my idea of what a "real" character is like. I defended gay options earlier, and I will continue to. However, I feel I must also defend realism in the story as well. I already explained why having an entirely bisexual party would bend the willing suspension of disbelief.


It's not so much willing suspension of disbelief for me as the integrity of the characters.

I support individuality. Characters being their own person. If you're gay and that's your character, I love you. If you're bi and that's your character, fine, I love you. If you're straight and that's your character, fine, I love you. Be an individual and you've pretty much got my respect and my approval. As long as it's true to character.

When all characters are bi, it compromises character individuality.


You know, I agree with this on principle but then I think of the guys who wanted to romance Alistair or ladies who wanted to romance Morrigan, and made mods for it. And then I think, well what would be the harm in making it part of the vanilla game? Not everyone wants to play on the PC or is comfortable modding their game. Besides as a character you would not necessarily know all your companions have the capability to be "bi". I envision it as an opportunity for a character to choose whomever they want to romance, and ideally the sexual orientation of anyone you don't romance would be a non-issue (because you did not choose to go down that path). In fact it could be fluid in the same way the other choices in the game are and thus vary from playthrough to playthrough. I mean you don't all have to sit around a table saying "yo I'm bi" "hey me too" "rock on brother".


It starts to stretch it  bit when every (or almost every) romanceable character is bi. Some are straight, some are gay, some are bi.

It really is that simple. I know it is just a game, designed to fulfil our wishes but i do feel it hurts character integrity.

Also, just because i have to: Mike Hawke needs gay love.:P

#108
Anarya

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The point I was making was that maybe you, the player, can define a character's sexuality. You don't need to slap labels of gay/straight/bi on these characters because they're not real.



In my concept, If you are a male and you romance a male character, then the act of making that choice means that character is gay(or bi) and always has been. If you start a new game and romance that character as a female then he is straight(or bi) and always has been. People you don't romance can be gay/straight/bi/celibate/asexual/whatever and you won't know, because you never brought it up. Therefore the breakdown of sexual orientation in your crew would vary from playthrough to playthrough. You would only know that everyone is romanceable by either gender through metagaming. Essentially the orientation of each character would be something you determine in exactly the same way you determine who is king or whether Morrigan ends up preggers.



It's not a flawless idea but it's something to think about.

#109
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That would only work if the player directly initiates the flirting, Anarya. Dragon Age: Origins was not quite like that.

#110
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Collider wrote...

That would only work if the player directly initiates the flirting, Anarya. Dragon Age: Origins was not quite like that.


No it wasn't but I said in an earlier post "this would only work if PC always initiates". Hey I'm no game designer. I just post uselessly on forums. :P

#111
Arrtis

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DA:O zev states hes into anything and leliana has marj....

#112
Nightwriter

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Anarya wrote...

You know, I agree with this on principle but then I think of the guys who wanted to romance Alistair or ladies who wanted to romance Morrigan, and made mods for it. And then I think, well what would be the harm in making it part of the vanilla game? Not everyone wants to play on the PC or is comfortable modding their game. Besides as a character you would not necessarily know all your companions have the capability to be "bi". I envision it as an opportunity for a character to choose whomever they want to romance, and ideally the sexual orientation of anyone you don't romance would be a non-issue (because you did not choose to go down that path). In fact it could be fluid in the same way the other choices in the game are and thus vary from playthrough to playthrough. I mean you don't all have to sit around a table saying "yo I'm bi" "hey me too" "rock on brother".


Well it's hard when we're talking in hypotheticals.

I might be open to what you suggest, but it's one of those things I'd really need to see and experience for myself in order to form a clear opinion. There's a lot of ways it could go wrong and there's some ways it could go right.

In general I think what you're trying to say is hidden homosexual romance paths, right? That will only open up if you activate the right parameters?

#113
Collider

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Anarya wrote...

Collider wrote...

That would only work if the player directly initiates the flirting, Anarya. Dragon Age: Origins was not quite like that.


No it wasn't but I said in an earlier post "this would only work if PC always initiates". Hey I'm no game designer. I just post uselessly on forums. :P

Ah, I see. I just like the idea of not every love interest liking or possibly liking both sexes - I want them to be their own character and be consistent. I want a varied party, with gays, lesbians, bisexuals, straights. Ultimately I don't care too much, but I like having more consistent characters. Not to mention, yes, the element of disbelief. It's just not realistic for everyone to like Hawke regardless of what gender Hawke is.

#114
Anarya

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Nightwriter wrote...

Anarya wrote...

You know, I agree with this on principle but then I think of the guys who wanted to romance Alistair or ladies who wanted to romance Morrigan, and made mods for it. And then I think, well what would be the harm in making it part of the vanilla game? Not everyone wants to play on the PC or is comfortable modding their game. Besides as a character you would not necessarily know all your companions have the capability to be "bi". I envision it as an opportunity for a character to choose whomever they want to romance, and ideally the sexual orientation of anyone you don't romance would be a non-issue (because you did not choose to go down that path). In fact it could be fluid in the same way the other choices in the game are and thus vary from playthrough to playthrough. I mean you don't all have to sit around a table saying "yo I'm bi" "hey me too" "rock on brother".


Well it's hard when we're talking in hypotheticals.

I might be open to what you suggest, but it's one of those things I'd really need to see and experience for myself in order to form a clear opinion. There's a lot of ways it could go wrong and there's some ways it could go right.

In general I think what you're trying to say is hidden homosexual romance paths, right? That will only open up if you activate the right parameters?


Yeah basically. I outlined it more thoroughly in my next post. Basically *all* the paths would be hidden until you activated them. But yes.

#115
Arrtis

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Yes the closet gay option!

#116
Nightwriter

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Anarya wrote...

Yeah basically. I outlined it more thoroughly in my next post. Basically *all* the paths would be hidden until you activated them. But yes.


*rubs chin thoughtfully*

Then this becomes an argument of how much influence the player should have over the NPCs.

#117
Anarya

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Collider wrote...

Anarya wrote...

Collider wrote...

That would only work if the player directly initiates the flirting, Anarya. Dragon Age: Origins was not quite like that.


No it wasn't but I said in an earlier post "this would only work if PC always initiates". Hey I'm no game designer. I just post uselessly on forums. :P

Ah, I see. I just like the idea of not every love interest liking or possibly liking both sexes - I want them to be their own character and be consistent. I want a varied party, with gays, lesbians, bisexuals, straights. Ultimately I don't care too much, but I like having more consistent characters. Not to mention, yes, the element of disbelief. It's just not realistic for everyone to like Hawke regardless of what gender Hawke is.


I like strong, consistent characters too but it's a tradeoff. I mean, in Origins if you want to, for example, have a m/m romance it's Zevran or nothing, and I know some people just don't like Zevran. So you lose choice and variety but you gain a consistent character. You could put another gay-only character in there but then people who are uncomfortable with m/m romance will never make use of that content (and that's the reason we haven't had a purely gay character yet according to the devs).

I was just trying to come up with a way to circumvent this, but yes, it has problems, and that's one of them.

#118
AntiChri5

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PhoneticKupo wrote...

If it´s believable that there are things like dragons, darkspawn, mages, abominations, werewolves etc., why wouldn´t it be believable that the people of Thedas have a higher chance of being bisexual or gay?


Waitwaitwaitwaitwaitwaitwait!

Are....you suggesting they use magic to make people gay?

That would definately be worth for Fox News's reaction alone!

Make it so BioWare!

#119
Collider

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Nightwriter wrote...

Anarya wrote...

Yeah basically. I outlined it more thoroughly in my next post. Basically *all* the paths would be hidden until you activated them. But yes.


*rubs chin thoughtfully*

Then this becomes an argument of how much influence the player should have over the NPCs.

I don't mind the ability - logically if the PC makes a good argument for something, some people will see eye to eye. However, something arbitrary like what the player chose as the PC's gender shouldn't apply. Bob shouldn't be gay simlpy because I chose a male PC, and he shouldn't be straight simply because I chose a female PC. He should be straight, gay, bisexual, asexual, or whatever, because it's his character.

#120
AntiChri5

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Anarya wrote...

Collider wrote...

Anarya wrote...

Collider wrote...

That would only work if the player directly initiates the flirting, Anarya. Dragon Age: Origins was not quite like that.


No it wasn't but I said in an earlier post "this would only work if PC always initiates". Hey I'm no game designer. I just post uselessly on forums. :P

Ah, I see. I just like the idea of not every love interest liking or possibly liking both sexes - I want them to be their own character and be consistent. I want a varied party, with gays, lesbians, bisexuals, straights. Ultimately I don't care too much, but I like having more consistent characters. Not to mention, yes, the element of disbelief. It's just not realistic for everyone to like Hawke regardless of what gender Hawke is.


I like strong, consistent characters too but it's a tradeoff. I mean, in Origins if you want to, for example, have a m/m romance it's Zevran or nothing, and I know some people just don't like Zevran. So you lose choice and variety but you gain a consistent character. You could put another gay-only character in there but then people who are uncomfortable with m/m romance will never make use of that content (and that's the reason we haven't had a purely gay character yet according to the devs).

I was just trying to come up with a way to circumvent this, but yes, it has problems, and that's one of them.


Earlier you mentioned the modders who removed the need to be the opposite gender for the romance.

I feel this is the perfect solution.

BioWare can make a strong character who is their own individual according to their artistic vision, those who really dislike the option they are given can make a minor re-write.

#121
AlexXIV

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Honestly it should be Bioware's choice. They create the characters so why should they not define them as to if they have sexual preferences or even not. People will complain anyway.

#122
Anarya

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Nightwriter wrote...

Anarya wrote...

Yeah basically. I outlined it more thoroughly in my next post. Basically *all* the paths would be hidden until you activated them. But yes.


*rubs chin thoughtfully*

Then this becomes an argument of how much influence the player should have over the NPCs.


Well yes, you sacrifice a consistent orientation for any given NPC in that system, and whether you know it or not you get to kind of be God in that one respect. But in Origins you are already given the chance to change your companions in minor or major (in the case of Leliana and Alistair) ways. Just not in that way.

#123
AlexXIV

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Anarya wrote...

Nightwriter wrote...

Anarya wrote...

Yeah basically. I outlined it more thoroughly in my next post. Basically *all* the paths would be hidden until you activated them. But yes.


*rubs chin thoughtfully*

Then this becomes an argument of how much influence the player should have over the NPCs.


Well yes, you sacrifice a consistent orientation for any given NPC in that system, and whether you know it or not you get to kind of be God in that one respect. But in Origins you are already given the chance to change your companions in minor or major (in the case of Leliana and Alistair) ways. Just not in that way.


You don't need to be god to influence your friends. And they don't have to be to influence you. It is just the question to what degree.

#124
Anarya

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AntiChri5 wrote...

Earlier you mentioned the modders who removed the need to be the opposite gender for the romance.

I feel this is the perfect solution.

BioWare can make a strong character who is their own individual according to their artistic vision, those who really dislike the option they are given can make a minor re-write.


I mean I guess you can see it as a perfect solution but a lot of people would disagree. Console gamers can't do that at all, and to have those mods on PC depends A. on someone putting the time and effort into making the mod, B. on whether the game can BE modded in the first place, and C. on the comfort and computer knowledge of the gamer. Some people just don't want to mess with mods or don't know how to install them.

#125
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Anarya, weren't most gays and lesbians satisfied or at least pleased with what was available to them in DA:O?