Outsider WIP
#26
Posté 19 septembre 2010 - 11:28
I've mentioned it before on this forum, but if you're looking for further inspiration for really vile-looking creatures, you should check out some of the Warhammer Online concept art, particularly the Nurgle-related pieces.
WARNING: Large images of extremely unpleasant-looking fantasy creatures.
Plaguebearer
Nurgle Champion
Nurgle Champion
Slime Hound
Chaos Spawn(?)
#27
Posté 20 septembre 2010 - 11:32
And if you're gonna go with Warhammer, Harrison, you gotta post some Skaven. Them and Lizardmen are the best races in the whole thing
#28
Posté 21 septembre 2010 - 11:41
Agreed. I actually meant to say that tentacled (or "tentacled") creatures have historically tended to look awful in NWN. I didn't mean to insinuate that it can't be done, only that is generally hasn't been done. I have no doubt that a talented individual who is willing to put some work into it can indeed make a great tentacled creature.Pstemarie wrote...
That roper is definitely BUFU. However, I'd beg to differ on the tentacles looking awful in NWN.
Modifié par Invisig0th, 21 septembre 2010 - 11:42 .
#29
Posté 23 septembre 2010 - 06:16
@Ben, those Warhammer pics are great. Thanks for sharing. The Nurgles remind me of something I've been working on. I'm making a set of Mutants using Quantiko's Resident Evil Nemesis as a starting point. I call them the InHumans. Thought I'd share a few samples. See if you can spot the Dark Future placeable I, um, borrowed, hehe. I've also been considering crazier versions of them, with weapons for hands, much like that first Nurgle:
Soldier (reskin w/long coat)
Soldier (reskin w/armor)
RE4 style Garrador
Garrador
Cremator 1
Cremator 2
Power Armor
Power Armor
Cyborg
"El Matador"
Here's another Quantiko reskin and mutant monster stitching effort I've been working on. Anyone familiar with the Centaur mutant in Fallout 2? I made a "Cerberus" inspired by it, using CODI's two-headed hound, a Hellhound, and the Tyrant:
Mutant Cerberus
How about a change of pace? I've been working on horses, and I want to run a couple new ones by the gang here. The first one is a new version of my Minogon/Horse hybrid, with an improved alpha channel for a nice subtle shiny metal effect. It looks quite Terminator-ish, IMO, and is meant to go with the guys in Power Armor in the links above:

Bonus Minogon reskin I needed for the horse's legs:

A very normal Clydesdale-ish horse, using parts from Hardpoints' Cauchemar and Unicorn models:

That last one was so simple I'm surprised I never tried it before, and it would be easy to make more variations of it.
Modifié par Izk The Mad, 23 septembre 2010 - 06:24 .
#30
Posté 23 septembre 2010 - 06:22
I wish that was me. If you find one, send 'em my way. I wanna make a Shoggoth!Invisig0th wrote...
I have no doubt that a talented individual who is willing to put some work into it can indeed make a great tentacled creature.
#31
Posté 24 septembre 2010 - 01:30
Heh, I see it. You're welcome to use any of my stuff freely, of course.Izk The Mad wrote...
See if you can spot the Dark Future placeable I, um, borrowed, hehe.
Modifié par B_Harrison, 24 septembre 2010 - 01:34 .
#32
Posté 24 septembre 2010 - 01:33
TR
#33
Posté 25 septembre 2010 - 09:24
#34
Posté 25 septembre 2010 - 11:39
@TR, that's an excellent suggestion. I want to do more robotic style creatures, especially with that same look. You just gave me an idea to use most of that Minogon for a humanoid, btw. Remove and swap out a few parts, make it use the a_ba anims. Maug parts maybe? The Minogon's neck/shoulder area would create a "hooded" effect, with just the face showing. Hmm, I like that idea. Stay tuned...
@Hi Kalindor! How are you? Golem crazed orc tinker boss, you say? Sounds like fun! And no taunting on my part, I hope. I always did feel a little guilty about showing pics in the past and not releasing any of it. I would've liked to have released stuff a lot sooner, but real life gets in the way sometimes, and a lot of it needed some more work. I'm working on releasing my horses soon, but I'm making a lot of small improvements, as well as a few new additions. Hopefully the new stuff will make it worth the wait. I have a bit of a short attention span, so I end up getting distracted and making other weird creatures once in a while too, so bear with me.
#35
Posté 03 octobre 2010 - 03:13
#36
Posté 22 mars 2011 - 04:58
Thanks for any help
#37
Posté 22 mars 2011 - 11:00
#38
Posté 31 décembre 2011 - 06:48
#39
Posté 31 décembre 2011 - 09:04
Nicotine Caffeine wrote...
I wanted to decrease the height of halaster, since like wizard human it's... a little to tall..
You could just scale him in the toolset, Using the "Invisible_Human_Male_050" appearance he is still an imposing figure (at 040 he's a bit weedy). Just add his appearance as a tail.
My appologies if I'm stating the obvious.
#40
Posté 31 décembre 2011 - 02:38
#41
Posté 31 décembre 2011 - 07:25
#42
Posté 02 janvier 2012 - 08:18
Modifié par Nicotine Caffeine, 03 janvier 2012 - 02:54 .
#43
Posté 03 janvier 2012 - 02:55
#44
Posté 03 janvier 2012 - 03:24
Now, if you want to scale other creatures than are available in the tail appearance menu you need to add them to the tailmodel 2da and include that modified tailmodel.2da in a HAK with your module.
#45
Posté 04 janvier 2012 - 12:55
#46
Posté 04 janvier 2012 - 01:11
@Lazycat_1984, if you're still around, thank you for your interest, and stay tuned.
@lordofworms, thank you for the compliments. As a fan of your creations, I consider it high praise, indeed!
@henesua, thanks for the enthusiastic compliment! I wish I still had time for my module, because those AI packs in your signature sound like something I would enjoy using. If "Light Shy creatures" works the way it sounds, I'd definitely recommend it for some of my critters!
A hearty hello to everybody else. Looks like I'm back, yet again. You'll have to excuse the extended absence. (Stuff) happens, priorities change, you know how it is. Last year got a little "challenging" for a while. At one point I had even decided I should just walk away from my NWN stuff, because I kept worrying about getting back to it when I really needed to be focused on other tasks. Bah!
I've had a change of heart over the past couple months, about many things. On a personal note, I've decided I need to pursue my "real life" art career again -aggressively, before I get any older, and before my current job crushes my spirit completely. I'm going to have to set up a website and online gallery, among other things. In the process of planning what I'd need to do for all that, I suddenly realized how valuable the time I've spent on NWN really was. I seemed to have acquired a lot of skills here, including shameless self-promotion, and showing my work for public critique, two things I was never very good at in the past. I've also made some interesting friends here, other creative people from around the world, even corresponded with total strangers about wildly imaginative projects, and developed a lot of interesting computer skills involving digital media, especially Photoshop. Not a bad start, really. I've left a lot of unfinished business here that I feel the need to get back to. I gotta finish this stuff for my own sake, and to show my appreciation to those of you who've helped and encouraged me over the years. I'm surprised at how many of you are still around. That's probably one of the reasons I keep coming back. It's like a never ending party.
I'll most likely be asking for some real help this time around. I won't have a lot of free time to devote to this stuff in the future, so I intend to make whatever time I do have count. I still have to go through things again and figure out what really needs to be finished, and what's good enough as-is. I know there were a few things beyond my skill level that could use an expert's touch, like a couple animation issues, for example.
Well that's more than enough personal revelations and ranting from me for now, hehe. I'll post more on here once I get a better handle on things. I now feel the need to browse and lurk, and see what everybody else has been up to!
#47
Posté 04 janvier 2012 - 02:37
Modifié par henesua, 04 janvier 2012 - 02:38 .
#48
Posté 04 janvier 2012 - 08:54
#49
Posté 04 janvier 2012 - 03:43
@henesua, I did see your comments on my skybox Vault page sometime last year. Sorry I couldn't take the time to respond. Once I get some other things out of the way, I'll have to get some feedback from you about the issues you encountered. Skyboxes are a low priority right now, but I still have a couple unfinished ones I'd like to add to that set someday. If there is something that needs fixing, I can do it then.
@Pstemarie, glad to see you're still around too!
#50
Posté 04 janvier 2012 - 04:11





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