Terra_Ex wrote...
ISpuudle wrote...
The wardens story is NOT boring, Come the end of the DA:O;DA:A, and all DLC, yes the things to do WITH the warden are now getting a tad boring and thin on the ground IMO. Not another entire game of same, is all I said!
can agree with that to an extent, the fault rests with BioWare not
having a plan in place for their DLC model. Instead they have a
wishy-washy "so, what shall we make this month" approach and we got real
treats like Feastday Gifts & DS Chronicles (I believe the devs
reasoning was "we're just trying different things"). What we could of
had is some actual decent episodic content that actually enticed the
player into buying the next DLC instead of worrying how it would fail to
meet their expectations. It could have built up to something and
maintained some of the momentum of the original plot, instead they
allowed it to fizzle out.
Due to the complete lack of direction
post-Origins it is perhaps a more viable solution to develop the plot in
other areas - Flemeth, Chantry etc, in order to get the ball
definitively rolling (in one specific direction) before hopefully
concluding Morrigan's arc in a fitting manner. According to comments by
Gaider/Laidlaw that appears to be what they are doing, setting the stage
for certain events in the future. Thus, so long as the warden can play a
part in the finale of Morrigan's arc (which I believe the WH endings
set the initial groundwork for), there's no problem with DA2 from a
story perspective in my eyes. Based solely on the devs comments, hints
and the stopgap pseudo-closure we got from WH I can get on board with
DA2 for now, though my concerns with the changes are many (that's a
whole other topic though). Let's hope we don't have the same spiders web
of hit and miss DLCs for DA2.
I completely agree with this. If there was a complete, well-thought-out plan for the DLC process, then the DLCs would have been better in quality and enjoyment. This, also, is probably why most players who aren't advocates of a Warden/Morrigan/OGB continuation past-DA2 are not as enthused about the idea of the Warden coming back after DA2's story is done... which is a real shame. I seriously think if this was planned out more, the Warden can appear as a stronger character for those who aren't convinced, even if me and others like myself thing the warden can stand on his/her own in character progression and relevance
also...
Barbarossa2010 wrote...
To think we could have had a DA equivalent of Shadowbroker. That ability
resides in Bioware, we all know it. Instead of borrowing the good from
ME, they borrow all the things most of us would like to see
improved/changed in ME. Talk about irony.
further bringing up DAO's DLC collection as being quite inferior compared to a lot of DLC, especially ME's. Shadowbroker, from what I've heard (I've had no interest in playing it yet), was absolutely stellar compared to Witch Hunt, and honestly, there is NO logical reason why other than a rush-job on the DA team's part. Just as an example of another studio's "dlc," take into consideration "Dead Rising 2: Case Zero." This prologue mission was a perfect "demo" of Dead Rising 2, but at the same time, had a completely different map developed, and had a phenomenal story for the size of the DLC, and included all the things required for the Dead Rising franchise (tons and tons of respawning zombies, a good collection of survivors to rescue in the time alloted, a time-limit to complete the main objectives, and an psychopath fight). Overall, though I think it was more expensive, quality-wise, Case Zero was probably more worth it than Witch Hunt, even if I got more of an emotional payoff from Witch Hunt.
oh, and Barbarossa, thank you for the compliment about the thread. As futile of an effort as this is, at the time I made it, it just felt right to stand up and say "damnit Priestly, you tease us, as well as Gaider... well this is what we want!!!"
Brockololly wrote...
some measure of *gasp* continuity
between the DLC would have been nice. And heck, just look at the reviews
for all of Origins' DLC- they're routinely in the 50s on metarcritic
while ME2's are high 70s or high 80s. Its one thing to try different
things, but in doing so with much of the DLC, they missed the whole
point people play BioWare games- the characters and the story. Witch
Hunt was a step in the right direction, but that just felt like a much
longer story being crammed into a tiny DLC.
yikes... only 50s OVERALL? That's sad... Whats even sadder, to me, is that I honestly don't think "Witch Hunt" was ever reviewed on G4 (neither AOTS or X-play), while Shadowbroker got decent coverage on the channel. And Brock, I agree that the DLC setup was a little haphazard, even if Bioware was just trying different things. I haven't played Golems yet, but from what I heard of that, as well as my experience with Witch Hunt, there were just things missing, storywise. I honestly think, at the VERY LEAST, some selection option could have been in place after importing a Warden where you get to choose a Rogue to go with you on the adventure (because no rogue is given in the dlc), and dialogue and banter could change depending on who you picked, as well as dialogue for confronting Morrigan (could have been any rogue: Zevran, Leliana, Sigrun, Nathaniel). The potential there could have been awesome.
Anyway, bringing the Warden back in the future would help to do him/her justice after the wierd DLC path taken with DAO.





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