Lord Coake wrote...
Moiaussi wrote...
Even so, it really did bother me that when the Council accuses you of working with Cerberus and you don't have the option to say 'Funny you should mention that. I just happen to have brought you a Cerberus ship filled with yummy intel, and am happy to report what I know.
Oh, sweet Jobu, this.
"Watch out for the AI, and hit the place quick, since I'm sure there's more than one person with Self-Destruct authority. Also, the dark haired woman in the skintight cleavage suit is a biotic, and so is the Alliance traitor in the armory."
The council is struck silent.
"Get every hacker you've got trying to hit the Normandy's systems to keep EDI -the AI- busy, then get a full strike team to take the ship. There's one elevator, and four decks. Bow airlock and central docking bay are the only points of entry. However, before I came here, I picked up Garrus Vakarian and Mordin Solus on Omega, so once the **** starts flying, we can count of some good support from the inside. None of the crewman are armed, but the two Cerberus flunkis are. I don't know if Zaeed Massani will be of help, but he doesn't like Cerberus much, so I think he'll nail down engineering pretty quick once he sees Citadel forces hitting the docking bay. The ships doctor won't resist at all, and I would greatly appreciate it if she wasn't harmed."
I have always strongly supported the game play option to ditch Cerberus at any point before the Reaper IFF mission... so long as it was accompanied by an appropriatly game-progressing cinema sequence of the Human Reaper activating the Citadel Relay.





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