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tfi_floorcorn and prp_table model meshes (resolved)


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#1
FergusM

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:)

I've been having trouble with tfi_floorcorn similar to problems with other models that have been fixed on here. Little black triangles appear at the edge of the floor piece when lightmapped.

i35.tinypic.com/2mw711s.png

Modifié par FergusM, 28 août 2010 - 09:36 .


#2
FergusM

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And another one, prp_table always has this weird dark splotch on the underside of it.



http://i38.tinypic.com/rvlug4.png

#3
DarthParametric

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EDIT: Deleted bad files.

Modifié par DarthParametric, 28 août 2010 - 05:35 .


#4
FergusM

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Adding you to the list of model fixing heroes. :)

EDIT: I think you have not made the fade floor file publicly viewable.

Modifié par FergusM, 26 août 2010 - 10:07 .


#5
-Semper-

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sry, somehow this thread slipped through - but there are enough heroes out there^^

#6
DarthParametric

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FergusM wrote...

think you have not made the fade floor file publicly viewable.


Urgh. Fixed. Sorry about that.

#7
FergusM

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Unfortunately this didn't fix the issue. The lightmapping problem remained and additionally the textures are messed up. I simply extracted the files and placed them in the core override.



http://i34.tinypic.com/ivlp1x.png



http://i34.tinypic.com/2zzos90.png

#8
tmp7704

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If the lightmap remains unchanged and textures no longer fit then it sounds the wrong UV channel got adjusted (1st instead of the 2nd) or they were saved in wrong order.

I've uploaded a version that seems to work to http://social.biowar...m/project/2637/

A note about prp_table_01_0 though:

The original lightmap was botched so much i gave up on trying to rescue it half way through and just remapped the thing from scratch (something which can be done with single click so well, much faster) However this means the layout of lightmap for this prop is now different from the original. Meaning, it's very likely original lightmaps for the core game for this particular asset would no longer look right on it.

So rather than straight replacement, i've added this one as new model, prp_table_01_fix_0

It comes with the meta file and everything else so should render and work proper in the game without breaking the old assets. It has the additional bonus of not coming with low poly _1 version so that avoids the other issue with the lightmapper (unability to generate proper lightmaps for the _1 level meshes) Hope that's ok.

Modifié par tmp7704, 28 août 2010 - 04:53 .


#9
DarthParametric

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Hrmm I could have swore I exported the light map UVs as channel 2, but it seems to be 1. Sorry about that.

#10
FergusM

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Thanks to the both of you.