Here are some reasonably solid engineer builds.
Pistol - 12
Basic Armor - 3
Decryption- 9
Hacking - 12
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 12
Medic - 12
Spectre Training - 4
Barrier - 12
or
If you want a bonus weapon
Pistol - 12
Basic Armor - 3
Decryption- 9
Hacking - 12
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 12
Medic - 12
Spectre Training - 4
Bonus- 12
or
Pistol 12
Armor 8
Decryption 9
Hacking 12
Electronics 9
Damping 12
First Aid 5
Medicine 12
Engineer/Operative 12 (could very easily swap medic for operative)
Spectre 4
(bonus)Barrier 7 (mostly since engi's are a bit squishy)
You
can very easily shave barrier down to advanced at 7 points and use the
extra to increas armor. The main areas to look out for are where the
talents break from basic to advanced to master. Decryption and
electronics hit master with 9 points in each. You really get
diminishing returns after that. With decryption 12 giving a 6% increase
to tech explosions. Electronics is similar in yielding a fairly small
return for the last 3 points. Especially if you're playing on higher
difficulty, the damage from tech mines (aside from the shield damage
from overload) is really pretty mininmal. They are more about stripping
and disabling than doing damage to health.
You could also try
http://masseffect.wi...com/wiki/Guides That is the list of guides on the Mass Effect Wiki.
Here is an older thread that I started with some general ME1 builds and advice.
http://social.biowar...4/index/2375531Devos posted a link for a gold standard build group at the end of that discussion.
Also, you don't need to start from level one for the difficulty acheivments, you just need to change the difficulty before you activated the beacon on Eden prime and then leave it alone.
p.s. One more link,
http://masseffect.ma...Calculator.aspx It's a build calculator for ME1. It'll help figure out builds before you commit to them in game.
Modifié par The Grey Ranger, 26 août 2010 - 04:21 .