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A question about consistency/timeline between Origins/Awakening and Witch Hunt


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#1
MaxQuartiroli

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Will there be any difference between importing a character from Awakening instead of an Origin's one apart from having a more powerful warden? Could we be sure they will both use exactly all the same flags and will take in account all the decisions from Origin's ending?

The correct timeline for a Warden's story should be Origins -> Awakening -> Witch Hunt.. notwithstanding I remember some posts from Gaider where he said that the story of the Warden should be considered finished with the death of the ArchDemon; this was obviously before they announced this new DLC.
Moreover we always had the feeling that Awakening was playing only an optional role in our Warden's story, especially for the fact that you could also play it with a dead character.
And now they continue to point out that this DLC will be the "closure to Origins",that it will take in account "all the endings from Origins" and so on, like if this game was intended to be a direct continuation to Origins without any other story put between. There isn't any mention whether an Awakening character imported from Origins will act in the same way.

My question therefore is: Should we better screw up the timeline and import directly a warden from Origins in Witch Hunt even though the adventure is supposed to happen later than Awakening?
I won't have any problem in do it, if that would be the better way to play the DLC, just let me know it :)

An answer from a dev should be really appreciated
Thanks

#2
Lord_Saulot

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I don't understand what you are saying at all. Awakening is a chapter in the Origins storyline. It isn't a separate product like DA2.

#3
Vandicus

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There's another thread on this that claims that you can do the dlc campaigns in any order you want with Awakenings, but you can't import them backwards.

*EDIT

So a character that has already done a dlc then moved on to Awakening, will not be able to do the dlc again.

Modifié par Vandicus, 26 août 2010 - 03:49 .


#4
MaxQuartiroli

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Lord_Saulot wrote...

I don't understand what you are saying at all. Awakening is a chapter in the Origins storyline. It isn't a separate product like DA2.


Read again the first part of my post...

They say that the DLC will import all your flags from your ending of ORIGINS, in order to fit all the available characters into the story.. It's obvious they have to give a proper closure to the story of a character even if he didn't do the Dark Ritual. But I have the sensation they mean "the game" DRAGON AGE:ORIGINS not "Origins" intended as the story...

Therefore my question was just if a character imported from Origins and the SAME character imported from Awakening will have EXACTLY the same reaction from DLC, or if they developed it directly from the ending of Dragon Age Origins.. because if they did it I won't risk to lose some flags if I import my character at the end of Awakening instead of my character at the end of Origins..therefore I prefer to load an Origins character

But if I have to do it then it means I'll have to screw up the time-line
Have I made myself more clear, this time? Posted Image

#5
Kalledon

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I guess the biggest question is, are there any decision you can make in Awakening that will affect Witch Hunt? If you want to have a chronological path of your Warden should you do Awakening before Witch Hunt or Witch Hunt before Awakening?

#6
MaxQuartiroli

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Kalledon wrote...

I guess the biggest question is, are there any decision you can make in Awakening that will affect Witch Hunt? If you want to have a chronological path of your Warden should you do Awakening before Witch Hunt or Witch Hunt before Awakening?


No.. the chronological path should be Witch Hunt after Awakening, because it was stated that Awakening took place some months after Origins, while WH should take place after 2 years...

The question is merely technical.. Since you can play every game with a different character you can also decide that your Warden went directly from the end of Origin to WH, because after the end of the Blight he decided to leave immediately to search for Morrigan and it took to year to find her.. Meanwhile the Orlesian Warden was having all that fun in Amaranthine with the Architecht and the Mother...

But you can do that only once you know that Awakening story won't influence the DLC in any way..
Here is another reason for my question...

Modifié par MaxQuartiroli, 26 août 2010 - 07:04 .


#7
night0205

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I would say that their is no decision in Awakening that will effect Witch Hunt, and here is why, because you can import from Origins. If anything from Awakening drastically changed Witch Hunt, then they would probably suggest you import from Awakening. Awakening will however give you a more leveled up hero, level 35 that is... :) It maybe useful considering Witch Hunt will probably be pretty difficult for a level 25 or lower...

#8
MaxQuartiroli

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night0205 wrote...

I would say that their is no decision in Awakening that will effect Witch Hunt, and here is why, because you can import from Origins. If anything from Awakening drastically changed Witch Hunt, then they would probably suggest you import from Awakening.


To be honest I fear more the opposite...  After some things I saw in Awakening my fear is that if we import a character from Origins we'll have an ending which match totally with our decisions, if we import the same character from Awakening we could have a more "generic" ending, perhaps because some flags were lost along the way...
I am not a developer and I don't know how the import of flags/decision works between games, therefore I ask to be sure... Posted Image

Modifié par MaxQuartiroli, 26 août 2010 - 07:04 .


#9
Shiratori

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Just because you can import from Origins or Awakening, that has no bearing at all on whether decisions from Awakening could affect Witch Hunt. Not everyone has Awakening. Importing is just a way that they're letting you continue with a character you spent a lot of time on. Now given the apparent plot of Witch Hunt, I'd say it's extremely unlikely that anything we did in Awakening would make a difference, but it's not impossible. In those cases, a "default" action would be picked to fill in the gap.



The only "retcon-ed" decision I could see happening is if you choose to import a Warden who did the Ultimate Sacrifice from Origins into this, the same way it was Retcon-ed if you imported that Warden into Awakening. You're making the choice to play with your old character, but in doing so, some decision had to have been made to explain why he/she is "alive". If you want to keep the US option as your story selection, create a new character.



The full chronological order is also Origins -> Awakening -> Golems -> Witch Hunt (which from their info page stated that it occurs about 1 year after the death of the archdemon.)

#10
Kalledon

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I believe what MaxQuartiroli is referring to is that people who romanced Morrigan in Origins and then imported into Awakening are finding that they are no longer seeing mention of Morrigan in the post game blurbs, implying that the romance information was lost in the import into Awakening. Since Witch Hunt would deal heavily with a romance and other Morrigan actions, this is of big concern.

#11
Last Darkness

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Well Witch Hunt seems to take place at around the same time as Awakening and Amagarrok takes place after awakening.

#12
Fernando Melo

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I think there's a few different things that may be confusing matters.



In fairness, it is not always clear when we refer to "Origins" whether we mean DA:O solely, or the family of all products tied into the DA:O storyline branches/timeframe (e.g. the warden's story spanning DA:O, Awakening, Golems, WH, and potentially also the stand-alone DLCs like Leliana & Darkspawn) - we tend to use the term interchangeably.



WH supports continuing your Warden's adventure at any point either from Origins (DA:O solely), or Awakening, or Golems (e.g. the DA:O products involving the warden).



The better question is perhaps what do you want to do with your WH save moving forward. If you intend to import it into DA2 for example, then you may want to include the decisions made in Awakening and the other products - even if those are not necessarilly reflected in WH.

#13
Stoomkal

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Kalledon wrote...

I believe what MaxQuartiroli is referring to is that people who romanced Morrigan in Origins and then imported into Awakening are finding that they are no longer seeing mention of Morrigan in the post game blurbs, implying that the romance information was lost in the import into Awakening. Since Witch Hunt would deal heavily with a romance and other Morrigan actions, this is of big concern.


...

Yes. This is a big concern to me, too.

I am frustrated at this announcement because I *still* cannot play Awakening properly - the companion quests are bugged and I cannot really define the outcome of the game myself.

I simply wish for these bugs to be sorted out, as they were promised to be in the strangely non-functional patch.

Until then, I suspect alot of people will be unable or unwilling to transfer at all from Awakening... I guess I should be thankful for an Origins save.

#14
Brockololly

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Kalledon wrote...

I believe what MaxQuartiroli is referring to is that people who romanced Morrigan in Origins and then imported into Awakening are finding that they are no longer seeing mention of Morrigan in the post game blurbs, implying that the romance information was lost in the import into Awakening. Since Witch Hunt would deal heavily with a romance and other Morrigan actions, this is of big concern.


Thats a known bug thats never really been addressed by BioWare. The problem as I understand it romancing MOrrigan from Origins to Awakening is that if you talk to Morrigan after the DR where she basically ends the relationship that causes her to go from "love" to "friendly." So while that gives you the "sorrow and regret" epilogue in Origins, you're placed at "friend" status.

So when you import from that save into Awakening, Awakening only reads the romance active flag which has been deactivated, thus Awakening thinks you never romanced Morrigan and you don't get the epilogue slide in Awakening. The only way to get it outside of mods is to just not talk to Morrigan that last time- but then you don't get the sorrow and regret slide in Origins.

What I'd really, really like to know for Witch Hunt are what flags does it track pertaining to Morrigan's romance and such, because it would royally suck to fire up Witch Hunt, find Morrigan expecting some acknowldegment of the romance only to get "What comes my friend?"

#15
Stoomkal

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Yes - but which trigger is necessary for WH?



Origins trigger = love? or not in WH...

Awakening trigger = love? or not in WH...



It cannot be both, right? So *most* of the people who worked the special way of "reactivating" the romance for Awakening were, in fact, turning the romance "off" by Origins standards.



So it cannot be both ways... this will leave many people screwed over in the transfer department.



We worked our way around one bug to be hit with the same bug in another piece of dlc...



Ouch.

#16
Brockololly

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If you look in the toolset too, there is some "Morrigan_still_in_love" flag that gets set when she basically breaks up with you when you talk with her that last time in Origins. But I have no clue what thats supposed to do.



I really wish we could get clarification from a dev on this issue though. The botched Awakening slide issue has been around since March with no word on it and it would be terrible if the import process is butchered in Witch Hunt now.

#17
MaxQuartiroli

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Fernando Melo wrote...

I think there's a few different things that may be confusing matters.

In fairness, it is not always clear when we refer to "Origins" whether we mean DA:O solely, or the family of all products tied into the DA:O storyline branches/timeframe (e.g. the warden's story spanning DA:O, Awakening, Golems, WH, and potentially also the stand-alone DLCs like Leliana & Darkspawn) - we tend to use the term interchangeably.

WH supports continuing your Warden's adventure at any point either from Origins (DA:O solely), or Awakening, or Golems (e.g. the DA:O products involving the warden).

The better question is perhaps what do you want to do with your WH save moving forward. If you intend to import it into DA2 for example, then you may want to include the decisions made in Awakening and the other products - even if those are not necessarilly reflected in WH.


Thanks for the answer Fernando.. basically are you confirming me that EVERY game spanning the warden's story carry on all our decisions from the former games, and not only the decisions which are necessary for that game?

I mean...let's suppose that your final save game of Origins has 100 flags... Awakening import all of them including the unnecessary one (i.e. how you complete "the nature of the beast" that hasn't any references in DA:A) and then add 20 flags.. Golems then import 100 + 20 flags.. and so on... ?

I tought everytime there was a selection of imported flags and that was the reason of my question... because I was thinking "What if WH could read a flag from Origins that was instead left aside from Awakening?
In that case it should be better to import a save from Origins and not from Awakening.."

Modifié par MaxQuartiroli, 27 août 2010 - 08:12 .


#18
MaxQuartiroli

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Brockololly wrote...

Kalledon wrote...

I believe what MaxQuartiroli is referring to is that people who romanced Morrigan in Origins and then imported into Awakening are finding that they are no longer seeing mention of Morrigan in the post game blurbs, implying that the romance information was lost in the import into Awakening. Since Witch Hunt would deal heavily with a romance and other Morrigan actions, this is of big concern.


Thats a known bug thats never really been addressed by BioWare. The problem as I understand it romancing MOrrigan from Origins to Awakening is that if you talk to Morrigan after the DR where she basically ends the relationship that causes her to go from "love" to "friendly." So while that gives you the "sorrow and regret" epilogue in Origins, you're placed at "friend" status.

So when you import from that save into Awakening, Awakening only reads the romance active flag which has been deactivated, thus Awakening thinks you never romanced Morrigan and you don't get the epilogue slide in Awakening. The only way to get it outside of mods is to just not talk to Morrigan that last time- but then you don't get the sorrow and regret slide in Origins.


Basically the problem isn't in Awakening.. Awakening just read the situation between you and Morrigan, and from the moment it reads "friendship" it doesn't import any romance.. therefore it works properly.
The problem is in Origins, when by talking to her in Denerim you got your relationship changed.. and this should not happen considering that the final you get basically means that the romance should not be over, but from the technical point of view (game flags) it is over, therefore Awakening consider it that way, and so all the following games.

What they should do is just to fix the "love" to "friendly" status when you speaks to her or to invert the endings giving you the "sorrow and regret" final whether you won't speak to her.

Anyway I am playing right now a Warden who is romancing Morrigan, therefore I know about this problem and I will be careful to not speak to her in order to finish the game in love status, and to have the proper ending in Awakening by renouncing to the Origin's ring ending, but I was lucky that I am playing only now my first warden who romanced Morrigan.. For all players who didn't know that, and now do want to have the romance active across Origins -> Awakening -> WH, I trust the only possible way is just to load an older save at Denerim gates, change their final and then play again Awakening...

#19
Pertan

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Wow that is a really stupid bug, I seriously hope it gets fixed.

#20
Sejborg

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These love flags and such, you guys mention. Where can I see them. I am on the PS3, and the only thing I can find is the approval bar. But that bar do not tell me if the character love me or not. For instance if you play a guy, you can have Alistairs approval rating all the way to the right, but that still don't mean he loves me. But only likes me very much as a friend.



So how can I see if Morrigan is a lover or a friend?

#21
MaxQuartiroli

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Sejborg wrote...

These love flags and such, you guys mention. Where can I see them. I am on the PS3, and the only thing I can find is the approval bar. But that bar do not tell me if the character love me or not. For instance if you play a guy, you can have Alistairs approval rating all the way to the right, but that still don't mean he loves me. But only likes me very much as a friend.

So how can I see if Morrigan is a lover or a friend?


They are basically the informations that are stored in each one of your saved files, and the informations that your game read everytime to check every single decision you took and then act as a consequence..
Just image that for every action you do there is a matching variable instruction that is constantly updated like a switch which can be set on ON/OFF, depending on your actions.. So there will be a switch (flag) called "Morrigan Romance": when you meet Morrigan the first time that switch will obviously be set on OFF, once you begin to romance her that switch will be on ON..if you break up the romance the switch will go back to OFF; actually, things are more complex, mine is an easy explanation just to give you an idea of what "flags" are.

When you import a game (or also when you continue from that save) the game reads whether that switch is on ON or OFF and then act as a consequence,.. same thing for every single variable option you have in the game.

But they aren't visible, you can see them only if you play on a PC and using the toolset...
Otherwise, you just have to deal with the information the game provide you, like the approval bar, that is basically what almost the players (like me) who don't know how to use the toolset do

Modifié par MaxQuartiroli, 27 août 2010 - 10:08 .


#22
Sejborg

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I see. Well that leaves us kind of in the dark.



Thanks for the answer.

#23
RinpocheSchnozberry

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Fernando Melo wrote...

I think there's a few different things that may be confusing matters.

In fairness, it is not always clear when we refer to "Origins" whether we mean DA:O solely, or the family of all products tied into the DA:O storyline branches/timeframe (e.g. the warden's story spanning DA:O, Awakening, Golems, WH, and potentially also the stand-alone DLCs like Leliana & Darkspawn) - we tend to use the term interchangeably.

WH supports continuing your Warden's adventure at any point either from Origins (DA:O solely), or Awakening, or Golems (e.g. the DA:O products involving the warden).

The better question is perhaps what do you want to do with your WH save moving forward. If you intend to import it into DA2 for example, then you may want to include the decisions made in Awakening and the other products - even if those are not necessarilly reflected in WH.


Great post, thank you for clearing that up.  We're all addicts here.  :-)

#24
Kalledon

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Just to be clear as I'm currently doing a playthrough with a romance on Morrigan. Once Morrigan talks to you during the party split in Denerim, do NOT speak to her again if you want to keep your Love going? Also, does it matter whether or not you leave her at the gates or bring her to fight the Archdemon?

#25
Lord_Saulot

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Fernando Melo wrote...

WH supports continuing your Warden's adventure at any point either from Origins (DA:O solely), or Awakening, or Golems (e.g. the DA:O products involving the warden).


Is that a confirmation that you can import from Golems?  I had seen it asked a few times, but until this, I hadn't seen it answered.  Thanks.