MaxQuartiroli wrote...
Just image that for every action you do there is a matching variable instruction that is constantly updated like a switch which can be set on ON/OFF, depending on your actions.. So there will be a switch (flag) called "Morrigan Romance": when you meet Morrigan the first time that switch will obviously be set on OFF, once you begin to romance her that switch will be on ON..if you break up the romance the switch will go back to OFF; actually, things are more complex, mine is an easy explanation just to give you an idea of what "flags" are.
When you import a game (or also when you continue from that save) the game reads whether that switch is on ON or OFF and then act as a consequence,.. same thing for every single variable option you have in the game.
I really hope this bug doesn't become an issue in Witch Hunt but I have a feeling it will, especially since its been neglected since Awakening.
For reference I'll try to clarify as I see it: After the Ritual, if you start the conversation with Morrigan which starts with you "talking about last night" when Morrigan says this line:
"What was done had to be done. I regret it not. I shall be leaving, as I said, and so this... entanglement of ours must end. Do you understand?."
That specific line unsets the APP_MORRIGAN_ROMANCE_ACTIVE flag and since Awakening is looking for that flag to get the Morrigan epilogue, you're out of luck. At the end of that conversation, though another flag does get set: APP_MORRIGAN_STILL_IN_LOVE. In order to get the "sorrow and regret" epilogue in Origins you need the STILL_IN_LOVE flag set though..... so which flag is important for Witch Hunt?
What we need to know is what flags Witch Hunt will read to assess Morrigan's status? Is it simply the APP_MORRIGAN_ROMANCE_ACTIVE flag that needs to be set, or do we need the APP_MORRIGAN_STILL_IN_LOVE flag to be set? A developer response would be much abliged.
Modifié par Brockololly, 27 août 2010 - 07:35 .