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sentinel golems in amgarrak


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#1
dusthawk

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 There's a room you walk into toward the beginning that has 4 or so golems in it that come to life all at once and attack you with Hurls. I can't seem have my party live long enough to take one of them down. How did you guys do it? My main is a level 23 rogue that was really good in the campaign, but seems to be lacking in damage here.

#2
dusthawk

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Nobody has any tips on the golem room?

#3
Guest_DSerpa_*

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Crowd control all of them (or as many of the orange golems as you can) and focus fire one golem to death. Once you kill one, hit the switch again to phase shift and recover for the next round. Lather, rinse, repeat.

#4
dusthawk

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I guess I need to look around harder. I don't remember there being a switch in that room. All I've seen is the 3 phased out chests, and one chest behind one of the golems.

#5
swk3000

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I know what you're talking about. It's the room with the Runic Anvil.



Don't be afraid to turn down the difficulty. Golems is unusually difficult. And the only difficulty-based achievement is for beating the final boss only; you can make your way to him on Normal or Easy, then jack up the difficulty before the final fight.



As for me, I've done it with a Dual Wield Warrior and a Mage. The Warrior got through on sheer bull-headedness, and the Mage dropped a Storm of the Century on their heads (though she had to venture into the storm to activate the Golems).



For a Rogue, the best I can suggest is lots and lots of healing items. You may be able to Stealth and heal with Master Stealth, but I'm not 100% sure on that.

#6
DWSmiley

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My party didn't last long so I did the last four golems solo by backing into a corner where only one golem at a time could get at me, but that was with a level 35 warrior.



The golems were a wake-up call - the first tough fight for my pc in a long time - but be warned, they are only the warm-up act. The final battle is much tougher. I'm 0-4 at the moment.

#7
Harbringerr

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DWSmiley wrote...

My party didn't last long so I did the last four golems solo by backing into a corner where only one golem at a time could get at me, but that was with a level 35 warrior.

The golems were a wake-up call - the first tough fight for my pc in a long time - but be warned, they are only the warm-up act. The final battle is much tougher. I'm 0-4 at the moment.


*** Last battle game-play spoiler ***

I think I was 0-5 before I noticed that a switch pops up from time to time in the Harvester room.  Wait till you have a good number of harvested corpses in the room then... BAM... hit the switch.  They die as they phase out.  Anytime there starts to be a ridiculous amount of enemies after you, the switch should appear and you keep on that thing.  Pretty soon it will be back to a more manageable fight.

Not sure I ever would have beat it without using that switch.

#8
Elhanan

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I spread my party out a little, as those Hurl spamming tactics can keep the whole party out of the fight. At the very least, I seperate my Warden from the party to take on the opposition one at a time.

#9
termokanden

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There's a cheesy way to beat them if you have Combat Stealth. You can separate one or two from the group, kill one, and then stealth again.

#10
Elhanan

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termokanden wrote...

There's a cheesy way to beat them if you have Combat Stealth. You can separate one or two from the group, kill one, and then stealth again.


Uncertain, but if this is the room with Sentinals, Stealth will not work here. However, it is good in other locations w/o such constructed watchdogs.

#11
termokanden

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Well it worked for me.

#12
Pride Demon

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Well... I'll trow my two cents in... This worked for me in both normal and hard...

The difficult part of the fight (apart from the tough enemies) is that you fight them in a cramped, small room (with a golem and a bronto no less) and golems are set to use Hurl as often as possible if not in close combat...
However, I also noticed all the golems (including yours) in the DLC are immune (read "always resist") to the knockdown effect of Hurl...

Since the golems only activate if you get close to the "green dimension" switch, take you whole party out of the room (without awakening the golems) and go as far away from there as possible to set an "ambush", a good place is the beginning room since it's both far away and spacious enough to allow your "big" allies to manoeuvre effectively...
Then put party on hold and take control of the golem, backtrack to the room and carefully approach the switch.
As soon as the golems wake up run out of the room and towards you allies, now the first thing the enemies will do is hurling stones at you (but you are a golem so you won't be knocked down), then start giving chase...
You shouldn't risk them catching up as they are just as fast as you and will periodically stop to hurl again...

With a tiny bit of luck the most distant enemies will give up on you eventually during the long "Golem come home" part (the longer the chase the more likely this will be true), so you'll only be facing the one or (more likely) two that were closer...
As soon as your golem is reunited with your group, you decide how to lead the battle depending on your warden build...
I, for one, having a mage AW/SH specialized on spirit spells immediately force fielded one and concentrated everything my group had on the other (since now you have room for flanking), by the time the field on that one collapsed the other was already dead...

As soon as the fight ends just rinse and repeat... Always entering the room carefully with the golem till someone starts chasing him... It can be a bit tedious, but in three/four "turns" you should have cleared the room... :)

Hope this helps... :D

#13
Elhanan

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^ I do not believe this is the room the OP means, as there are no Sentinal golems in that Purple/Green/White switch area. I think they mean the intial room area with the rune anvil.

#14
Pride Demon

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Elhanan wrote...

^ I do not believe this is the room the OP means, as there are no Sentinal golems in that Purple/Green/White switch area. I think they mean the intial room area with the rune anvil.


Isn't he talking about the four boss level Enraged Sentinels (plus two elite normal Sentinels) that you face in a room only accessible through the purple dimension (due to purple shrouded door)? Of course you have to shift back to normal world to actually see them and fight them...
That room has several green shrouded chests (and a switch to the green dimension), you'll find one of the runic golem updates there, plus the in DLC version of the "Reaper's Cudgel"...

EDIT: Whoops... My bad, you're right he is talking about the first golems you met, not the ones I was talking about... XD

Modifié par Pride Demon, 28 août 2010 - 12:53 .


#15
termokanden

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Ah, but why should you be able to stealth against boss level golems but not the lower-level sentinel golems. It's quite possible you are right, but that would still be pretty strange!

#16
Elhanan

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Sentinals are designed to detect; hence the name. But the Boss golems are designed for durability. At least this is how this Ancient DM sees it....

#17
termokanden

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Heh, must be at least 10 years since I was DM last time. Those were good times.

Anyway, I'll buy that. Logically it does make sense that sentinels would detect you.

Modifié par termokanden, 28 août 2010 - 04:33 .


#18
terrorball

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I would say you are under leveled if you are only 23. Perhaps play though Awakening first, should be manageable after that.



What can work well is to use Warrior ability Grievous Insult to stop the first quad boulder toss, focus down one, hit the switch and repeat. Cake the place with traps could work well too, I would imagine.


#19
Tony_Knightcrawler

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I just got past there. I used Vanish on my Rogue (MC) and snuck in. I had already pulled everyone else back as far as possible. Rogue is automatically detected and the battle starts. Run down the hallway vanish again. Then you have good vision inside the room to have your golem huck a single boulder at a single enemy, getting just that one to attack your golem. Then surround with all 4 characters, kill, rinse, repeat.



I'm 23 right now, too.

#20
termokanden

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terrorball wrote...

I would say you are under leveled if you are only 23. Perhaps play though Awakening first, should be manageable after that.


I agree that it wasn't tuned for characters that haven't been through Awakening. But the game does let you create a level 20 character for this. Seems awfully harsh on those who do though.

Not sure how it plays for Awakening characters, never tried, but if you create a new one, you really have to know what you are doing. Not very new-player-friendly, that's for sure :)

#21
Tony_Knightcrawler

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No kidding. I just got through the whole dungeon with my character that started the DLC at level 23, and the boss just seems impossible. Got him down to half health on his first form, but from what I've seen he's not done even if you get him all the way down. Once he starts calling in yellow and orange enemies in groups, it's a one-way street to heck. And there's no way to effectively replenish the stamina on the healer, if it would have even mattered.

#22
Elhanan

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I started at 23rd with my Rogue, and the respec book allowed me to get some Awakening talents and skills, and was 25th with my AW, though that was much more difficult.

Very hard, but not impossible, and I have no RL twitch skills.

#23
Sheonite

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Modifié par Sheonite, 03 octobre 2010 - 08:30 .


#24
Guest_Acharnae_*

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This is one fight that it's worth breaking the rule of "all attacking a single target".
I beat that with my party spread out and each attacking a golem. To save you from them hurling things. Mass healing, potions of healing plays a big part. And so does unleashing the most powerful magic you've got. It is one of the battles where you don't hold anything back magic wise.Also thieves backstabing, warriors shield bashing, basicaly micro manage everybody :)

Modifié par Acharnae, 04 octobre 2010 - 05:53 .


#25
StormBull69

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I like micro-managing everybody anyway so I can feel like I am playing just about all of the character classes on a single time through the module. On easy, you can take down all of the orange and yellow golems using most methods here (with a level 32 AW/BM anyway). On higher difficulties, I found the kill one, hit the green switch, heal, hit the white switch, repeat method works best. Using the Bronto for bait for a couple golems helps too.