sentinel golems in amgarrak
#1
Posté 26 août 2010 - 05:49
#2
Posté 27 août 2010 - 04:53
#3
Guest_DSerpa_*
Posté 27 août 2010 - 04:55
Guest_DSerpa_*
#4
Posté 27 août 2010 - 04:59
#5
Posté 27 août 2010 - 05:07
Don't be afraid to turn down the difficulty. Golems is unusually difficult. And the only difficulty-based achievement is for beating the final boss only; you can make your way to him on Normal or Easy, then jack up the difficulty before the final fight.
As for me, I've done it with a Dual Wield Warrior and a Mage. The Warrior got through on sheer bull-headedness, and the Mage dropped a Storm of the Century on their heads (though she had to venture into the storm to activate the Golems).
For a Rogue, the best I can suggest is lots and lots of healing items. You may be able to Stealth and heal with Master Stealth, but I'm not 100% sure on that.
#6
Posté 27 août 2010 - 05:12
The golems were a wake-up call - the first tough fight for my pc in a long time - but be warned, they are only the warm-up act. The final battle is much tougher. I'm 0-4 at the moment.
#7
Posté 27 août 2010 - 05:24
DWSmiley wrote...
My party didn't last long so I did the last four golems solo by backing into a corner where only one golem at a time could get at me, but that was with a level 35 warrior.
The golems were a wake-up call - the first tough fight for my pc in a long time - but be warned, they are only the warm-up act. The final battle is much tougher. I'm 0-4 at the moment.
*** Last battle game-play spoiler ***
I think I was 0-5 before I noticed that a switch pops up from time to time in the Harvester room. Wait till you have a good number of harvested corpses in the room then... BAM... hit the switch. They die as they phase out. Anytime there starts to be a ridiculous amount of enemies after you, the switch should appear and you keep on that thing. Pretty soon it will be back to a more manageable fight.
Not sure I ever would have beat it without using that switch.
#8
Posté 28 août 2010 - 06:54
#9
Posté 28 août 2010 - 08:10
#10
Posté 28 août 2010 - 08:26
termokanden wrote...
There's a cheesy way to beat them if you have Combat Stealth. You can separate one or two from the group, kill one, and then stealth again.
Uncertain, but if this is the room with Sentinals, Stealth will not work here. However, it is good in other locations w/o such constructed watchdogs.
#11
Posté 28 août 2010 - 10:57
#12
Posté 28 août 2010 - 11:56
The difficult part of the fight (apart from the tough enemies) is that you fight them in a cramped, small room (with a golem and a bronto no less) and golems are set to use Hurl as often as possible if not in close combat...
However, I also noticed all the golems (including yours) in the DLC are immune (read "always resist") to the knockdown effect of Hurl...
Since the golems only activate if you get close to the "green dimension" switch, take you whole party out of the room (without awakening the golems) and go as far away from there as possible to set an "ambush", a good place is the beginning room since it's both far away and spacious enough to allow your "big" allies to manoeuvre effectively...
Then put party on hold and take control of the golem, backtrack to the room and carefully approach the switch.
As soon as the golems wake up run out of the room and towards you allies, now the first thing the enemies will do is hurling stones at you (but you are a golem so you won't be knocked down), then start giving chase...
You shouldn't risk them catching up as they are just as fast as you and will periodically stop to hurl again...
With a tiny bit of luck the most distant enemies will give up on you eventually during the long "Golem come home" part (the longer the chase the more likely this will be true), so you'll only be facing the one or (more likely) two that were closer...
As soon as your golem is reunited with your group, you decide how to lead the battle depending on your warden build...
I, for one, having a mage AW/SH specialized on spirit spells immediately force fielded one and concentrated everything my group had on the other (since now you have room for flanking), by the time the field on that one collapsed the other was already dead...
As soon as the fight ends just rinse and repeat... Always entering the room carefully with the golem till someone starts chasing him... It can be a bit tedious, but in three/four "turns" you should have cleared the room...
Hope this helps...
#13
Posté 28 août 2010 - 12:15
#14
Posté 28 août 2010 - 12:50
Elhanan wrote...
^ I do not believe this is the room the OP means, as there are no Sentinal golems in that Purple/Green/White switch area. I think they mean the intial room area with the rune anvil.
Isn't he talking about the four boss level Enraged Sentinels (plus two elite normal Sentinels) that you face in a room only accessible through the purple dimension (due to purple shrouded door)? Of course you have to shift back to normal world to actually see them and fight them...
That room has several green shrouded chests (and a switch to the green dimension), you'll find one of the runic golem updates there, plus the in DLC version of the "Reaper's Cudgel"...
EDIT: Whoops... My bad, you're right he is talking about the first golems you met, not the ones I was talking about... XD
Modifié par Pride Demon, 28 août 2010 - 12:53 .
#15
Posté 28 août 2010 - 01:58
#16
Posté 28 août 2010 - 02:49
#17
Posté 28 août 2010 - 04:33
Anyway, I'll buy that. Logically it does make sense that sentinels would detect you.
Modifié par termokanden, 28 août 2010 - 04:33 .
#18
Posté 29 août 2010 - 12:33
What can work well is to use Warrior ability Grievous Insult to stop the first quad boulder toss, focus down one, hit the switch and repeat. Cake the place with traps could work well too, I would imagine.
#19
Posté 29 août 2010 - 04:45
I'm 23 right now, too.
#20
Posté 29 août 2010 - 05:09
terrorball wrote...
I would say you are under leveled if you are only 23. Perhaps play though Awakening first, should be manageable after that.
I agree that it wasn't tuned for characters that haven't been through Awakening. But the game does let you create a level 20 character for this. Seems awfully harsh on those who do though.
Not sure how it plays for Awakening characters, never tried, but if you create a new one, you really have to know what you are doing. Not very new-player-friendly, that's for sure
#21
Posté 29 août 2010 - 10:57
#22
Posté 29 août 2010 - 11:17
Very hard, but not impossible, and I have no RL twitch skills.
#23
Posté 03 octobre 2010 - 07:00
Modifié par Sheonite, 03 octobre 2010 - 08:30 .
#24
Guest_Acharnae_*
Posté 04 octobre 2010 - 05:49
Guest_Acharnae_*
I beat that with my party spread out and each attacking a golem. To save you from them hurling things. Mass healing, potions of healing plays a big part. And so does unleashing the most powerful magic you've got. It is one of the battles where you don't hold anything back magic wise.Also thieves backstabing, warriors shield bashing, basicaly micro manage everybody
Modifié par Acharnae, 04 octobre 2010 - 05:53 .
#25
Posté 08 octobre 2010 - 04:34





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