With biowares new site, I just wanted to give Aventia some representation here. This is an amazing PW I have played on for over 7 years. Here is the guild description:
A world where you set its boundaries! Unlimited Character Levels, PLAYER CONTRIBUTED CONTENT - Over 50 different contributors, 5 nwn servers using one server vault with a MYSQL backend for persistent world data, persistent location saving on all servers, Deathmatch, PvP & PvM battlegrounds, Tournament Arenas, Active DMs, Guilds for classes, Pvp Clans, Area Binding, Server portals, Loot Dividers, Player Housing, player account based Bank and Loot Vault. And if the features you like are not here then contribute it because Aventia is built on an API that allows people to contribute their own areas as a council of DMs determine the API! Role play not required! The only vice is that Benefactors of the server are given special privileges. Content for player levels 1 to >100.
Thanks for Checking us out!
In our hay-day there were 30-60 players on at any given time. Our active player base is much smaller now, so I would add that the world is more co-operative than anything these days, although PvP is still allowed (with a few rules no PP or disarm.) The unique post 40 system allows players to continue to gain power as they level past 40. One of our players just reached 400, and we have an expansive world to accommodate and challenge players at all levels. There are also numerous other customizations to classes, feats, and spells. We are still continuing to evolve based off our foundation of it being a player contributed content driven world.
Aventia- a long standing PW with unlimited character levels.
#1
Posté 26 août 2010 - 06:45
#2
Posté 22 septembre 2010 - 11:27
#3
Posté 23 novembre 2010 - 06:25
If your just starting out there I recommend loging into Naria to make your toon (you get the first 5 levels free), and then logging into the HoC server to buy some starter gear. You will also recieve a book in your inventory which details some of Aventia's customizations (although most you have to search for them on the boards), and more importantly it has information on how to find some (but not all) of the areas on the servers, and the APL they are intended for. If your soloing you may want to try areas below what is listed in the book as those level ranges are for parties...
#4
Posté 29 novembre 2010 - 11:55
I'd be interested in hearing how that works.
Modifié par Jenna WSI, 29 novembre 2010 - 11:56 .
#5
Posté 30 novembre 2010 - 10:12
Each level after 40 increase your melee damage, ab(max of +20 enchantment mod to attack, the system does not use NWNeXalt), HP and spell damage and duration(+1% per level). If you would like more details feel free to ask.
Edit: I relized that I partly sidestepped your question about how everything is balanced to account for characters with insane number of levels. It is not really a question of how you balance insane levels. It may seem like daunting task, but once you know how powefull an X level character can be you just make areas to challenge them.
Modifié par KenquinnTheInsaneOne, 30 novembre 2010 - 10:54 .
#6
Posté 01 décembre 2010 - 08:06
#7
Posté 01 décembre 2010 - 08:29
#8
Posté 01 décembre 2010 - 09:43
#9
Posté 01 décembre 2010 - 11:41
#10
Posté 20 décembre 2010 - 12:55
#11
Posté 16 février 2011 - 11:09
One really exciting new development is the implementation of a Quest Point Shard system, where by players can gain the above mentioned QPs in game when DM's aren't running events. QPs again can be used for all sorts of things, like buying custom high end gear, exp transfers, ect. Having an ingame way to get these is just a nice additional thing for players to work for other than just for getting in game drops, or exp to get you up to lvl 100 or 200+.
Also note, CEP 2.3 is the only required Hak needed, and if your just droping in to check the servers out, upon making a character you will find a book in your inventory that describes some of the customizations, as well as a guide to some of the areas (and the party levels they are intended for.) If your solo I would recomend staying below the recomended levels until you start to aquire some decent gear.
Cheers all, Lazarus
#12
Posté 24 mars 2011 - 10:40
Modifié par Lazarus Magni, 24 mars 2011 - 10:41 .
#13
Posté 24 mars 2011 - 11:18
#14
Posté 25 mars 2011 - 12:02
Modifié par Lazarus Magni, 25 mars 2011 - 12:13 .
#15
Posté 25 mars 2011 - 12:38
#16
Posté 25 mars 2011 - 07:05
Modifié par Lazarus Magni, 25 mars 2011 - 07:08 .
#17
Posté 12 avril 2011 - 12:51
#18
Posté 13 avril 2011 - 01:24
#19
Posté 15 avril 2011 - 05:42
#20
Posté 23 juin 2011 - 09:11
Update:
About 2 weeks ago the previous server host Ralt shut down his servers. About a week ago Grench started hosting his own version of Aventia on his servers. Here is the link to his group. http://social.bioware.com/group/3383/
As of this morning I have opened up my own version of Aventia, Aventia 3 Unleashed, to the public. http://social.bioware.com/group/4586/
Server IP: 198.8.61.28:5121
I still have alot of work to do but it is now live and open.
Any further updates I post here will be regarding Aventia 3 Unleashed, as I can not speak to what Grench is doing. Any Aventia host is welcome to post here however with what is happening with their world.
Long live Aventia!
Cheers you all,
Laz
Modifié par Lazarus Magni, 23 octobre 2014 - 12:35 .
#21
Posté 25 juin 2011 - 06:09
#22
Posté 25 juin 2011 - 01:16
#23
Posté 28 juin 2011 - 11:58
Laz
#24
Posté 03 juillet 2011 - 08:02
I am very happy, and proud to announce that Aventia 3 Merged (Previously Unleashed) now has a subrace system that is up and mostly (if not fully) functional, and still doesn't require any Hak's.
#25
Posté 04 juillet 2011 - 07:08
- I am sad to report I had to revert the mod to a couple days ago due to a bug with the subrace system I could not resolve. Hopefully I can fix it, and I am also looking at another system instead of the one I was trying, so we will see.
What this means though for now is they are still available, however only as QP or gold purchases, and have to be handled locally by me.
As one player put it "eh... that's to bad, but I made it to level 200+ with out them anyways so not a big loss." or something to that effect. Very true!





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