Dave of Canada wrote...
Nighteye2 wrote...
David Gaider wrote...
DAO was an action-oriented RPG, and we've clearly amped up the action element in DA2.
And that's what many people see as a bad thing - DA:O had enough action in it, without any need for ramping it up. Action elements generally don't combine well with pause-and-play, especially on those difficulty levels where pause-and-play becomes necessary for survival...
I tend to enjoy the purer RPGs more than those RPGs that are watered down with action elements, generally.
Just curious, do you happen to have played the console version of the game where pause and play was almost unplayable?
Right there is where the issue lies. You generally can not, and I don't care if you're Bioware, Blizzard or whoever else, make a polished game multiplatform and have it play to each platform's strengths. Its just too difficult in this day and age of exploding budgets, manpower, and everything else that goes into it.
Also its where the criticisms and fears come from in regards to Dragon Age, a franchise that was billed as not only being a spiritial successor to Baldur's Gate but a return to Bioware's roots. The idea of taking the game in a completely different direction just to please one crowd, is going to ****** off the other crowd.
Modifié par CoS Sarah Jinstar, 27 août 2010 - 01:11 .