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Ray Muzyka calling DA2 an action RPG


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#251
Dynamomark

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Rubbish Hero wrote...

Dragon Age problem no too much action, redundant enemy.
If
DA2 redundant enemy, but more only now more pew! pew! for baby Gears of
War user, still suck, actually, probably more suck.

DA2 doesn't have guns though (at least I hope), so no gears of war pew pew

Modifié par Dynamomark, 27 août 2010 - 01:08 .


#252
CoS Sarah Jinstar

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Dave of Canada wrote...

Nighteye2 wrote...

David Gaider wrote...
DAO was an action-oriented RPG, and we've clearly amped up the action element in DA2.


And that's what many people see as a bad thing - DA:O had enough action in it, without any need for ramping it up. Action elements generally don't combine well with pause-and-play, especially on those difficulty levels where pause-and-play becomes necessary for survival...

I tend to enjoy the purer RPGs more than those RPGs that are watered down with action elements, generally.


Just curious, do you happen to have played the console version of the game where pause and play was almost unplayable?


Right there is where the issue lies. You generally can not, and I don't care if you're Bioware, Blizzard or whoever else, make a polished game multiplatform and have it play to each platform's strengths. Its just too difficult in this day and age of exploding budgets, manpower, and everything else that goes into it.

Also its where the criticisms and fears come from in regards to Dragon Age, a franchise that was billed as not only being a spiritial successor to Baldur's Gate but a return to Bioware's roots. The idea of taking the game in a completely different direction just to please one crowd, is going to ****** off the other crowd.

Modifié par CoS Sarah Jinstar, 27 août 2010 - 01:11 .


#253
thegreateski

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Doom!



DOOM!



DOOOOOOOMMMMMMMM!!!

#254
Rubbish Hero

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Dynamomark wrote...

Rubbish Hero wrote...

Dragon Age problem no too much action, redundant enemy.
If
DA2 redundant enemy, but more only now more pew! pew! for baby Gears of
War user, still suck, actually, probably more suck.

DA2 doesn't have guns though (at least I hope), so no gears of war pew pew


mage pew pew

#255
Nighteye2

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CoS Sarah Jinstar wrote...
Right there is where the issue lies. You generally can not, and I don't care if you're Bioware, Blizzard or whoever else, make a polished game multiplatform and have it play to each platform's strengths. Its just too difficult in this day and age of exploding budgets, manpower, and everything else that goes into it.

Also its where the criticisms and fears come from in regards to Dragon Age, a franchise that was billed as not only being a spiritial successor to Baldur's Gate but a return to Bioware's roots. The idea of taking the game in a completely different direction just to please one crowd, is going to ****** off the other crowd.


Yes, it's not odd that I want the successor to the spiritual successor to Baldur's Gate to be as good as BG2 was, or better, on the PC... :?

#256
kraidy1117

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We already knew it was going to be an action RPG tho....

#257
Guest_Guest12345_*

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1980-2010

RIP cRPG



you had a good run. you will be remembered fondly, but not missed.

#258
CoS Sarah Jinstar

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scyphozoa wrote...

1980-2010
RIP cRPG

you had a good run. you will be remembered fondly, but not missed.


Speak for yourself, I'm sure they'll be missed by quite a few around here.

#259
Sireme

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Like it's been said before, the line between genres in video games is blured. So labelling a game "action RPG" could mean pretty much anything from an action game with RPG elements to a RPG that focus on action. I think we could ask a hundred gamers what an action RPG is and obtain a hundred different definitions.

Concerning DA 2, we know that they kept the old combat system but made the commands more responsive, also they made the AI better. So we can assume the fights will remain tactical while the action will be smoother. So I wouldn't worry too much.

#260
hoysexyjew

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"Action RPG"

Translation: Dumbed down Bullsh!t!

Modifié par hoysexyjew, 27 août 2010 - 01:45 .


#261
Khayness

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I see Rubbish Hero finally lost it.

#262
In Exile

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Wulfram wrote...

I think it was pretty close to BG, apart from having an annoying interface.


Due to the mechanis, right? Well, the same could apply to DA2. KoTOR felt more action-oriented than BG. That may be how DA2 plays out. My point is that action is subjective.

#263
In Exile

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Reaverwind wrote...
It's got nothing to do with character skill. What differentiates DA from action RPG's is the fact that if you're not directing your character to use a talent or spell, he/she is auto-attacking with his/her sword/bow/staff. That doesn't happen in a game like Gothic, where each and every attack must be initiated and/or directed by the player, not to mention incoming attacks often must be manually blocked or dodged. There's often no auto-aim in these games as well.


Well, if auto-attack is your single defining feature, then you'll be happy to know that as of right now, DA has an auto-attack on PC. They might change this before the final build, but as of right now by your standard it apparently cannot be an action RPG.

#264
In Exile

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Nighteye2 wrote...
If pause-and-play is almost unplayable on the console, they should advise console players to choose a lower difficulty setting where there's no need to pause the game except in rare occasions. But the PC version should offer a healthy amount of challenge requiring planning and execution of strategies, as you could do in DA:O: pause the game and give everyone orders, then unpause and watch how well the plan works.


Nightmare requires very little by way of strategy. All it requires is a solid character build. The vanilla version is harder on nightmare because your mages are autoleveled with weak talents. Otherwise, there's little challenge except for the bosses, where it becomes a potion-filled grindfest.

#265
Bryy_Miller

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And just as predicted, this thred is now a crapshoot.

#266
kraidy1117

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Bryy_Miller wrote...

And just as predicted, this thred is now a crapshoot.

It always happens Bryy.

#267
Bryy_Miller

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Yellow Words wrote...

CoS Sarah Jinstar wrote...

the_one_54321 wrote...

Bryy_Miller wrote...

the_one_54321 wrote...
He just put a number of the devs foots in their mouths. I'm sure they're all just pleased as punch with him.

Why? None of them even said it wasn't action.

Yes, that would be the point. At least a couple of the devs have spent numerous posts around here trying to reasure PC players that they weren't going to get an actioned out version of the game. In essesne trying to steer us away from the connotations of the label "action RPG" and here Ray just specifically slapped on the label "action RPG" along with all of its oh so taboo connotations.

Don't mind Bryy, Bioware could take a **** in a box, sell it and he'd call it awesome. 


It would be the best **** in a box you could find.. :whistle:


While I'm sure it would be encrusted with many exotic jewels, it would be extremely ****ing disturbing, and I would be afraid for my life. 

I mean, come on, they sent a box of **** to me. By mail. To my personal address. WITH MY REAL NAME ON IT.

#268
Sylvius the Mad

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scyphozoa wrote...

1980-2010
RIP cRPG

you had a good run. you will be remembered fondly, but not missed.

They're not close to dead.  Isn't there a Drakensang 2 in development?

#269
Sylvius the Mad

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In Exile wrote...

Due to the mechanis, right? Well, the same could apply to DA2. KoTOR felt more action-oriented than BG.

That was the lack of tactical movement control.

#270
Special_Agent_Goodwrench

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I love you guys. You'll be my favorite doomsayers forever and always.

#271
Punahedan

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DrunkDeadman wrote...

I love you guys. You'll be my favorite doomsayers forever and always.


Amen.

Really, though, guys. Did you not listen to a thing that was said AROUND the words "action RPG"? Origins was your successor. Now they're trying something new. Once you play it, then you can complain. And I've no doubt that you will complain. <3

#272
In Exile

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Sylvius the Mad wrote...

That was the lack of tactical movement control.


Right. The issue is that for the people that do consider KoTOR an action RPG, it has to be their perception of the combat, because the mechanism was not that of an action RPG. So if Bioware were to design a game that played like KoTOR but did not lock the camera and allowed us to use the mouse better, perhaps their perception might be action but the result would be RPG in terms of combat. At least if you ask me.

#273
Guest_slimgrin_*

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Rubbish Hero wrote...

The great CRPG revival, The spiritual successor to something, Bioware back to there whatever it was.


Well, I did hear the word 'mouse' in there somewhere. Comforting..kinda.

Edit: I have no problem with it being an action rpg. It can still have great tactics, story, and characters.

Modifié par slimgrin, 27 août 2010 - 03:37 .


#274
Onyx Jaguar

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Bioware needs to return to Mech games



Yes I am quite serious, the lack of mech games on the market is disturbing

#275
Guest_slimgrin_*

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Onyx Jaguar wrote...

Bioware needs to return to Mech games

Yes I am quite serious, the lack of mech games on the market is disturbing


Watch Anime. Lots of Mechs.

Modifié par slimgrin, 27 août 2010 - 03:39 .