Ray Muzyka calling DA2 an action RPG
#276
Posté 27 août 2010 - 03:40
Im planning on getting Dragon age 2. I hope this whole "action RPG" thing means that its more playable for people like me.
#277
Posté 27 août 2010 - 03:43
In Exile wrote...
Reaverwind wrote...
It's got nothing to do with character skill. What differentiates DA from action RPG's is the fact that if you're not directing your character to use a talent or spell, he/she is auto-attacking with his/her sword/bow/staff. That doesn't happen in a game like Gothic, where each and every attack must be initiated and/or directed by the player, not to mention incoming attacks often must be manually blocked or dodged. There's often no auto-aim in these games as well.
Well, if auto-attack is your single defining feature, then you'll be happy to know that as of right now, DA has an auto-attack on PC. They might change this before the final build, but as of right now by your standard it apparently cannot be an action RPG.
Well, I wonder if games with the turn based auto attack feature that is displayed in BG/NWN series and hidden but still there in DA are the only real RPG's and not action-RPG's.
I wonder if the fact that you cannot kill anything other than a "juvenile" molerat until your character actually finds a range of different trainers and learn skills and attributes enhancing exercises to be able to face enemies that DO NOT have level scalling and could bite your head off if you're fool enough to face them at low levels, would not make that a more immersive and hardcore RPG than one that the computer controls your character attacks with level scalling from start.
Please don't bring Gothic into this discussion. There will never be a better RPG system than Gothic's. Specially Gothic 2.
Modifié par RageGT, 27 août 2010 - 03:43 .
#278
Posté 27 août 2010 - 03:56
#279
Posté 27 août 2010 - 03:59
That will depend entirely on the mechanics of the game. Of which we have heard next to nothing except for very ominous phrases coupled with quick following reassurances and clarifications. It does not bode well, but then my posts have been far from "doom saying."Hawkeyed Cai Li wrote...
Once you play it, then you can complain. And I've no doubt that you will complain. <3
#280
Posté 27 août 2010 - 04:05
#281
Posté 27 août 2010 - 04:07
#282
Guest_slimgrin_*
Posté 27 août 2010 - 04:09
Guest_slimgrin_*
scyphozoa wrote...
1980-2010
RIP cRPG
you had a good run. you will be remembered fondly, but not missed.
Speak for yourself, Mr. Wonka.
#283
Posté 27 août 2010 - 04:10
mainframe RPGs
#284
Posté 27 août 2010 - 04:12
Onyx Jaguar wrote...
Bioware needs to return to Mech games
Yes I am quite serious, the lack of mech games on the market is disturbing
I agree. Shattered Steel 2 with RPG and story elements thrown in.
Ummmmm... how is it you type that Homer Simpson drooling sound thingy?
P.S.
I agree that RPG (and whatever verb/noun that precedes it) are thrown around too much, have little actual meaning to them, and whatever that meaning is differs from person to person.
#285
Posté 27 août 2010 - 04:16
the_one_54321 wrote...
That will depend entirely on the mechanics of the game. Of which we have heard next to nothing except for very ominous phrases coupled with quick following reassurances and clarifications. It does not bode well, but then my posts have been far from "doom saying."Hawkeyed Cai Li wrote...
Once you play it, then you can complain. And I've no doubt that you will complain. <3
Oh, my post wasn't particularly directed at you, though you're doing a fair bit of worrying, yourself. Just so many others are being so determined to latch on every word and twist it. Not enough positivity, I say!
BRING ON THE BEHEADINGS! In fact, I loved the long sword in JE because I could lop off Lotus Assassin heads! :3 Who says a good plot and characters can't have a bit of blood and gore now and again?
#286
Posté 27 août 2010 - 05:16
Anyway, I love how Gaider comes on here and says DA was an action RPG "in some respects" as if he doesn't realize that most people that aren't determined to eat up whatever he says understand that there is a definite, undeniable distinction between Action-RPGs like Fable or the Witcher and RPGs like Dragon Age.
In Dragon Age, you pressed a button and watched an attack happen just like you would in a turn-based RPG. It's not as if pressing a button warranted immediate actions like in Fable or Mass Effect or X-Men Legends or any other Action-RPG. I guess Gaider means that DA was an Action-RPG in that you could move the character around, but really, he's just selling the game.
People are worried that DA2 will be an RPG so Gaider says "DA was an Action-RPG too" in a transparent effort to lessen fears.
To those of us not on the kool-aid, Dragon Age Origins was not an Action-RPG regardless of what Bioware reps want to call it.
An orange isn't an apple no matter how many times your favorite person tells you it is and you can easily see that for yourself without some anonymous dude on a message board telling you that.
Now, whether DA2 is or isn't an Action-RPG remains to be seen but rest assured Gaider and the other Bioware reps here recognize that "Action-RPG" is a buzzword that carries connotations that they will be making an effort to do away with.
It's all marketing, guys.
#287
Posté 27 août 2010 - 05:37
Lawrence- Mage of the Grey Wardens wrote...
People are worried that DA2 will be an RPG so Gaider says "DA was an Action-RPG too" in a transparent effort to lessen fears.
Don't see why, the clear predominant element of DAO was real time combat ie. action.
Modifié par Morroian, 27 août 2010 - 05:42 .
#288
Posté 27 août 2010 - 05:45
Morroian wrote...
Lawrence- Mage of the Grey Wardens wrote...
People are worried that DA2 will be an RPG so Gaider says "DA was an Action-RPG too" in a transparent effort to lessen fears.
Don't see why, the clear predominant element of DAO was combat ie. action.
The "action" was the same "action" that you will find in a turn-based game.
You pressed a button and then watched your character attack. There really was not the same control as in an Action-RPG...there is a clear difference when you play the separate types of games.
Don't see why this is sooo hard.
#289
Posté 27 août 2010 - 05:51
#290
Posté 27 août 2010 - 05:52
slimgrin wrote...
scyphozoa wrote...
1980-2010
RIP cRPG
you had a good run. you will be remembered fondly, but not missed.
Speak for yourself, Mr. Wonka.
Scyph, still good cRPGs out there!
Check my signature for 3 possible good ones!
#291
Posté 27 août 2010 - 06:11
Lawrence- Mage of the Grey Wardens wrote...
Now, whether DA2 is or isn't an Action-RPG remains to be seen but rest assured Gaider and the other Bioware reps here recognize that "Action-RPG" is a buzzword that carries connotations that they will be making an effort to do away with.
Meaning that they're trying to change the connotations that "Action-RPG" has now? To what end? If they don't like what the phrase means, why use it?
#292
Posté 27 août 2010 - 06:19
PanosSmirnakos wrote...
Indeed, it's all about marketing and not the good, acceptable type. From the "successor of Baldur's Gate" to "fight like a Spartan" and also the famous 2 year support with DLCs which expand the world of DA:O... As I said in a previous post of mine here, there are tons of action RPGs or action games with RPG elements in the market already, but very few pure and modern RPGs. One of the reasons DA:O was successful was because there was a huge thirst for a pure modern RPG. DA 2 as an action RPG now, has to compete with the Witcher 2, Diablo 3, Fable 3 and many other upcoming and less famous but promising action RPGs. Dragon Age lost its "uniqueness" for me with the new direction of DA 2. Anyway, I don't quit on DA 2 yet. DA:O was that good to keep me reading info about its sequel, although I predict that it's going to be a lesser product.
Pretty much how I feel about it as well. As long as the PC version doesn't end up gimped, I won't complain too much. As long as its still playable from a tactical sense where pause and play is viable rather than the combat being all about twitch based stuff, I'll be at the least content.
Same goes for the story and conversation system, VO's are nice and all, but if its at the cost of story depth, then I won't be all that impressed. Over all I'm really hoping this isn't going to turn out to feel like Dragon Age: Mass Effect edition that some of the early info somewhat alludes to.
#293
Posté 27 août 2010 - 06:21
Lawrence- Mage of the Grey Wardens wrote...
Morroian wrote...
Don't see why, the clear predominant element of DAO was combat ie. action.
The "action" was the same "action" that you will find in a turn-based game.
You pressed a button and then watched your character attack. There really was not the same control as in an Action-RPG...there is a clear difference when you play the separate types of games.
Don't see why this is sooo hard.
Well it seems to be a bit hard for you given the auto attack will be exactly the same in DA2 as it was in DAO. Therefore if DA2 is an action rpg then DAO was as well.
Modifié par Morroian, 27 août 2010 - 06:22 .
#294
Posté 27 août 2010 - 06:25
PanosSmirnakos wrote...
Indeed, it's all about marketing and not the good, acceptable type. From the "successor of Baldur's Gate" to "fight like a Spartan" and also the famous 2 year support with DLCs which expand the world of DA:O... As I said in a previous post of mine here, there are tons of action RPGs or action games with RPG elements in the market already, but very few pure and modern RPGs. One of the reasons DA:O was successful was because there was a huge thirst for a pure modern RPG. DA 2 as an action RPG now, has to compete with the Witcher 2, Diablo 3, Fable 3 .
Sorry you are delusional if you don't think DAO was every bit the 'action-rpg' that DA2 will be.
The successor to Baldurs Gate was said only for DAO not the succeeding games.
As for "fight like a spartan" its a cheesy marketing term, heck the marketing for DAO sucked dogs balls so the same criticism applied to that as well.
#295
Posté 27 août 2010 - 06:29
Morroian wrote...
As for "fight like a spartan" its a cheesy marketing term, heck the marketing for DAO sucked dogs balls so the same criticism applied to that as well.
I was shocked that the Destiny trailer didn't erupt into Marilyn Manson screaming "This is the new ****!" Shocked I tells ya.
#296
Posté 27 août 2010 - 06:38
Morroian wrote...
Lawrence- Mage of the Grey Wardens wrote...
Morroian wrote...
Don't see why, the clear predominant element of DAO was combat ie. action.
The "action" was the same "action" that you will find in a turn-based game.
You pressed a button and then watched your character attack. There really was not the same control as in an Action-RPG...there is a clear difference when you play the separate types of games.
Don't see why this is sooo hard.
Well it seems to be a bit hard for you given the auto attack will be exactly the same in DA2 as it was in DAO. Therefore if DA2 is an action rpg then DAO was as well.
Well here's the thing:
I'm not the one using the term "Action-RPG" to describe Dragon Age 2. That's what a Bioware rep used and Gaider semi-agreed by saying DAO was somewhat of an Action-RPG. I'm saying Gaider is telling people an apple is an orange i.e. calling something what it clearly wasn't.
And someone asked why Bioware would change the meaning of the term "Action-RPG" and the reasoning is because that term has taken on a negative vibe here. That Ray dude who works for the company inadvertently (or possibly intentionally) used it, signifying to some doomsayers here that there fears are coming true. That kind of talk doesn't work in Bioware's favor. By saying DAO was an "Action-RPG" in some respects, Gaider is saying "Don't fear DA2 being an A-RPG because DAO was too!"
This simply isn't true.
#297
Posté 27 août 2010 - 06:53
Lawrence- Mage of the Grey Wardens wrote...
Morroian wrote...
Lawrence- Mage of the Grey Wardens wrote...
Morroian wrote...
Don't see why, the clear predominant element of DAO was combat ie. action.
The "action" was the same "action" that you will find in a turn-based game.
You pressed a button and then watched your character attack. There really was not the same control as in an Action-RPG...there is a clear difference when you play the separate types of games.
Don't see why this is sooo hard.
Well it seems to be a bit hard for you given the auto attack will be exactly the same in DA2 as it was in DAO. Therefore if DA2 is an action rpg then DAO was as well.
Well here's the thing:
I'm not the one using the term "Action-RPG" to describe Dragon Age 2. That's what a Bioware rep used and Gaider semi-agreed by saying DAO was somewhat of an Action-RPG. I'm saying Gaider is telling people an apple is an orange i.e. calling something what it clearly wasn't.
And someone asked why Bioware would change the meaning of the term "Action-RPG" and the reasoning is because that term has taken on a negative vibe here. That Ray dude who works for the company inadvertently (or possibly intentionally) used it, signifying to some doomsayers here that there fears are coming true. That kind of talk doesn't work in Bioware's favor. By saying DAO was an "Action-RPG" in some respects, Gaider is saying "Don't fear DA2 being an A-RPG because DAO was too!"
This simply isn't true.
I think a huge part of the debate in the first place, is for PC users DA:O plays much differently than the console versions in the sense of the extra levels of zoom, the viable pause and play etc.
I would not at all be surprised if the majority of people saying "oh DA1 was the same!" Played DA:O on either the 360 or PS3.
Now thats not in any way meant as a slight against those users, just a clarification that the PC version plays much different and the majority of the PC users would hate to see that style of play go away. Especially if PC is no longer the lead Sku, which I'm honestly starting to figure it's not.
#298
Posté 27 août 2010 - 06:56
Dungeon Siege is a great litmus test. How familair are you with Dungeon Siege?In Exile wrote...
Right. The issue is that for the people that do consider KoTOR an action RPG, it has to be their perception of the combat, because the mechanism was not that of an action RPG. So if Bioware were to design a game that played like KoTOR but did not lock the camera and allowed us to use the mouse better, perhaps their perception might be action but the result would be RPG in terms of combat. At least if you ask me.
Dungeon Siege was unequivocally viewed as an action RPG when it was released. The quests are rudimentary, conversations feature no real choices, the game world is entirely linear (even the side-quest environments were just stops along the way), and in-between towns gameplay consisted entirely of killing monsters and collecting loot.
But, the basic combat mechanic was entirely passive (and I mean entirely - you didn't actually have to do anything, and all of your characters would select targets and fight on their own), and the only input you could give was to select a different target (if you didn't like the one that character had chosen), change which spell he was casting (which the magic system ensured you would almost never want to do), or switch between combat skills (which you'd only do if you were trying to game the levelling mechanic).
If someone views Dungeon Siege as an action-RPG, then DAO could also credibly be. If someone thinks Dungeon Siege isn't an action-RPG, then there's no way DAO could be.
#299
Posté 27 août 2010 - 06:59
Onyx Jaguar wrote...
Lemme try this Gothic 2 (damn instal system, Pain in the ass)
There is always a fix available for the persistent:
http://www.zenithies...cs-freezes.html
#300
Posté 27 août 2010 - 07:11
CoS Sarah Jinstar wrote...
I think a huge part of the debate in the first place, is for PC users
DA:O plays much differently than the console versions in the sense of
the extra levels of zoom, the viable pause and play etc.
I would not at all be surprised if the majority of people saying "oh DA1 was the same!" Played DA:O on either the 360 or PS3.
Now thats not in any way meant as a slight against those users, just a clarification that the PC version plays much different and the majority of the PC users would hate to see that style of play go away. Especially if PC is no longer the lead Sku, which I'm honestly starting to figure it's not.
Sku? Is that the same as lead platform?
They've been pretty clear since the inital announcement that PC isn't the lead platform for DA:2; all versions being developed side by side rather than PC ports . I've seen some people infer from it that it will mean that features developed for console versions will bleed over into the PC and replace features that existed in DA:O.
I don't know though, so far it seems to me that the PC will still retain those elements (auto attack, pause and play, overhead camera), but just include options for people who have a different playstyle.
Modifié par SDNcN, 27 août 2010 - 07:12 .





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