Sylvius the Mad wrote...
Dungeon Siege is a great litmus test. How familair are you with Dungeon Siege?In Exile wrote...
Right. The issue is that for the people that do consider KoTOR an action RPG, it has to be their perception of the combat, because the mechanism was not that of an action RPG. So if Bioware were to design a game that played like KoTOR but did not lock the camera and allowed us to use the mouse better, perhaps their perception might be action but the result would be RPG in terms of combat. At least if you ask me.
Dungeon Siege was unequivocally viewed as an action RPG when it was released. The quests are rudimentary, conversations feature no real choices, the game world is entirely linear (even the side-quest environments were just stops along the way), and in-between towns gameplay consisted entirely of killing monsters and collecting loot.
But, the basic combat mechanic was entirely passive (and I mean entirely - you didn't actually have to do anything, and all of your characters would select targets and fight on their own), and the only input you could give was to select a different target (if you didn't like the one that character had chosen), change which spell he was casting (which the magic system ensured you would almost never want to do), or switch between combat skills (which you'd only do if you were trying to game the levelling mechanic).
If someone views Dungeon Siege as an action-RPG, then DAO could also credibly be. If someone thinks Dungeon Siege isn't an action-RPG, then there's no way DAO could be.
And Dungeon Siege was a beautiful game in a seamless world and a hell lot of fun specially in multiplayer. Those were great days at the Zone.
I don't see why people keep labeling The Witcher as an action RPG and then say that DA:O is not. Combat system, whether it's turn based, dice roll, real time, controlled by computer, script or player OOC skill+character skills hardly defines it.
I really like, agree and see and the most sensible, the concept I learned from Kalfear (guess it was him who posted it):
If the combat is an element used to support the story, which is the main core of the game = RPG (DA:O, TW)
If the story is an element to throw us at the combat, which is the main core of the game = action RPG hybrid
And there are great games in any category we may look for them. I am sure DA2 will be a great game, despite the estimated length really cuts a bit of the Epic factor they try to sell. What I really hate about DA2 is that I would need a console to enjoy it at its best. I don't own one and don't intend to.
I remember a numer of reviews of DA:O saying that everything on the PC version was slightly better than the consoles counterpart because of their limitations. I wouldn't want DA2 to be limited by that for the PC version.





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