Aller au contenu

Photo

Ray Muzyka calling DA2 an action RPG


645 réponses à ce sujet

#401
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

the_one_54321 wrote...

The individuals exist within the corporation, but the corporation itself is not an entity and therefor cannot have a goal/motivation.

It's a legal construct, with rights and the ability to own property.

And the reason it exists is to earn money and protect its owners from liability.

/tongue in cheek

Yes, I know, but someone might see it and think it's a legitimate argument to be used against me.  I can't have that.

#402
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Sylvius the Mad wrote...
And the reason it exists is to earn money and protect its owners from liability.

I am going to remember this one and file it under "F" for future amunition. ;)

#403
In Exile

In Exile
  • Members
  • 28 738 messages

Sylvius the Mad wrote...
Did they?  They're not even vaguely similar.


The team was supposedly largely the same as the KoTOR team, and they would return the spirit of KoTOR in a new sci-fi setting, following up on Jade Empire which was a pretty dramatic departure from KoTOR.

The statements were vague enough as to mean pretty much anything, which I think is entirely the point with a spiritual successor. The "spirit" of a game is so nebulous as to refer to possibly anything, so it works as a marketing tool without commiting to anything concrete.

Sylvius the Mad wrote...
It's a legal construct, with rights
and the ability to own property.

And the reason it exists is to
earn money and protect its owners from liability.


Corporations are a fun legal concept. Legally speaking, they are effectively persons in a lot of meaningful ways, despite not being actual people. A professor of mine brought up the point (never investigated it so I don't know if it is true or not) that corporations may well be entitled to human rights, legally speaking. 

Fun, fun stuff.

#404
Zevais

Zevais
  • Members
  • 571 messages

JohnEpler wrote...

ErichHartmann wrote...

Collider wrote...



What exactly is wrong with Bioware going down the action route anyhow?

It defiles the holy name of RPGs everywhere!


Funny you should say that because the are many different types of RPGs.


Didn't we just leave this party? ;)


Yes you did, and you went home with her:

Posted Image

#405
Gibb_Garrus

Gibb_Garrus
  • Members
  • 380 messages
this would be so good, i could not handle the combat in the first dragon age, so i did not play for more than one hour. If this combat turns out to be more like mass effect, i'm definately picking this up. And now that there will be a dialogue wheel and the character has a voice, sounds so much better than the first one.

#406
Merced256

Merced256
  • Members
  • 683 messages
hur hur ya biowur iz dum u maek gaem ez plz

#407
Guest_jollyorigins_*

Guest_jollyorigins_*
  • Guests

Zevais wrote...

JohnEpler wrote...

ErichHartmann wrote...

Collider wrote...




What exactly is wrong with Bioware going down the action route anyhow?

It defiles the holy name of RPGs everywhere!


Funny you should say that because the are many different types of RPGs.


Didn't we just leave this party? ;)


Yes you did, and you went home with her:

Posted Image


First off, eww Posted Image. Also how can he leave the party with her? she ain't got no legs! Posted Image

#408
MACGRUBER7691

MACGRUBER7691
  • Members
  • 108 messages
While my opinion is an unpopular one, I actually am happy that dragon age will have a more fluid actiony expirience. My opinion of the narrative choices are very different however. To be honest first of all I would have liked to see the wardens story continued(I know about the sacrafice ending but I wish they would have exed that out and made it easier for direct continuation) and I much preffered theold dialouge system where u know exactly what you say with a silent protagonist. I also don't really like the whole framed narrative thing either. It kinda just makes me feel cut off from hawke. But oh well Bioware did what they thought was best and my opinion means jack ****. The last sentance wasn't sarcastic either. They have no responsibility to cater to fanboys like me. They are a buisness.

#409
Zevais

Zevais
  • Members
  • 571 messages

jollyorigins wrote...

Zevais wrote...

JohnEpler wrote...

ErichHartmann wrote...

Collider wrote...





What exactly is wrong with Bioware going down the action route anyhow?

It defiles the holy name of RPGs everywhere!


Funny you should say that because the are many different types of RPGs.


Didn't we just leave this party? ;)


Yes you did, and you went home with her:

Posted Image


First off, eww Posted Image. Also how can he leave the party with her? she ain't got no legs! Posted Image


After enough drinks, you may not notice the strain on  your back until the morning?

#410
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Folks, let's keep this civil. Everyone's entitled to their opinion - but personal attacks are over the line.

#411
Zevais

Zevais
  • Members
  • 571 messages

JohnEpler wrote...

Folks, let's keep this civil. Everyone's entitled to their opinion - but personal attacks are over the line.


I appologize sincerely. I did not mean this as an attack. I simply have a poor sense of humor.

#412
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

Gibb_Garrus wrote...

this would be so good, i could not handle the combat in the first dragon age, so i did not play for more than one hour. If this combat turns out to be more like mass effect, i'm definately picking this up. And now that there will be a dialogue wheel and the character has a voice, sounds so much better than the first one.


Argh.. only a console player could say that!

And you know that there is no "run for cover/shoot" in medieval themed games, right? That's what it would take for the combat to be more like ME.


Sylvius the Mad wrote...

Mission statements are motivational tools.


Actually, no. They are stated in the company's statute and are basis for legal action if breached.

They are made of:

1. Core values to which the firm is committed
2. Core purpose of the firm
3. Visionary goals the firm will pursue to fulfill its mission


And you won't find many companies which core purpose is to "make money and protect its owners". There may be some which are driven by that, usually ending up like Enron.

Modifié par RageGT, 27 août 2010 - 11:22 .


#413
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

Zevais wrote...

JohnEpler wrote...

Folks, let's keep this civil. Everyone's entitled to their opinion - but personal attacks are over the line.


I appologize sincerely. I did not mean this as an attack. I simply have a poor sense of humor.


You're off the hook! I wasn't referring to you by any means.

#414
Raxxman

Raxxman
  • Members
  • 759 messages

Merced256 wrote...

hur hur ya biowur iz dum u maek gaem ez plz


Did you actually find DA:O hard?

Because it really wasn't you know.

#415
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Gibb_Garrus wrote...

this would be so good, i could not handle the combat in the first dragon age, so i did not play for more than one hour.

Whereas, I struggle with the combat in ME2.  It's frantic and unforgiving and I never have any idea what's going on, and there's literally nothing about it that is fun.

ME1's combat was better because it was slower, could typically be joined at greater range, and I could use the weapon I liked rather than having to switch when I run out of ammo, and it was easier to kill things without shooting them thus allowing greater use of the tactical pause.

#416
Monica83

Monica83
  • Members
  • 1 849 messages
Anyways ill really hope that bioware can make a great game like the first one.. Honestly they want improve action experience? good.. Unless you don't trow away a nice storyline a long dialogues and you make the world of game full off informations.. Now they chosed to limit the race choice as a human now ok.. i can afford it.. Lets talk about a story of a man after all.. Its a pity but... I can survive this... They maded a better combat experience ok... What about the dialogues? My fear is see dialogues similiar to the one seen in Leliana's song DLC,, Now i dont think a fantasy adult roleplay game like dragon age can turn in a sort of mass effect 2 medieval fantasy ediction.. I played mass effect 2 and i didin't buy it..Many people thinks mass effect is way better then mass effect 2 i dont know why i never played mass effect.. Ill hope bioware keep Dragon age series a true RPG not a sort of Hybrid or an Action Rpg like Diablo or others..If devs can clarify those points i appreciate that...

#417
Merced256

Merced256
  • Members
  • 683 messages

Raxxman wrote...

Merced256 wrote...

hur hur ya biowur iz dum u maek gaem ez plz


Did you actually find DA:O hard?

Because it really wasn't you know.


You're right, it wasn't. Which is why i find it hilarious when people say it was hard, or worse yet - complicated, and then ask bioware to "dumb it down." You know.. :innocent:

#418
Nighteye2

Nighteye2
  • Members
  • 876 messages

Monica83 wrote...
Now i dont think a fantasy adult roleplay game like dragon age can turn in a sort of mass effect 2 medieval fantasy ediction.. I played mass effect 2 and i didin't buy it..Many people thinks mass effect is way better then mass effect 2 i dont know why i never played mass effect.. Ill hope bioware keep Dragon age series a true RPG not a sort of Hybrid or an Action Rpg like Diablo or others..If devs can clarify those points i appreciate that...


Yes, DA2 should be a lot like DA:O. I don't want the same thing to happen to Dragon Age as happened to Command & Conquer... the devs were talking the same way about C&C4, about how the changes were supposed to make it better. But what they ended up creating just wasn't a C&C game anymore.

I hope we won't be feeling the same way about DA2...

#419
Morroian

Morroian
  • Members
  • 6 396 messages

Haexpane wrote...
Many of us are actually bright enough to understand that artists hate being labeled. We have the ability to sympathyze with developers being constantly harrassed over any changes to a game series and being bombarded with labels and accusations for an unfinished product.
However you must be able to sympathize w/ a fanbase that is nervous about the drastic changes to DA2 no?

If they behaved reasonably yes but the vast majority of nerd rage here over the changes has not been reaonable. Don't expect to be respected if you don't express yourself in a reasoned manner.

Haexpane wrote...
What we are lamenting is the "death of a genre". We are not saying DA2 will be "bad". But like CODMW is not "bad" it's not a BG2 style game.
Therein lies the conflict. Bioware is intent on 1 goal, making a game they think is great within the Dragon Age universe they created. This means it can't be a Racing sim or a Party Mini game collection. However they can make it an action RPG. They can change whatever systems they want, they can have a dedicated jump button.

They're intent on making a game that is up to date technologically because thats what will keep them relevant in the narket. BG style mechanics are out of date, but there's no death of genre cause if the demand is high enough there will always be indie alternatives.

Kristofer1 wrote...
sooo bioware is making a dragon age themed fable... wonderful....

Only, you know, not.

MadLaughter wrote...
Look, Bioware staff. People are just concerned that the old school 'spiritual successor to Baldur's Gate' gameplay isn't going to exist in the PC version,

They only referred to DAO as a spiritual successor not subsequent games.

RageGT wrote...
Argh.. only a console player could say that!

I'm a PC player and looking foward to the voiced protagonist.

Modifié par Morroian, 28 août 2010 - 12:13 .


#420
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Morroian wrote...

They're intent on making a game that is up to date technologically because thats what will keep them relevant in the narket.

Gameplay mechanics have jnothing to do with technology.

#421
AlanC9

AlanC9
  • Members
  • 35 698 messages

Sylvius the Mad wrote...

Gameplay mechanics have jnothing to do with technology.


Except in the limited sense that some mechanics can't be done until the technology makes them possible. The Gold Box games had to be turn-based because the rigs of that era couldn't handle RTWP, and nobody dared to make players pre-plot their moves the way AD&D really should be played. Similarly, you couldn't have made Mass Effect  combat in 1995 no matter how much you wanted to.

No relevance to DA2 -- Bio's never been about pushing that envelope.

#422
Monica83

Monica83
  • Members
  • 1 849 messages

Morroian wrote...

Haexpane wrote...
Many of us are actually bright enough to understand that artists hate being labeled. We have the ability to sympathyze with developers being constantly harrassed over any changes to a game series and being bombarded with labels and accusations for an unfinished product.
However you must be able to sympathize w/ a fanbase that is nervous about the drastic changes to DA2 no?

If they behaved reasonably yes but the vast majority of nerd rage here over the changes has not been reaonable. Don't expect to be respected if you don't express yourself in a reasoned manner.

Haexpane wrote...
What we are lamenting is the "death of a genre". We are not saying DA2 will be "bad". But like CODMW is not "bad" it's not a BG2 style game.
Therein lies the conflict. Bioware is intent on 1 goal, making a game they think is great within the Dragon Age universe they created. This means it can't be a Racing sim or a Party Mini game collection. However they can make it an action RPG. They can change whatever systems they want, they can have a dedicated jump button.

They're intent on making a game that is up to date technologically because thats what will keep them relevant in the narket. BG style mechanics are out of date, but there's no death of genre cause if the demand is high enough there will always be indie alternatives.

Kristofer1 wrote...
sooo bioware is making a dragon age themed fable... wonderful....

Only, you know, not.

MadLaughter wrote...
Look, Bioware staff. People are just concerned that the old school 'spiritual successor to Baldur's Gate' gameplay isn't going to exist in the PC version,

They only referred to DAO as a spiritual successor not subsequent games.

RageGT wrote...
Argh.. only a console player could say that!

I'm a PC player and looking foward to the voiced protagonist.



I disagree some people love roleplay games and this isn't a reason to be rude with who don't like some improvments.. And the voiced protagonist isnt a must have... On a roleplay game a player can read dialogues and feel himself inside the story whitout a voiced protagonist... Isn't this great feature..

#423
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Morroian wrote...

Haexpane wrote...
Many of us are actually bright enough to understand that artists hate being labeled. We have the ability to sympathyze with developers being constantly harrassed over any changes to a game series and being bombarded with labels and accusations for an unfinished product.
However you must be able to sympathize w/ a fanbase that is nervous about the drastic changes to DA2 no?

If they behaved reasonably yes but the vast majority of nerd rage here over the changes has not been reaonable. Don't expect to be respected if you don't express yourself in a reasoned manner.

Haexpane wrote...
What we are lamenting is the "death of a genre". We are not saying DA2 will be "bad". But like CODMW is not "bad" it's not a BG2 style game.
Therein lies the conflict. Bioware is intent on 1 goal, making a game they think is great within the Dragon Age universe they created. This means it can't be a Racing sim or a Party Mini game collection. However they can make it an action RPG. They can change whatever systems they want, they can have a dedicated jump button.

They're intent on making a game that is up to date technologically because thats what will keep them relevant in the narket. BG style mechanics are out of date, but there's no death of genre cause if the demand is high enough there will always be indie alternatives.

Kristofer1 wrote...
sooo bioware is making a dragon age themed fable... wonderful....

Only, you know, not.

MadLaughter wrote...
Look, Bioware staff. People are just concerned that the old school 'spiritual successor to Baldur's Gate' gameplay isn't going to exist in the PC version,

They only referred to DAO as a spiritual successor not subsequent games.

RageGT wrote...
Argh.. only a console player could say that!

I'm a PC player and looking foward to the voiced protagonist.


Pretty explosions and fast action packed gameplay has nothing to do with technology at all, hate to burst your excuse bubble but you're wrong. So far every bit of info leads to DA2 getting the mass effect treatment, and the  way Gaider has carried himself in this thread reeks of a defensive stance.

I'd hate to just come right out and say Bioware sold out, but I'm seriously starting to get that impression.

#424
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

Sylvius the Mad wrote...

Whereas, I struggle with the combat in ME2.  It's frantic and unforgiving and I never have any idea what's going on, and there's literally nothing about it that is fun.

ME1's combat was better because it was slower, could typically be joined at greater range, and I could use the weapon I liked rather than having to switch when I run out of ammo, and it was easier to kill things without shooting them thus allowing greater use of the tactical pause.


I couldn't disagree more Sylvius. I have other gripes about ME2, but myself and a great many others feel that if one thing was improved the most in ME2, it was combat. The controls and frame rate are tight so Shepard can react immediately to the action. The camera is more responsive. Shooting feels so much more immediate and visceral. The classes and their ( unfortunately few) abilities are well matched to the enemy, forcing the player to think about tactics not only with abilities but about which squaddies you chooses to take with you on missions.

I have tried a few other shooters since ME2, and to Bioware's credit, ME2 holds its own in the genre, at least imho.   

#425
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages
One more thing, if the companions end up having no armor options and instead get maybe a "color change" I'm done with Bioware games. Streamlining things to make user input easier is one thing, stripping out game components for the sake of having less content and customization is something completely different.

Modifié par CoS Sarah Jinstar, 28 août 2010 - 12:49 .