Merced256 wrote...
hur hur ya biowur iz dum u maek gaem ez plz
LOL no kidding right? Press X to winnars!
Merced256 wrote...
hur hur ya biowur iz dum u maek gaem ez plz
Guest_slimgrin_*
Modifié par slimgrin, 28 août 2010 - 12:57 .
Morroian wrote...
I'm a PC player and looking foward to the voiced protagonist.RageGT wrote...
Argh.. only a console player could say that!
Gibb_Garrus wrote...
this would be so good, i could not handle the combat in the first dragon age, so i did not play for more than one hour. If this combat turns out to be more like mass effect, i'm definately picking this up. And now that there will be a dialogue wheel and the character has a voice, sounds so much better than the first one.
CoS Sarah Jinstar wrote...
Merced256 wrote...
hur hur ya biowur iz dum u maek gaem ez plz
LOL no kidding right? Press X to winnars!
Modifié par Khayness, 28 août 2010 - 01:24 .
slimgrin wrote...
While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.
It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.
Nighteye2 wrote...
slimgrin wrote...
While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.
It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.
I disagree. I don't want combat to be turned into some decterity-based gimmick. I want combat to require skill and planning, to require the player to think more than to react quickly. Real-time fighting systems are far too shallow for a cRPG.
Monica83 wrote...
I disagree the dialogue wheel can be useful but i prefear the old style dialogues.. Anyways i dont think this change the game drastically.. The real problem with the combat in dragon age origins was they are slower and many times if you made a warrior with a greatsword it seems to fight at Slomo mode.. The only problem was that with the combat
Monica83 wrote...
*smiles* i become a Sarah fan! Yes this is what i fear if Dragon Age becomes a sort of click and fight will be terrible.. I Really hope they don't do that
Mecha Tengu wrote...
hey now... diablo 2 was fun!
Theagg wrote...
Monica83 wrote...
I disagree the dialogue wheel can be useful but i prefear the old style dialogues.. Anyways i dont think this change the game drastically.. The real problem with the combat in dragon age origins was they are slower and many times if you made a warrior with a greatsword it seems to fight at Slomo mode.. The only problem was that with the combat
That's because greatswords and all similarly large two handers are by default slower weapons because of the required handling. This is true in real life.
This is reflected in the game and is not a problem. Learning how to adopt your combat and team style to the variations of each weapon type is called....tactics. From many comments I have seen on various threads it seems that some players rather think that this aspect of the DA:O combat system, ie the tactical one that reflects a sort of reality, ( one that reflects weapon speeds, allowing for differing movement speeds and delivery times when characters carry out orders and execute selected talents etc ) is instead as they see it, clunky.
There is no real point in my play throughs of DA:O that I ever thought the combat system was 'clunky'. It certainly required thought to get every member of the team to fire off at the best moment, be at the right place at the right timeand for the timings to work well. Not always successfully...
Its this that they had a problem with, and it seems that in part its this false problem that the developers have addressed in DA 2 when they mention its more streamlined, quicker and all actions now happening instantaneously and simultaneously. And several of the previews out there have pointed out this difference too, seemingly confirming the change. Which therefore looks like tactics and that sense of reality having beeen diminished in favour of action for those who felt they couldn't handle the tactical, I mean clunky nature of the original.
Which, if true, is disappointing.
Fexelea wrote...
I've lol'ed plenty that so many of the people who mentioned console versions as being dumbed down are on my friends list... and I play DA on ps3
Forum posts are really not indicative of what people really think.
Monica83 wrote...
Theagg i undesteand your point of View Anyways that animation can be better maded ok the wapon is heavy i can underastand if is slow to move but at the hit moment must be more faster! Wheight is also this... If you raise up a heavy word you raise up slowly it but when you move the sword down the movement is faster because the weapon is heavy
LOL! I play RPGs to avoid real time combat.....my reflexes suck.slimgrin wrote...
While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.
It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.