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Ray Muzyka calling DA2 an action RPG


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#426
CoS Sarah Jinstar

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Merced256 wrote...

hur hur ya biowur iz dum u maek gaem ez plz



LOL no kidding right? Press X to winnars!

#427
Guest_slimgrin_*

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While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.

It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.

Modifié par slimgrin, 28 août 2010 - 12:57 .


#428
Monica83

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An armor customization can be a nice idea indeed.. Ill hope Devs Clarify our question soon... Can i ask a little video when we see the game in action? pleeease :P The trailer was cool but its a trailer not the game

#429
DragonRageGT

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Morroian wrote...

RageGT wrote...
Argh.. only a console player could say that!

I'm a PC player and looking foward to the voiced protagonist.


I have no problems with voiced protagonists. Been playing them since Gothic 1 and when well done they are amazing. Geralt and Nameless Hero are icons. Still, it would be nice to play as an Elf or Dwarf in Bioware games as some of us are used to. Not many new games that let us do that. I can only remember Drakensang right now but the devs faced lots of problems and I don't know when or if River of Time is coming out in English.

What I don't understand is why people takes something I write and put it totally out of context. If you pay a little attention, I replied to a whole sentence but particularly to the "if this combat turns out to be more like mass effect..." because you forgot to quote the rest of my post.

"And you know that there is no "run for cover/shoot" in medieval themed games, right? That's what it would take for the combat to be more like ME."


Gibb_Garrus wrote...

this would be so good, i could not handle the combat in the first dragon age, so i did not play for more than one hour. If this combat turns out to be more like mass effect, i'm definately picking this up. And now that there will be a dialogue wheel and the character has a voice, sounds so much better than the first one.



#430
DragonRageGT

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CoS Sarah Jinstar wrote...

Merced256 wrote...

hur hur ya biowur iz dum u maek gaem ez plz



LOL no kidding right? Press X to winnars!


I think he was replying to the same post I quoted... about DA2 having ME combat and stuff... only that in a much funnier way. =)

#431
Monica83

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I disagree the dialogue wheel can be useful but i prefear the old style dialogues.. Anyways i dont think this change the game drastically.. The real problem with the combat in dragon age origins was they are slower and many times if you made a warrior with a greatsword it seems to fight at Slomo mode.. The only problem was that with the combat

#432
Monica83

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Dice rolls are important they define a random line in a RPG necessary... If you are beating an ogre you are much small and you have to slamm it down must be not that easy bring it down... The dice help to regulate how things work... Random effect.. Whitout the dice you have always the possibility to froze stun or make thing at you opponent... Its nice the dice system

#433
planetus

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I am a long-time fan of Bioware's RPGs. I consider myself a cRPG connoisseur. I've played them since I was a child, from the original NES and an Apple IIe. I love the traditional cRPG. That being said, 'tradition cRPG' is like the US Constitution, it's a living title, changing with time. 3D was not the death of the traditional cRPG, it was just a maturation stage (awkward at first, but then we learned how to use it). Voiced characters were not the end of the cRPG. We're still maturing through that, but we've definitely survived and grown. Actiony-depicted combat wasn't even the end of the cRPG. I think that was more like zits than the voice dropping, but we've learned to live with it.



That being said, these are my fears:

1.) The dialogue wheel. I have no problem with my dialogue being in a circular format rather than a rectangular one, but I want to actually choose dialogue, not generalized philosophical positions. Voiced will work fine if we have a fixed PC. I have no fears of this.

2.) True action combat. I have no problem with my character engaging in a dance of death while he auto-attacks, but if my character won't swing his sword unless I push a button each time, and if his 'dodge' rate is directly influenced by my reaction time, it's a problem.



If they can avoid those two items, I have no fear for DA2. If the warrior battle combos are just a warrior-implemented version of the magi's spell combos, I will enjoy it. If the PC is human only and fully voiced, I will enjoy it. If warriors engaged in melee combat will flip and spin like something out of Dragon Ball Z... I will frequently pause to roll on the floor laughing :D. I trust the staff to develop lovable, hatable, and memorable characters. (Shale: "I may go on a quest to squish all pigeons!")



Basically, DA2 should not become ME3. ME3 should become ME3. DA2 should be a successor to DA:O. Successors and sequels means changes. BG2 introduced new classes, the whole idea of specializations, a new breakdown of weapons and thief abilities, and more. Fallout 2 took place generations later. Most game sequels involved nothing more in common than the general game system and the world before that time (I think BG2 was the first sequel I ever played that used the same character, and at the time I said it should have been an expansion pack, not a new game). Hell, Final Fantasy doesn't even keep the game world.

#434
Khayness

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Hmm, Action RPG, what could it mean?!

To me it is using your skills instead of the player character's skills in combat. You don't rely heavily on stats and rolls, only your mettle. Like in the Gothic games, as a lvl 1 rookie you could beat a lot of monsters with the right moves and every NPC in fencing duels, because you have turned the combat mechanics to your advantage. You don't tell your character to auto attack and then faceroll the spelltree.

Thinking of DA2 as an action RPG, I get a "smash them buttons for combos" picture, and I do not like that picture.

Modifié par Khayness, 28 août 2010 - 01:24 .


#435
Monica83

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I totally agree with Planetus

#436
Nighteye2

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slimgrin wrote...

While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.

It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.


I disagree. I don't want combat to be turned into some decterity-based gimmick. I want combat to require skill and planning, to require the player to think more than to react quickly. Real-time fighting systems are far too shallow for a cRPG.

#437
CoS Sarah Jinstar

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Nighteye2 wrote...

slimgrin wrote...

While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.

It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.


I disagree. I don't want combat to be turned into some decterity-based gimmick. I want combat to require skill and planning, to require the player to think more than to react quickly. Real-time fighting systems are far too shallow for a cRPG.



Hell froze over, I agree with Nighteye on something.  Yeah I've played the Gothic games, and Oblivion, they're fun games but they're not very tactical at all. Click click click click monster dead.  Would hate to see DA become some form of action click fest ala Diablo.

#438
Monica83

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*smiles* i become a Sarah fan! Yes this is what i fear if Dragon Age becomes a sort of click and fight will be terrible.. I Really hope they don't do that

#439
Mecha Tengu

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hey now... diablo 2 was fun!

#440
Monica83

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yes but diablo 2 like the first one and the third one its not an rpg... Weak storyline., Only Click Krash Blorch SPLAT

Dragon age is a Rpg and must stay an Rpg

#441
Theagg

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Monica83 wrote...

I disagree the dialogue wheel can be useful but i prefear the old style dialogues.. Anyways i dont think this change the game drastically.. The real problem with the combat in dragon age origins was they are slower and many times if you made a warrior with a greatsword it seems to fight at Slomo mode.. The only problem was that with the combat


That's because greatswords and all similarly large two handers are by default slower weapons because of the required handling. This is true in real life.

This is reflected in the game and is not a problem. Learning how to adopt your combat and team style to the variations of each weapon type is called....tactics. From many comments I have seen on various threads it seems that some players rather think that this aspect of the DA:O combat system, ie the tactical one that reflects a sort of reality, ( one that reflects weapon speeds, allowing for differing movement speeds and delivery times when characters carry out orders and execute selected talents etc ) is instead  as they see it, clunky.

There is no real point in my play throughs of DA:O that I ever thought the combat system was 'clunky'. It certainly required thought to get every member of the team to fire off at the best moment, be at the right place at the right timeand for the timings to work well. Not always successfully...

Its this that they had a problem with, and it seems that in part its this false problem that the developers have addressed in DA 2 when they mention its more streamlined, quicker and all actions now happening instantaneously and simultaneously. And several of the previews out there have pointed out this difference too, seemingly confirming the change. Which therefore looks like tactics and that sense of reality having beeen diminished in favour of action for those who felt they couldn't handle the tactical, I mean clunky nature of the original.

Which, if true, is disappointing.

#442
CoS Sarah Jinstar

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Monica83 wrote...

*smiles* i become a Sarah fan! Yes this is what i fear if Dragon Age becomes a sort of click and fight will be terrible.. I Really hope they don't do that


Yay! Thanks Monica, new friends are always a good thing!

#443
CoS Sarah Jinstar

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Mecha Tengu wrote...

hey now... diablo 2 was fun!


Not disputing that, it is however esentially an all out action loot hunt with a pretty weak storyline. Turning the Dragon Age franchise into that type of game prolly wouldn't be the greatest of ideas for Bioware's reputation.

#444
Monica83

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Theagg i undesteand your point of View Anyways that animation can be better maded ok the wapon is heavy i can underastand if is slow to move but at the hit moment must be more faster! Wheight is also this... If you raise up a heavy word you raise up slowly it but when you move the sword down the movement is faster because the weapon is heavy

#445
Fexelea

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I've lol'ed plenty that so many of the people who mentioned console versions as being dumbed down are on my friends list... and I play DA on ps3 :P



Forum posts are really not indicative of what people really think.

#446
CoS Sarah Jinstar

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Theagg wrote...

Monica83 wrote...

I disagree the dialogue wheel can be useful but i prefear the old style dialogues.. Anyways i dont think this change the game drastically.. The real problem with the combat in dragon age origins was they are slower and many times if you made a warrior with a greatsword it seems to fight at Slomo mode.. The only problem was that with the combat


That's because greatswords and all similarly large two handers are by default slower weapons because of the required handling. This is true in real life.

This is reflected in the game and is not a problem. Learning how to adopt your combat and team style to the variations of each weapon type is called....tactics. From many comments I have seen on various threads it seems that some players rather think that this aspect of the DA:O combat system, ie the tactical one that reflects a sort of reality, ( one that reflects weapon speeds, allowing for differing movement speeds and delivery times when characters carry out orders and execute selected talents etc ) is instead  as they see it, clunky.

There is no real point in my play throughs of DA:O that I ever thought the combat system was 'clunky'. It certainly required thought to get every member of the team to fire off at the best moment, be at the right place at the right timeand for the timings to work well. Not always successfully...

Its this that they had a problem with, and it seems that in part its this false problem that the developers have addressed in DA 2 when they mention its more streamlined, quicker and all actions now happening instantaneously and simultaneously. And several of the previews out there have pointed out this difference too, seemingly confirming the change. Which therefore looks like tactics and that sense of reality having beeen diminished in favour of action for those who felt they couldn't handle the tactical, I mean clunky nature of the original.

Which, if true, is disappointing.


Great post, and you're right, I too never found DA;O's combat as clunky either. Granted I've played alot of CRPG's like it. BG/BG2/NWN etc etc.  There is a market for those types of games. Hell those types of games are what put Bioware where they are today in the first place.

Removing elements for the sake of dumbing the game down for the small minority that feels anything more than having to press a button to win is too complex and clunky, really is a disservice to the community and the depth of past Bioware titles.

#447
CoS Sarah Jinstar

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Fexelea wrote...

I've lol'ed plenty that so many of the people who mentioned console versions as being dumbed down are on my friends list... and I play DA on ps3 :P

Forum posts are really not indicative of what people really think.


Yeah but you're an exception to the crowd Fexy. *huggity* Image IPB

#448
Wynne

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Heh, they knew the crowd they were talking to. That's exactly the stuff you want to say to G4. It's their demographic.

#449
Theagg

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Monica83 wrote...

Theagg i undesteand your point of View Anyways that animation can be better maded ok the wapon is heavy i can underastand if is slow to move but at the hit moment must be more faster! Wheight is also this... If you raise up a heavy word you raise up slowly it but when you move the sword down the movement is faster because the weapon is heavy


Its not just the weight of the weapon, its the length...

Levers and fulcrums, both the length and the weight play in to how restrictive the weapon becomes as regards handling. So the rogue can stab you 20 times before you manage to swing that double headed battle axe but you only need to hit him once to cleave him in two.

#450
Zanderat

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slimgrin wrote...

While I usually come across as a pc elitist ( cause I am) I will be jealous if its the consoles who get more responsive combat and not the pc as well.

It's high time rpg developers start learning from the action and fighting genre's so they can develop sophisticated real-time fighting systems, not just dice roll odds in combat.

LOL!  I play RPGs to avoid real time combat.....my reflexes suck.