Merced256 wrote...
Aren't you the same bro who has gone on and on about how the important parts of an RPG are story and roleplay. So you're going to tell me that you are also a hardcore metagaymer that min/maxes and only rolls with NPCs that buff your character rather than characters who you like. Quite the contradiction there i think.
There is no contradiction there. I'm not some PnP gamer. You're talking to the person that thinks ME and ME2 are superior in every possible aspect of
role-play to DA (because VO is superior to non-VO, restricted choice and limited personality is better than freedom), so avoid trying to fit me into your nice little box, because you're wrong. More to the point, if you really read my posts, you'd know that there is no bigger fan of storyline vs. gameplay segregation than me (see JRPGs). In other words, I absolutely min-max the party versus use characters that I like. I also happen to think shooter combat is superior to RPG combat. Don't chest thump just because you play a game a particular way.
That being said, even if I didn't, that's not the point. Because intentionally gimping yourself doesn't make the game tactical.
I'll give my most recent play through as an example. I wanted to play a 2H warrior, this meant i essentially had to bring leliana for lock picking and SoC.
I don't use rogues. Lockpicking is useless aside from XP farming. I also think 2H suck (per above) so I never used them.
Wynne for heals since 2h's only defense is armor and avoidance via CC. For the last slot i could've went with any of the other characters. I chose to have morrigan tag along almost exclusively because she was my characters LI. That group by your definition is super sub optimal amirite? I mean you just said a shield warrior can out dps a 2h warrior and take less damage doing it. Obviously my play through would've been easier had i went that route or chosen to take alistair.
Yes, it is sub-optimal. Except for Morrigan, who is a mage, so if you spec. her right she's an absolute beast.
I DIDN'T. I also went with a slightly sub-optimal stat allocation in order to survive a little better, gearing was also changed to aid in this. So clearly not everyone min/maxes and those that do probably should have a easier time beating the game on whatever difficulty. A game that emphasizes Story and Roleplay, as you apparently wish for it to be, should never really be balanced - at least not exclusively, around min/maxing.
That has nothing to do with anything. I'm saying quit simply: if you want to claim that a game is tactical, it needs to actually require tactics to beat. Gameplay is completely different from story and roleplay. We're talking about a game where an ogre can crush Cailain in 3 seconds in a cut-scene whereas he can pound your sorry behind on nightmare for 3 minutes and with crowd heals from spirit healers in gameplay.
So if you gimp yourself and then say the game is tactical, the same applies to ME2.
So what exactly is your beef here? ME2 had virtually no min/maxing, and even had you done it you'd really only be slightly better off than you were beforehand. The game could be beaten with out ever leveling, let alone actually activating a skill, yours or your ally's. Are you really going to try and compare that with DA:O? 
Have you played ME2 on insanity? You need effective weapon load outs to begin with; using SMGs on armoured opponents while you get swarmed is a quick way to die. Powers become effective. Without research, the game is absolutely brutal; one YMIR mech is very difficult to tear down.
That being said, I absolutely compare ME2 to DA. If you play both games to win, there's nothing tactical about either. If you happen to suck at them (poor builds vs. poor aiming/no research), then you can come up with some argument about the game being tactical, but that's just gimping yourself.