Dr. wonderful wrote...
Theagg wrote...
slimgrin wrote...
Theagg wrote...
I will wait to see actual in game footage etc but on that note I'm still wholly unconvinced that the combat actions ( not animations ) needed to be faster. That just wasn't a particular problem, from a PC perspective anyway.
Lol. Yet another thing we disagree on.
I thought the battles took excessively long, with too much downtime waiting for orders to be carried out. It's not surprising given my back ground with fighting/melee type games. I only got into rpg's much later.
Ahaa, whereas I am coming from the perspective of a tabletop wargamer, where some times, one round of combat can last an hour !
Tabletop games: Serious Business.
I should get involve in some...Got any advice for a Noob?
Hmm, broadly speaking. First ensure you can find other players as unlike most computer gaming its not a solo experience. having sorted that out, decide whether or not you want to game exlusively in the fantasy or historical domain ( or a bit of both )
Purely fantasy orientated Tabletop gaming primarily involves Warhammer these days, but there are Middle Earth games too. Or other SF based games.
Historical gaming, do you have a particular interest in any periods of history ? Follow that route.
Myself, I do a bit of both. and have set up one army to fit both . A large chunk of my fantasy Middle Earth Army can also double as historical Dark Ages Saxon/Normans for example. Napoleonics and WWII are my other two prinicpal interests.
And realise its a pastime that costs a great deal more than buying a computer game. So work out how much you want to invest, that also can shape the games you end up playing, ie small scale skirmish games with relatively few figures, or large scale battles. And also chose rule sets that reflect your gaming mentality, do you want to go 'accurate', which meams more complicated rules ( and longer play times ), or quick play style, not so accurate...