CoS Sarah Jinstar wrote...
Having VO's does not = Roleplaying Thats prolly the most rediculous statement I think I've ever seen made.. Though from your posts you seem like the epitome of the new target audience Bioware is going for anyway.
I appreciate that for some people, roleplaying is the intimate mental experience you have when you play the game. For me, roleplaying is about being able to create a character and then having the world react to that. When you're a silent and passive puppet, the world is not very reactive. The cost of freedom is reactivity, and I value reactivity more than freedom.
AlanC9 wrote...
Without interfering with your role-playing,
right? Your PC would be trying to min-max his team in order to, um, not
die.
It would be more an issue of: I have to pick between
the two people that can cause others to explode with their mind and the
person that slowly shoots arrows. Fireballs > arrows.
So "tactical" as used here
excludes builds, equipment, and party composition? Those are strategy?
Technically, I suppose we should be talking about operational level.
I think strategy has to be with preparation. I think tactics has to do with the minutae of orders in combat. In BG II, for example, I felt preparation for battle, party composition, spell buffs and spell management was far more important than the specific things you did in battle; you could win with different tactics, but poor strategy meant death. So BG is strategical; tactical is just the application per battle. DA:O had a strategic element, far better than ME2, but the tactical element was poor (IMO) in both games.





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