ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, EffectParalyze(), arTargets[count], 3.0, OBJECT_INVALID);
i've used that code to paralyze the player but i would also like to get the orange circle over the players head or some other vfx going on top of the paralyze effect if it is possible. one function only if possible so i can write it directly in the code and current setup i have.
applying the dizzy effect over a players head
Débuté par
gordonbrown82
, août 26 2010 10:40
#1
Posté 26 août 2010 - 10:40
#2
Posté 27 août 2010 - 04:09
effect someVFX = EffectVisualEffect(666);
Engine_ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, someVFX , oSomeTarget, 3.0,oSomeCreator);
where 666 is the id of the vfx in vfx_base.xls 2da in [install]/tools/source. I'm not sure what it is... 1009 is 'stun crust', try that maybe.
Engine_ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, someVFX , oSomeTarget, 3.0,oSomeCreator);
where 666 is the id of the vfx in vfx_base.xls 2da in [install]/tools/source. I'm not sure what it is... 1009 is 'stun crust', try that maybe.





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