Yes, another one – though this one’s for builds. I’ve again noticed that when people talk about builds they always start off with level 30, which gives you the most amount of points to play with, and also generates the most consistent results. But level 30 is only relevant late game or if you’re doing NG+
So Limited Resources is going to look at builds for people starting at level one to aim for.
So what should each class build look like if we take away the options? What builds should we aim for by level 15? Yes, I just arbitrarily chose that number. Moving on.
These are the builds I’ve quickly made up to get started. But where would you want your characters to be at level 15, [or just above or below?]
SOLDIER
1. Gunplay
Adrenaline Rush: [][][][]
Concussive: []
Passive: [][][][]
AP Ammo: [][][][]
(31 points)
2. Slam
Adrenaline Rush: [][][]
Concussive:
Disrupter:[][]
Incendiary:[][][][]
Cryo Ammo:[]
Passive: [][][][]
Slam:[]
(31 points)
3. Squad Cryo
Adrenaline Rush: [][][]
Concussive:
Disrupter:[][]
Incendiary:[][]
Cryo Ammo:[][][][]
Passive: [][][][]
Bonus: [][]
(31 points)
I don’t really advocate keeping AP once you have enough points to unlock inferno or squad cryo, but it’s an option. Build 2 is probably your ‘standard’ soldier look.
ADEPT
1. Barrier
Warp: [][][] (?)
Throw: []
Singularity: [][][] (?)
Pull: []
Shockwave:
Passive: [][][][]
Barrier: [][]
(27 points) – Max Singularity or Warp.
2. Warp Ammo
Warp: [][][]
Throw: []
Singularity: [][][][]
Pull: []
Shockwave:
Passive: [][][][]
Warp Ammo: [][]
(31 points)
I’d probably go with the first build to be honest, I can’t see much benefit of warp ammo over the survivability of barrier. This is something I’ve actually tested too. My word is good.
VANGUARD
Incendiary: [][][][]
Cryo:
Charge: [][][][]
Shockwave:
Pull:
Passive: [][][][]
Slam/ Reave: []
Everyone seems to advocate reave, but I’m not so sure. Personally, I like Slam for the small cooldown.
INFILTRATOR
1. Cryo
Disrupter Ammo: [][]
Cryo Ammo: [][][][]
Cloak:[][]
Incinerate: [][][]
AI hacking:
Passive: [][][]
Flash/ Bonus of choice: [][] – or get Cloak level 3
(31 points)
2. Sniper
Disrupter Ammo:[]
Cryo Ammo:
Cloak: [][][][]
Incinerate:[][]
AI hacking:
Passive: [][][][]
Warp/ AP Ammo: [][][]
(31 points)
I like the Idea of making every shot count with the infiltrator, and incinerate makes a nice finisher. Personally I don’t play sniper infiltrators anymore, so I’m more inclined to look at using active powers more. I think you start with one point in disrupter?
ENGINEER
1. Standard
Overload:[][][]
Incinerate: [][][]
Drone: [][][]
Cryo:
AI Hacking:
Passive: [][][][]
Bonus:[][]
(31 points)
2. Dominate
Overload:[]
Incinerate: []
Drone: [][][][]
Cryo: [][]
AI Hacking: [][]
Passive: [][][][]
Dominate: [][]
(31 Points)
Loving the Dominate Engineer.
SENTINEL
1. ED Sentinel
Throw: [][]
Warp: [][][]
Tech Armour: [][][]
Overload:
Cryo:
Passive: [][][][]
Energy Drain: [][][]
(31 Points)
2. Numot’s Flash Sentinel
Throw:[][]
Warp:[]
Tech Armour: [][][][]
Overload:[]
Cryo:
Passive: [][][][]
Flash Grenade: [][][]
(31 points)
The Energy Drain sentinel seems to have undergone somewhat of a renaissance in these forums at the moment but I’m still not sure whether this is the most effective option at this stage. I’d certainly want to look at dropping warp and 2 from throw for either reave or warp ammo to maximize anti-shield as well as anti-armour/ barrier options.
So I’m still undecided on these. Thoughts, my good people? What would you build with limited resources?
Numot
Modifié par numotsbane, 02 septembre 2010 - 11:04 .





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