Zum Inhalt wechseln

Foto

The Toolset doesnt have to be hard! Noob-friendly video guides for the Community Contests. LATEST: custom equipment appearances


  • Bitte melde dich an um zu Antworten
59 Antworten in diesem Thema

#51
mikemike37

mikemike37
  • Members
  • 669 Beiträge
new video tutorial (added to front page too)...

Level Making - Interior Levels

Requires: DA Toolset. Time: 12 mins. For Contest #5: Room Contest

Posted Image

Interior Level Tutorial - covers how to use the level editor to create an indoor room and export it as a SEL (selection) file. See the exterior level tutorial for how to export your level or test it in-game.

#52
mikemike37

mikemike37
  • Members
  • 669 Beiträge
new tutorials up (also on front page)





Custom Item Appearances - Retexturing and using an entirely new model



Requires (links given where product can be downloaded free): 

DA Toolset,

DATool (optional),

3DS Max/GMax and Eshme's Tools (new models only)

Image editing program (Photoshop, The GIMP, etc).



Time: ~28 mins. For Contest #6: Equipment Contest



Posted Image



Watch either:

Custom Weapon appearances - covers how to set up a weapon in 3DS Max for exporting. 

--or--

Retexturing an existing model - covers how to find and retexture a DA armour model.



and then watch:

Adding item appearances to DA - covers how to add your new appearance to DA without replacing anything.

#53
0x30A88

0x30A88
  • Members
  • 1.081 Beiträge
Your 3DSmax tutorial expect too much knowledge beforehand IMO, like how to aquire those textures, where to find Eshme's tools. Also following it and made a 200cmx100cmx100cm block, was huuuuge ingame. Like if the player was 1.25cm tall. System unit and the other unit was centimeters. ...how did your pedestral turn out?

#54
Krimson_Wolf

Krimson_Wolf
  • Members
  • 328 Beiträge
Is Blender a possible 3D sub to Gmax and 3ds? Because I really did not like using 3ds, and Gmax is being a jerk to me.

#55
mikemike37

mikemike37
  • Members
  • 669 Beiträge
krimson_wolf - there is a blender script available yes. i do not know its capabilities but i know it has been successfully used to create dragon age format models. cant tell you the entire process though...

first hit on "blender dragon age" in google:
http://www.dragonage...file.php?id=268

Bearbeitet von mikemike37, 16 Februar 2011 - 03:54 .


#56
Tpiom

Tpiom
  • Members
  • 167 Beiträge
I have enjoyed your every tutorial so far, mikemike37. You make the hard work easy. Thanks!

Are there more coming...? If yes, might I suggest areas like cutscenes, scripting and such?

#57
Krimson_Wolf

Krimson_Wolf
  • Members
  • 328 Beiträge
Thanks mike.

#58
Sinfullysweet

Sinfullysweet
  • Members
  • 27 Beiträge
Thank you for this! Since I injured my leg I am sitting down resting for a week and thought to teach myself new tricks. (Who says an old dog can't learn them!) And this is a great help.

#59
mikemike37

mikemike37
  • Members
  • 669 Beiträge
youre welcome guys, glad you have found them helpful. I havent had time to do any more of these, and probably wont for at least a short while. My next tutorial project will be 3d studio max tips for my classmates. perhaps after that ill look into doing a scripting one and maybe a VFX one. I will need to look into a cutscene one though since ive never actually made one myself!