fanman72 wrote...
Let's be honest here - a lot of elements from traditional RPGs are really unncessary and don't add to the overall experience of playing a video game. The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon. Now don't get me wrong, the combat in DA was fun but was overall it wasn't the greatest gameplay experience in the world. The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings. Mass Effect 1 had similar issues, most of which were fixed in ME2. No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).
Keep the characters, story, plot, visuals, graphics etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
No, you are NOT the only one! I think everything you said hits the nail on the head.
But speaking from experience, you are not going to win many fans by promoting things like these (as it looks like you are no doubt finding out right at this moment). I got caught up in quite the sh*tstorm when I decided to express my views on what my idea of a "perfect game" would look like.
Apparently "tedium" is one traditional pillar of RPGs that most people are simply unwilling to let go.
If someone ever did make a game without all that stuff, there are two confirmed sales right here, eh?
*fistbump* Stay strong.

Edit: I wouldn't call it "mass effectification" though, unless by that you mean the changes ME2 had
in relation to ME1. The same types of changes I would love in DA2, but obviously I don't want DA2 to actually start
looking like Mass Effect.
Modifié par SirOccam, 27 août 2010 - 01:51 .