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Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


925 réponses à ce sujet

#1
fanman72

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 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics, choices etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.


*Is a typical Bioware forum posting nerd*



*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*



*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*





My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it

Modifié par fanman72, 27 août 2010 - 02:56 .


#2
thegreateski

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Yes. You are.

#3
TheShadowWolf911

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fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the combat in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.

you are indeed the only one.

this IS a RPG, as was the first Mass Effect, they are RPGs first and foremost and most of us have no desire to see it as anything else.

#4
Rapidiul

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fanman72 wrote...

Flame this guy

#5
Rubbish Hero

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If wants Mass Effect, plays Mass Effect. RPG all now console casual sit on couch press X to win.
No mores baldurs gate.

Modifié par Rubbish Hero, 27 août 2010 - 01:19 .


#6
Rhayth

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Not really I hope they incorporate some of they engine advancements from mass effect. Graphically it seems they have, the dialogue wheel as well. Thats why I say about the armor customization would be great, and dlc armor/weapons would be a sweet thing other then just additional missions

#7
TheShadowWolf911

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Rapidiul wrote...

fanman72 wrote...

Flame this guy

Oi, ya want da humie well done? or burnt ta ashes?

#8
Bobad

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Guns & Spaceships on easier difficulties only please.

#9
Dynamomark

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fanman72 wrote...
Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.

There plenty of movies coming out every Friday. You don't need to play an RPG to get those elements...

#10
Rhayth

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I just had to comment @ Dynamomark



I agree rogue hoods would rock!

#11
Bruno Helms

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I like the inventory, leveling up, and strategic gameplay in DA just the way it is. If they tweak things a little I don't mind, but completely "streamlining" it would be extremely disappointing. It's true I mostly play Bioware games for the story, characters, dialog, and unique universe. I'm sure they won't mess up those qualities in DA2, but I actually found the gameplay in ME2 to be boring. DA's gameplay was much more interesting for me. But that's also personal preference. Lots of people prefer FPS games to RPGs, but DA was made with RPG people in mind. Changing that would annoy the majority of the original buyers of the first Dragon Age.

#12
Dynamomark

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Rhayth wrote...

I just had to comment @ Dynamomark

I agree rogue hoods would rock!


looks like you need to copy my whole signature then

#13
Lord_Valandil

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Hm...

Yup. You're the only one.

#14
hoysexyjew

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Rapidiul wrote...

fanman72 wrote...

Flame this guy

*pulls out flamer and flames the blashphemous OP*

#15
Rhayth

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I couldn't resist the Tali/Garrus easily my two fav chars in ME.

#16
i love lamp x3

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i like the more stable engine and better graphics. i think people who say me2 isnt an rpg need to relax. they just have fewer skill trees but you're upgrading the same stuff. more and more unique things would be cool, but i don't get all the fuss over the current system. from what i've read da2 combat is pretty much the same, just no more jostling for position and smoother animations. and more gore. also from what i've read the new skill tree is great, because like for example i wanted haste in da:o, but needed to get heroic aura, offense, defense, before i could, even though i didn twant all those. in da2 i could just pick haste, and upgrade it up to 2 times. it sounds excellent to me



No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).




this is where we disagree. leveling up is a staple in rpgs, and when this system's at its best you can balance out your squad the way you want. how could you not level up a mage? maybe other classes you can get away with but... yeah. i like managing equipment, though i want everything to be unique. if all the downloadable armors from me2 (plus a few more) were lootable instead of d/l, that'd be perfect. da weapon system is good because it's tons of magical and unique swords, axes, bows, runes, etc. me2 doesn't have the benefit of magic, so better tech=better. you can't use like captain anderson's old pistol or something. that doesn't really work. they have just about every combination of strengths and weaknesses for each weapon system (ex. great against shields, poor against armor, etc, etc.), so i think that's good

#17
Coyote Hunter

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If you guys really don't like change, just sit down in front of the Lord of the Rings trilogy, and pause the film every eight seconds to do some long division problems.  You'll get all the same thrills as you did when you first played Baldur's Gate a million years ago.

#18
C9316

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fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the combat in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.

Image IPB

#19
kraidy1117

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You are the only one.

#20
B3taMaxxx

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thegreateski wrote...

Yes. You are.



 Ditto.

#21
B3taMaxxx

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Coyote Hunter wrote...

If you guys really don't like change, just sit down in front of the Lord of the Rings trilogy, and pause the film every eight seconds to do some long division problems.  You'll get all the same thrills as you did when you first played Baldur's Gate a million years ago.


 Ok, simple concept here; The OP isn't wanting change, he wants a copy cat. When he said lets 'Mass Effectify' DA, it went completely over your head, correct?

Modifié par B3taMaxxx, 27 août 2010 - 01:45 .


#22
SirOccam

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fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the combat in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.

No, you are NOT the only one! I think everything you said hits the nail on the head.

But speaking from experience, you are not going to win many fans by promoting things like these (as it looks like you are no doubt finding out right at this moment). I got caught up in quite the sh*tstorm when I decided to express my views on what my idea of a "perfect game" would look like.

Apparently "tedium" is one traditional pillar of RPGs that most people are simply unwilling to let go.

If someone ever did make a game without all that stuff, there are two confirmed sales right here, eh?

*fistbump* Stay strong. :P

Edit: I wouldn't call it "mass effectification" though, unless by that you mean the changes ME2 had in relation to ME1. The same types of changes I would love in DA2, but obviously I don't want DA2 to actually start looking like Mass Effect.

Modifié par SirOccam, 27 août 2010 - 01:51 .


#23
Bruno Helms

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The game was meant for RPG fans. There are other games out there for FPS fans. I liked ME2, but I enjoyed the gameplay from DA much better.

@Coyote Hunter

You're assuming that because some of us (probably the majority of the DA fans) would rather have the things we loved about DA stay the same (for me it was the RPG elements of the game, among other things) that that makes us old fashioned or something? Afraid of change? Are you saying all games should become more like a certain genre of game? Should all music become exactly the same to suit your tastes? There are games out there meant for RPG type people. The first DA was one of those games. It seems to me that it makes sense to keep it fairly similar in the second game. I'll enjoy it more if its more RPG-like.

#24
GithCheater

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Coyote Hunter wrote...

If you guys really don't like change, just sit down in front of the Lord of the Rings trilogy, and pause the film every eight seconds to do some long division problems.  You'll get all the same thrills as you did when you first played Baldur's Gate a million years ago.


LOL

I think the game should mass-effect-ized just for the comedy EFFECT of see the MASS hysteria from those RPG-ers that never made it to the 21st century.

#25
Dynamomark

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SirOccam wrote...

fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the combat in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.

No, you are NOT the only one! I think everything you said hits the nail on the head.

But speaking from experience, you are not going to win many fans by promoting things like these (as it looks like you are no doubt finding out right at this moment). I got caught up in quite the sh*tstorm when I decided to express my views on what my idea of a "perfect game" would look like.

Apparently "tedium" is one traditional pillar of RPGs that most people are simply unwilling to let go.

If someone ever did make a game without all that stuff, there are two confirmed sales right here, eh?

*fistbump* Stay strong. :P


you're spoiling the flame parade, go back to updating your thread at the top